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:::::::: Ooh, thanks! (Heh, I was only off by a factor of 4. I really ought to learn how to look this stuff up.) [[User:Ryan W|Ryan W]] 23:33, 30 October 2006 (UTC) | :::::::: Ooh, thanks! (Heh, I was only off by a factor of 4. I really ought to learn how to look this stuff up.) [[User:Ryan W|Ryan W]] 23:33, 30 October 2006 (UTC) | ||
− | :::::::: No, wait a minute. That thread is about moving floors, not projectiles. If a rocket obeyed this rule, it would move at 87.5 units/second, which is clearly ridiculous. [ | + | :::::::: No, wait a minute. That thread is about moving floors, not projectiles. If a rocket obeyed this rule, it would move at 87.5 units/second, which is clearly ridiculous. [http://www.doomworld.com/eternity/engine/dehref.html#tngfields This page] suggests that it is actually units/tic. [[User:Ryan W|Ryan W]] 12:45, 4 November 2006 (UTC) |
A note: The difference between A_VileChase and A_Chase is that A_VileChase checks for corpses so that the Archvile may resurrect them on contact. -- [[User:TheDarkArchon|TheDarkArchon]] 19:38, 14 April 2006 (UTC) | A note: The difference between A_VileChase and A_Chase is that A_VileChase checks for corpses so that the Archvile may resurrect them on contact. -- [[User:TheDarkArchon|TheDarkArchon]] 19:38, 14 April 2006 (UTC) |