From DoomWiki.org

Line 18: Line 18:
 
:3. That part of the final boss was actually writen by someone else in the Wikia server. But I tought it was a relevant piece of information. It's not just by the end game text refering to "its trashing limbs", but also the "horrendous visage of the biggest demon you have ever seen".
 
:3. That part of the final boss was actually writen by someone else in the Wikia server. But I tought it was a relevant piece of information. It's not just by the end game text refering to "its trashing limbs", but also the "horrendous visage of the biggest demon you have ever seen".
  
:4. If you check the barrel sprites, there are 3 frames used for the slime animation, a 4th frame if the barrel inclined and 3 frames of the barrel exploding. However in the actual game only the 2 first frames are used for the idle animation, while all the 5 remaining frames are used for the "dying" (explosion) animation. However my English is not that good, so I wasn't quite sure of how to spell that. :/
+
:4. If you check the barrel sprites, there are 3 frames used for the slime animation, 1 frame of the barrel inclined and more 3 frames of the barrel exploding. However in the actual game only the 2 first frames are used for the idle animation, while all the 5 remaining frames are used for the "dying" animation. However my English is not that good, so I wasn't quite sure of how to spell that. :/
  
 
:[[User:Fox666|Fox666]] 02:27, 23 March 2012 (UTC)
 
:[[User:Fox666|Fox666]] 02:27, 23 March 2012 (UTC)

Revision as of 21:29, 22 March 2012

Friendly feedback

Hello, Fox666. I've now gone through your first series of edits and have made minor fixes to some of them. I'd like to point out a few things that stood out during the process.

You modified the information in the article Wolfenstein 3D and, in my opinion, brought new relevant facts to it. However, if you change the place of some text section by copy-pasting, it is highly desirable that you remove the corresponding content from its old position to avoid redundancy. Please do so in your future edits.

It seems to me that you have made assumptions in some of your edits; in the article zombieman you wrote that the possessed humans are solely space marines. I couldn't find a citation for this so I changed this to "local persons", referring mainly to the various UAC employees that were present during the monster invasion. Also, in final boss you wrote about the monster having a gigantic body, and you based this piece of information on an endgame text. I let this one be in the article but still I didn't quite get the indication you mentioned about. Could you detail your reference?

Now, your edit in the article barrel left me confused. By playing both Doom and Doom II, I simply couldn't figure out another way for the barrel frames to be organised. The edit remains pending. I'd like to have some more information from you about this as well before approving the change. Alternatively, another editor may check that one.

Hopefully you don't find the message judgemental; I'm merely attempting to advise. For example, I think your table in map unit and the technical data in BFG9000 were really good additions. And so was the new information in Wolfenstein 3D. Thanks for your contributions so far. --Jartapran 02:08, 23 March 2012 (UTC)

Hi, thanks you.
1. Most of these edits I have added a while ago in the Wikia, and I didn't realize it was left aside and the server moved. So I added my edits here all at once, that's probably why there are some copy & paste mistakes.
2. The zombieman use the very same uniform of the player and are also armed, so I think it's fair to assume they are space marines just like the player. And I think Zombiman entry in the manual would be enough of reference: Just a few days ago, you were probably swapping war stories with one of these guys. (...). But I understand your concern.
3. That part of the final boss was actually writen by someone else in the Wikia server. But I tought it was a relevant piece of information. It's not just by the end game text refering to "its trashing limbs", but also the "horrendous visage of the biggest demon you have ever seen".
4. If you check the barrel sprites, there are 3 frames used for the slime animation, 1 frame of the barrel inclined and more 3 frames of the barrel exploding. However in the actual game only the 2 first frames are used for the idle animation, while all the 5 remaining frames are used for the "dying" animation. However my English is not that good, so I wasn't quite sure of how to spell that. :/
Fox666 02:27, 23 March 2012 (UTC)