From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == recent redirects == e.g. [[doom2.wad]] - this is in direct response to a recent doomworld thread where somebody couldn't find [[HEXEN.EXE]], via PMs it was established that they looked for the lower case. We already had some in place ([[doom.exe]]) but not the whole set. :It's a good idea. Little tip though, when you create a redirect, you don't need to put anything in the summary, MediaWiki will create one automatically that's of the form "Redirected page to PageName", with PageName a link. --[[User:Gez|Gez]] ([[User talk:Gez|talk]]) 06:26, 1 March 2016 (CST) ==Reviewing== When dealing with technical articles like format descriptions, it is best not to utilize the review feature unless you are certain yourself about the technical details that have been altered, as in this case you did approve all of those revisions while I was in the process of reverting them due to inaccuracy. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 11:53, 10 August 2016 (CDT) > Sorry about that. I got caught up trying to approve my own anon contribution to [[Linedef]], so scanned over that user's other edits and they looked OK, made a mental note to double-check the int/uint discrepancy after approval. I realise that's the wrong order :> I think, on reflection, the header changes from size to type make the tables less clear, too. -- [[User:Shambler|Shambler]] ([[User talk:Shambler|talk]]) 04:36, 11 August 2016 (CDT) == test == testing mail config == Tall Skies in Heretic/Hexen == Not sure what the protocol for responding to someone's WIP page is, so I'll put this information here for now: when it comes to vanilla Heretic and if I'm not mistaken vanilla Hexen to the same degree, you can't really get the default skies to tile vertically in a nice manner. Restrictions on freelook angle prevent you from seeing above the top of the sky, but if you construct a level that lets you see below the bottom, which is fairly easy to pull off by putting the player in a sector with a high floor and letting them look out across a vista that uses the lowered sky ceiling trick to bring the background sky area below their foot height, you get [[tutti-frutti effect]] at the point of tiling due (I presume, as it's how TFE generally works) to 200 not being a "proper" texture height. I've been meaning to try making a WAD with a 128-tall (256-tall might be worth trying as well) vertically tileable sky texture to see what result it gets in those games but I've yet to do so. -- [[User:ETTiNGRiNDER|ETTiNGRiNDER]] ([[User talk:ETTiNGRiNDER|talk]]) 10:06, 5 November 2018 (CST) : I'm not sure what the etiquette of the situation is either but this is really useful info - thanks - so I'm just going to paste it into the page for now and tidy things up later. I might even try those experiments myself. I was planning on algorithmically generating some skies for a map of mine anyway so I might generate some test skies in different sizes etc. -- [[User:Shambler|Shambler]] ([[User talk:Shambler|talk]]) 14:55, 5 November 2018 (CST) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)