From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == Straggling secret sectors == I recently added sector numbers to descriptions and found not all secrets were described already: [[MAP06: Sorority of Pain (Project Einherjar)]] and [[MAP20: The Iron Army (Project Einherjar)]]. This prompted to whip up a script to check for more such cases, which turned up: * [[MAP03 (Brotherhood of Ruin)]] * [[MAP03: Constrained Base (Speed of Doom)]] * [[Nameless]] Perhaps you can finish up those lists? If you need pointers to maps where no sectors have been described yet (e.g. [[The Call of Ktulu]], [[MRDM217]], [[E2M3: The Deimos Complex (The Classic Episode)]], [[MAP29: I'm Just a DOOM Addict (Kama Sutra)]]), the script can do that too. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 05:05, 3 August 2022 (CDT) : As usual you're not very communicative ;) but I'll take the appetite with which you devoured the above as a 'yes, more': :* [[Casmania]] :* [[MAP27: Stairway to Heaven (Kama Sutra)]] :* [[MAP32: Mostly Harmful (Hell Revealed)]] :* [[MAP45: Oopsie! (32in24-6)]] :* [[Doom 2 the Way id Did]] MAP09, 10, 12, 15, 31, 32 * :* [[The Lost Episodes of Doom]] E2M5-M8, E3M6-M8 * :* [[Curse of the Lost Gods]] :* [[Daedalus: Alien Defense]] :* [[Extremal Doom]] :* [[Infected Area]] :* [[Phobia]] :* [[Phobos Revisited]] :* [[Reelism 2]] :* [[Serpent: Resurrection]] :* [[A World in Strife: Raiding the Dam]] : <small><nowiki>*</nowiki> Maybe better check the whole WAD in case my script missed one.</small> Thanks. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 03:36, 4 August 2022 (CDT) :: I'll check up on these. The only exceptions are the Hexen and Strife WADs in which I don't actually have Hexen or Strife to do those. Casmania I believe I've already mentioned wasn't possible on my end so that's also off the table, and I've been looking into Phobia and trying to figure that WAD out. Looking forward to getting the rest of these finished. --[[User:Getsu Fune|Getsu Fune]] ([[User talk:Getsu Fune|talk]]) 9:19, 4 August 2022 (CST) Great work at sweeping those up. A new script run leaves these: * [[Doom 64]] MAP35-38 * [[Doom 64 TC]] * [[Chex Quest 3]] * [[REKKR]] episode 4 Dynamo will pick up A World in Strife and [[Redemption Denied]] MAP01. And there still is uncertainty about the list for [[TNTLE: The Fury of Fire (The Ultimate Torment and Torture)]]. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 06:02, 19 August 2022 (CDT) :I looked at TNTLE. It seems that the ones past the first 11 secrets are actually sector effect '''9''' (which is normally the secret sector effect for non-ZDoom levels), instead of the ZDoom-specific secret sector effects like '''1024''' and '''1105'''. In-game these are not marked as secret sectors, only the first 11 were considered secrets. All of these new ones with sector effect '''9''' are in the secret Hangar-like area of the map, but they aren't registered as actual secret sectors. I'll look at Chex Quest 3 now, for the Doom 64 ones I remember when Dynamo did the secrets for Community Chest 64 and some of the other Doom 64 levels. --[[User:Getsu Fune|Getsu Fune]] ([[User talk:Getsu Fune|talk]]) 12:12 PM 19 August 2022 (CST) :: Ok, DMMPST didn't handle the mix of special types as well as I thought, but for this one-off case I just cleared the TNTLE list manually. Since D64TC is a Doom II mod, perhaps you can split the load with Dynamo (who is also handling much of the custom things mapping load)? --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 13:07, 19 August 2022 (CDT) I recently added secret triggers to [[Action Doom 2]] MAP02 & MAP04 - I sometimes forget these after creating the map articles. Also, [[Special:Diff/360456|this secret]] was added in a subsequent release. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 15:47, 7 November 2022 (CST) In case you missed it, here's a [[Special:Diff/370842|new one]]. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 05:06, 3 January 2023 (CST) Another reminder, some [[Winter's Fury]] maps have new/changed secrets in its 10th anniversary edition. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 07:26, 14 January 2023 (CST) Ran my [[User:XymphBot#secretsToDo.php|todo script]] for the first time in months, which dug up: [[MAP03: Nuclear Plant (Call of Dooty II: Green Ops)]], the E2M* maps in [[Death Tormention: The Complete Trilogy]], [[REKKR#Episode 4: Sunken Land]], and [[Doom 64 TC]] (which needs only Doom II IWAD) from MAP04 onwards. Cheers. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 14:25, 27 June 2023 (CDT) :I made a [[Talk:MAP03:_Nuclear_Plant_(Call_of_Dooty_II:_Green_Ops)|talk page]] regarding the issue with the Call of Dooty map. Will take a look at the DT maps (no idea how I missed those). Also there are [[Irkalla|several]] [[GOODWAD|mapsets]] that I have actually done the [[TNT: Threevilution|secrets]] [[TNT: The Way We Remember It|for]] [[Jamal Jones Trilogy|already]] just waiting for the level pages, which even includes every DBP and WMC project too. --[[User:Getsu Fune|Getsu Fune]] ([[User talk:Getsu Fune|talk]]) 15:47, 27 June 2023 (CDT) :: Forgot about the CoD talk topic - so maybe the Secrets section should be updated accordingly. Irkalla is waiting for the crop by Dynamo, who is busy with Ethereal Breakdown secrets (although that's nowhere near as much his cup of tea as it is yours) among other things. The TNT megawad is at beta v5, waiting for a final release to avoid double work ([[User:XymphBot#Custom_things_mapping|just like]] Ad Mortem and NERF). Not planning to cover the joke/speedmap/[[Special:Diff/387097/387100|endless-series]] stuff, I need to cut back on wiki work for health reasons which is damn hard with everything else going on already. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 16:11, 27 June 2023 (CDT) Another reminder, the idgames release of [[Baculus]] overhauled a bunch of maps with new/changed secrets. And there's also the {{tl|Jumpmaze series}} from last Summer. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 10:58, 22 October 2023 (CDT) :Hmm, I'm not able to get any of the Jumpmaze stuff running, at least for singleplayer. I'm not really versed in multiplayer wads, though I did join a discord server in order to find a download as well as the firestick site, I'm still lost for what to do. Managed to get the wad for the old version of Jumpmaze (without Jumpmaze II maps) as well as the pk3 for Jumpmaze-X, but loading any of them gives me a whole bunch of missing textures/actors. I'll honestly pass on this series unless I can find something that runs well and my current real-life workload eases out. --[[User:Getsu Fune|Getsu Fune]] ([[User talk:Getsu Fune|talk]]) 13:03, 22 October 2023 (CDT) ::To run Jumpmaze, the Skulltag data file has to be loaded beforehand (i.e. skulltag_content-3.0-beta01.pk3), to ensure all the textures and items originally from Skulltag are loaded into Zandronum correctly. Looking at a server (Blue Firestick) this is the file listing it has for Jumpmaze 1 and 2: <pre> skulltag_content-3.0-beta01.pk3 jm_core-v1h.pk3 jm_assets-v1h.pk3 jm_maps-v1f.pk3 jm2_maps-v1f.pk3 jm2_maps-v1f-patch1forjmcorev1h.pk3 </pre> ::Whereas Jumpmaze-X only requires the aforementioned skulltag_content-3.0-beta01.pk3 and nothing else. Worth noting that the Jumpaze WADs work just fine in single player, the multiplayer aspect is merely related to the speedrunning of the maps between multiple people at the same time, but there's no mechanics at all in the maps that mandate multiplayer usage. Also, using a server browser (i.e. [[Doom Explorer]]) is an easy way to download all those files automatically, but they may be found on The Sentinel's Playground otherwise. Hope this helps. --[[User:Dynamo128|Dynamo128]] ([[User talk:Dynamo128|talk]]) 13:17, 22 October 2023 (CDT) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! 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