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Revision as of 10:46, 6 February 2021 by Gauss (talk | contribs) (Walkthroughs should all be taken care of now)

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Map articles & images

If you have access to the PSX Final Doom maps as .wad files then maybe we can cooperate. My tooling can easily generate article skeletons with statistics, as well as map view images.

Btw, it would be more practical to keep your own to-do list on your User page, and leave the User_talk page purely for communication. --Xymph (talk) 06:17, 9 January 2021 (CST)

Sadly not as PSX Final Doom stores its maps in ROM format, and I don't have the tools or knowledge to extract them. Team GEC would know how but I can't figure out their tools. Gauss (talk) 07:08, 9 January 2021 (CST)
Quasar should be able to help with this. You may want to hold off on creating map articles/views to avoid duplication of work. --Xymph (talk) 08:01, 9 January 2021 (CST)
I'll be looking at adding PSX Final Doom support to my psxwadgen tool soon. --Quasar (talk) 15:25, 12 January 2021 (CST)

"The TNT levels are now complete" -- almost... maybe you can revisit existing articles to add the 'Comparison of maps' gallery where necessary? Thanks. --Xymph (talk) 11:34, 19 January 2021 (CST)

Sure. I'll look at that after I write up the Plutonia articles. Gauss (talk) 13:15, 19 January 2021 (CST)
In scanning updates, I noticed MAP17 doesn't have secret descriptions yet. Not sure if that's the only straggler. KUTGW. --Xymph (talk) 05:03, 21 January 2021 (CST)
I found a couple more and added them in. MAP08 needs double-checking as this level has five secrets on PC, but only four on PSX due to its myriad changes. Hopefully I eliminated the right one. Gauss (talk) 06:58, 21 January 2021 (CST)