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|style="vertical-align: middle; border-top: 1px solid gray;" | For finishing up the Doom '16 multiplayer level articles I never could get around to myself. [[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 21:23, 14 January 2022 (CST)
 
|style="vertical-align: middle; border-top: 1px solid gray;" | For finishing up the Doom '16 multiplayer level articles I never could get around to myself. [[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 21:23, 14 January 2022 (CST)
 
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:Thanks. Now I just have to actually play them properly (i.e. with opponents). [[User:Gauss|Gauss]] ([[User talk:Gauss|talk]]) 04:17, 15 January 2022 (CST)

Revision as of 05:17, 15 January 2022

Welcome to Gauss's talk page. Please end your comments with ~~~~ to add your signature, so everybody knows who said what.

Map articles & images

If you have access to the PSX Final Doom maps as .wad files then maybe we can cooperate. My tooling can easily generate article skeletons with statistics, as well as map view images.

Btw, it would be more practical to keep your own to-do list on your User page, and leave the User_talk page purely for communication. --Xymph (talk) 06:17, 9 January 2021 (CST)

Sadly not as PSX Final Doom stores its maps in ROM format, and I don't have the tools or knowledge to extract them. Team GEC would know how but I can't figure out their tools. Gauss (talk) 07:08, 9 January 2021 (CST)
Quasar should be able to help with this. You may want to hold off on creating map articles/views to avoid duplication of work. --Xymph (talk) 08:01, 9 January 2021 (CST)
I'll be looking at adding PSX Final Doom support to my psxwadgen tool soon. --Quasar (talk) 15:25, 12 January 2021 (CST)

"The TNT levels are now complete" -- almost... maybe you can revisit existing articles to add the 'Comparison of maps' gallery where necessary? Thanks. --Xymph (talk) 11:34, 19 January 2021 (CST)

Sure. I'll look at that after I write up the Plutonia articles. Gauss (talk) 13:15, 19 January 2021 (CST)
In scanning updates, I noticed MAP17 doesn't have secret descriptions yet. Not sure if that's the only straggler. KUTGW. --Xymph (talk) 05:03, 21 January 2021 (CST)
I found a couple more and added them in. MAP08 needs double-checking as this level has five secrets on PC, but only four on PSX due to its myriad changes. Hopefully I eliminated the right one. Gauss (talk) 06:58, 21 January 2021 (CST)

Secret sectors

If you'd install DeePsea, that allows you to search for secret sectors by type 9 (F4, 3) or in sectors mode jump (J) to the numbers already listed in the skeleton article. After finding them in the map layout, you may more easily be able to describe how to reach them. The editor is old but unfortunately SLADE doesn't offer these types of search functionality (AFAIK). --Xymph (talk) 06:46, 7 February 2021 (CST)

I use Ultimate Doom Builder for most of my mapwork, but that's not the problem here - actually getting to the secrets legitimately was. A check on the map editor showed no teleporters or hidden doors for any of the secrets, so I reached two of them by jumping. Secret #3 did not seem to be reachable and as I had no idea if my method was correct, I left the secrets blank.
(Fun fact: (G)ZDoom supports a SECRETS lump that can tell you how to reach all the secrets in a given map. If only more maps used it.) Gauss (talk) 07:32, 7 February 2021 (CST)

Episode grammar

MoC's first episode name is The Dark Tower, not Dark Tower. So grammatically, the phrase "the <name> episode" is correct hence I used that for the other two episodes. But "the The Dark Tower episode" would be awkward so I intentionally change the wording order in all such cases. Now that you're reversing it, I'm wondering whether re-associating the article "The" from the name to the noun "episode" is grammatically correct when leaving it capitalized, while lowercasing it would change in effect the episode name itself. My command of the English language doesn't stretch that far. Could you comment? Btw, I forgot to italicize the names, that also plays into this situation. --Xymph (talk) 06:51, 20 February 2021 (CST)

I also find it weird to see "the The", but I think you're probably right. I've done all the walkthroughs I had saved for now so if you change them back and italicise them, that should clear up any confusion. Gauss (talk) 07:24, 20 February 2021 (CST)
Had already done that around the time of my OP, now finished the remaining five. --Xymph (talk) 07:57, 20 February 2021 (CST)

Compet-n records

FYI, it's a bit of a time waster to manually verify Compet-n records, as I automatically monitor their incoming page & log, and in case of new contributions (which are very rare nowadays) can also update the pertaining record tables bot-wise. Though it is of course okay if you choose to continue doing this. :) --Xymph (talk) 16:49, 15 November 2021 (CST)

I'll leave it alone, then. I only changed the date since it was worth checking while editing the map article. Gauss (talk) 17:09, 15 November 2021 (CST)

2016 MP levels

I have all the headers for these if you don't already - let me know. I'd still need to crop them down etc. --Quasar (talk) 15:51, 12 January 2022 (CST)

Because I'm working from loading screens, I crop the top and bottom bars out before uploading - as a result, tops and bottoms of the headers get cut out as well. If you have the full pictures then they would be better. Gauss (talk) 17:21, 12 January 2022 (CST)
Nope same deal. All the tools that allow extracting 2016 resources directly require accepting a EULA that I disagree with so I won't install or use them. --Quasar (talk) 01:59, 13 January 2022 (CST)
Figured as much. Gauss (talk) 04:31, 13 January 2022 (CST)

Thanks

WMBarnstar.png The Working Doomer's Barnstar
For finishing up the Doom '16 multiplayer level articles I never could get around to myself. Quasar (talk) 21:23, 14 January 2022 (CST)
Thanks. Now I just have to actually play them properly (i.e. with opponents). Gauss (talk) 04:17, 15 January 2022 (CST)