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Artwork of DoomEdit
- Because i found some mismatches between id's photo and my toy: hole under hammer is much wider on id's photo, id's pistol toy has screw hole on side,while on my toy it absent. But my photo comfirms that id's toy replicates Beretta 92fs.--Nukeykt (talk) 12:34, 1 February 2016 (CST)
- Unfortunately yes. That's why you can't hear difference of Super Shotgun reload sounds between Doom 2 and Final Doom, where they were downsampled to 11025hz.--Nukeykt (talk) 00:11, 9 April 2016 (CDT)
I do not see the point or advantage of having any versions of the game be listed out of order the way that you have done. Please clarify the reasoning for doing this at all. --Quasar (talk) 13:15, 20 May 2016 (CDT)
- Actually 1.25 shareware is based on 1.3 codebase and supports commercial mode. I think 1.25 is newer than known 1.3: 1)1.25 loads doom2.wad while 1.3 loads doomr.wad. 2) Chaingunner death animation is complete in 1.25. In 1.3 it was incomplete. 3) Mancubus uses custom A_FatRaise function intead of standart A_FaceTarget. So i moved 1.25 next to 1.3--Nukeykt (talk) 13:47, 20 May 2016 (CDT)