From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == Edits to [[Monsters]] == ''He is the fastest monster in Doom II, being almost one and a half times faster than the Cyberdemon.'' In that case, the data tables in the individual monster articles are wrong — according to them, the arch-vile moves at a speed of 15, while the cyberdemon moves at 16. Would you mind looking into that? [[User:Ryan W|Ryan W]] 19:26, 14 April 2006 (UTC) :I did: the archvile called A_VileChase every 2 tics when chasing while the Cyberdemon calls A_Chase every 3 tics. Since the archvile calls A_VileChase 3 times for every time the Cyberdemon calls A_Chase twice, the archvile moves 45 units for every 32 the Cyberdemon does. The demon isn't far off the Cyberdemon in this regard as well: It moves 30 units for every 32 units of Cyberdemon movement (All assuming they both start running at the same time). ::Okay, now I'm adding this to my to-do list: ::"Every monster and projectile attack must have ''two'' speed numbers: the number spit out by DeHackEd, and the real in-game value (map units per 35 tics)." ::[[User:Ryan W|Ryan W]] 22:34, 14 April 2006 (UTC) :::Projectiles speed is consistant (I.E Their movement isn't reliant on a codepointer call) so there's no need for a "real ingame value" -- [[User:TheDarkArchon|TheDarkArchon]] 22:44, 14 April 2006 (UTC) ::::I'm not so sure about that. According to DeHackEd, rockets travel at a speed of 20. 20 what? 20 units per tic? 20*64 units per second? 20 times as fast as the slowest permissible value? Even if there's a simple conversion, we were kind enough to our readers to translate pain chances into percentages, so I think we should do the same thing in this case. [[User:Ryan W|Ryan W]] 06:56, 15 September 2006 (UTC) :::::I'm not familiar enough the code to say for certain, but I'm sure it's mapunits/tic. -- [[User:TheDarkArchon|TheDarkArchon]] 00:43, 16 September 2006 (UTC) ::::::For the rocket, that would be 700 units per second (11 teleporter pads minus 2 borders). It sure sounds like it could be right. [[User:Ryan W|Ryan W]] 02:35, 16 September 2006 (UTC) :::::::I was wrong. According to [https://forum.zdoom.org/potato.php?t=11960&highlight= Randy Heit], objects move at speed/8 mapunits per tic. -- [[User:TheDarkArchon|TheDarkArchon]] 17:16, 30 October 2006 (UTC) :::::::: Ooh, thanks! (Heh, I was only off by a factor of 4. I really ought to learn how to look this stuff up.) [[User:Ryan W|Ryan W]] 23:33, 30 October 2006 (UTC) :::::::: No, wait a minute. That thread is about moving floors, not projectiles. If a rocket obeyed this rule, it would move at 87.5 units/second, which is clearly ridiculous. [https://www.doomworld.com/eternity/engine/dehref.html#tngfields This page] suggests that it is actually units/tic. [[User:Ryan W|Ryan W]] 12:45, 4 November 2006 (UTC) A note: The difference between A_VileChase and A_Chase is that A_VileChase checks for corpses so that the Archvile may resurrect them on contact. -- [[User:TheDarkArchon|TheDarkArchon]] 19:38, 14 April 2006 (UTC) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)