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I do not see the point or advantage of having any versions of the game be listed out of order the way that you have done. Please clarify the reasoning for doing this at all. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 13:15, 20 May 2016 (CDT)
 
I do not see the point or advantage of having any versions of the game be listed out of order the way that you have done. Please clarify the reasoning for doing this at all. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 13:15, 20 May 2016 (CDT)
 
::Actually 1.25 shareware is based on 1.3 codebase and supports commercial mode. I think 1.25 is newer than known 1.3: 1)1.25 loads doom2.wad while 1.3 loads doomr.wad. 2) Chaingunner death animation is complete in 1.25. In 1.3 it was incomplete. 3) Mancubus uses custom A_FatRaise function intead of standart A_FaceTarget. So i moved 1.25 next to 1.3--[[User:Nukeykt|Nukeykt]] ([[User talk:Nukeykt|talk]]) 13:47, 20 May 2016 (CDT)
 
::Actually 1.25 shareware is based on 1.3 codebase and supports commercial mode. I think 1.25 is newer than known 1.3: 1)1.25 loads doom2.wad while 1.3 loads doomr.wad. 2) Chaingunner death animation is complete in 1.25. In 1.3 it was incomplete. 3) Mancubus uses custom A_FatRaise function intead of standart A_FaceTarget. So i moved 1.25 next to 1.3--[[User:Nukeykt|Nukeykt]] ([[User talk:Nukeykt|talk]]) 13:47, 20 May 2016 (CDT)
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:::How about making it a subsection of 1.3 then, so it's not so confusing? --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 14:45, 20 May 2016 (CDT)
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::::Good idea. I'll fix it tomorrow.--[[User:Nukeykt|Nukeykt]] ([[User talk:Nukeykt|talk]]) 14:49, 20 May 2016 (CDT)

Latest revision as of 14:49, 20 May 2016

Artwork of Doom[edit]

May I ask why you're reverting your edits? --Quasar (talk) 12:13, 1 February 2016 (CST)

Because i found some mismatches between id's photo and my toy: hole under hammer is much wider on id's photo, id's pistol toy has screw hole on side,while on my toy it absent. But my photo comfirms that id's toy replicates Beretta 92fs.--Nukeykt (talk) 12:34, 1 February 2016 (CST)
OK thanks. --Quasar (talk) 14:37, 1 February 2016 (CST)

DMX[edit]

I presume then that 22050 Hz sound effects are being downsampled for output, making their increased quality worthless? --Quasar (talk) 11:27, 8 April 2016 (CDT)

Unfortunately yes. That's why you can't hear difference of Super Shotgun reload sounds between Doom 2 and Final Doom, where they were downsampled to 11025hz.--Nukeykt (talk) 00:11, 9 April 2016 (CDT)

1.25[edit]

I do not see the point or advantage of having any versions of the game be listed out of order the way that you have done. Please clarify the reasoning for doing this at all. --Quasar (talk) 13:15, 20 May 2016 (CDT)

Actually 1.25 shareware is based on 1.3 codebase and supports commercial mode. I think 1.25 is newer than known 1.3: 1)1.25 loads doom2.wad while 1.3 loads doomr.wad. 2) Chaingunner death animation is complete in 1.25. In 1.3 it was incomplete. 3) Mancubus uses custom A_FatRaise function intead of standart A_FaceTarget. So i moved 1.25 next to 1.3--Nukeykt (talk) 13:47, 20 May 2016 (CDT)
How about making it a subsection of 1.3 then, so it's not so confusing? --Quasar (talk) 14:45, 20 May 2016 (CDT)
Good idea. I'll fix it tomorrow.--Nukeykt (talk) 14:49, 20 May 2016 (CDT)