From DoomWiki.org

Warning: You are not logged in. Your IP address will be recorded in this page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 20: Line 20:
  
 
I think you have changed a few external links referred to [[Doom Wiki:RFC/Romero website unreliability#List of known affected articles|here]].  Are you doing this systematically, and if so, would you mind dropping a note somewhere when you finish?  I'm planning to scan a database dump to find removed links, but if I do that right now, I'll waste people's time if some cases get fixed by you simultaneously.  Hope that makes sense, thanks.    [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 17:20, 9 February 2016 (CST)
 
I think you have changed a few external links referred to [[Doom Wiki:RFC/Romero website unreliability#List of known affected articles|here]].  Are you doing this systematically, and if so, would you mind dropping a note somewhere when you finish?  I'm planning to scan a database dump to find removed links, but if I do that right now, I'll waste people's time if some cases get fixed by you simultaneously.  Hope that makes sense, thanks.    [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 17:20, 9 February 2016 (CST)
: Hi, you're welcome. :)  No, the method to my madness ;) is not related to that list. Rather I went back to pages where I fixed archive links earlier the old-fashioned way, after Quasar [https://doomwiki.org/w/index.php?title=Doom&curid=20&diff=108555&oldid=108284 showed] how to use the template. I may fix more archive links as I encounter them, but am not specifically looking for the Romero ones. Are you saying this will be addressed a more systematic way? Then I won't bother. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 02:27, 10 February 2016 (CST)
+
: Hi, you're welcome. :)  No, the method to my madness ;) is not related to that list. Rather I went back to pages where I fixed archive links earlier the old-fashioned way, after Quasar [http://doomwiki.org/w/index.php?title=Doom&curid=20&diff=108555&oldid=108284 showed] how to use the template. I may fix more archive links as I encounter them, but am not specifically looking for the Romero ones. Are you saying this will be addressed a more systematic way? Then I won't bother. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 02:27, 10 February 2016 (CST)
  
 
:: Please don't stop fixing links if that's what you want to do right now.  My idea wouldn't make changes, only define the scope of the issue (''addressing'' is a longer-term prospect, to judge by Quasar's example suggestions).  By "systematic" I just meant "intended to eventually encompass all topic areas/categories".  If you don't have a to-do list of pages left to check, then I guess I can proceed.  Thanks.    [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 06:27, 10 February 2016 (CST)
 
:: Please don't stop fixing links if that's what you want to do right now.  My idea wouldn't make changes, only define the scope of the issue (''addressing'' is a longer-term prospect, to judge by Quasar's example suggestions).  By "systematic" I just meant "intended to eventually encompass all topic areas/categories".  If you don't have a to-do list of pages left to check, then I guess I can proceed.  Thanks.    [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 06:27, 10 February 2016 (CST)
Line 35: Line 35:
 
While we're deep into formatting nitty-gritty, I also noticed the lack of '--' in your signatures. You don't use the easy button? --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 03:08, 11 February 2016 (CST)
 
While we're deep into formatting nitty-gritty, I also noticed the lack of '--' in your signatures. You don't use the easy button? --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 03:08, 11 February 2016 (CST)
  
: IME the ease of those buttons is outweighed by the tedium of going back and forth to the mouse each time and targeting.&nbsp; ([https://doomwiki.org/w/index.php?title=Doom_Wiki%3ARFC%2FStyle_guideline_proposal&diff=104572&oldid=104536 I'm no doubt in a small minority]; some contributors have used mouse-aim in FPSes every day since gastrillation.)&nbsp; My browser not supporting them until 2011 may also be relevant.&nbsp; If I start misspelling stuff like '''{{c|<nowiki>{{wp||}}</nowiki>}}''' and not catching it in preview, I suppose I'll reconsider.&nbsp; :>
+
: IME the ease of those buttons is outweighed by the tedium of going back and forth to the mouse each time and targeting.&nbsp; ([http://doomwiki.org/w/index.php?title=Doom_Wiki%3ARFC%2FStyle_guideline_proposal&diff=104572&oldid=104536 I'm no doubt in a small minority]; some contributors have used mouse-aim in FPSes every day since gastrillation.)&nbsp; My browser not supporting them until 2011 may also be relevant.&nbsp; If I start misspelling stuff like '''{{c|<nowiki>{{wp||}}</nowiki>}}''' and not catching it in preview, I suppose I'll reconsider.&nbsp; :>
 
: Much bigger tangent: OMG THANK YOU for dmpsmu.&nbsp; I'd never have beaten Doom II without it!&nbsp;&nbsp;&nbsp; [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 10:13, 11 February 2016 (CST)
 
: Much bigger tangent: OMG THANK YOU for dmpsmu.&nbsp; I'd never have beaten Doom II without it!&nbsp;&nbsp;&nbsp; [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 10:13, 11 February 2016 (CST)
  
Line 50: Line 50:
 
:::::Width, height, and line thickness settings can be changed in Edit->Preferences, Advanced tab, all map image settings are prefixed with "map_image_" so they're easy to find. The colors, on the other hand, are changed in the Interface->Colours and Theme tab, "Map Image Export" section. Click on the little + in a box to get to the opacity setting. --[[User:Gez|Gez]] ([[User talk:Gez|talk]]) 07:12, 14 April 2016 (CDT)
 
:::::Width, height, and line thickness settings can be changed in Edit->Preferences, Advanced tab, all map image settings are prefixed with "map_image_" so they're easy to find. The colors, on the other hand, are changed in the Interface->Colours and Theme tab, "Map Image Export" section. Click on the little + in a box to get to the opacity setting. --[[User:Gez|Gez]] ([[User talk:Gez|talk]]) 07:12, 14 April 2016 (CDT)
  
:::::: After some installation trouble (my PC took so long to install "VC++ redist 2015" that at first I thought it hung up) I got SLADE3 map printing to work with your settings, thanks. And the built-in tutorial to map printing also helped. But now your tips are buried in this discussion thread. What about adding them to the Wiki FAQ or some other central location, together with guidelines on scaling (if and when [https://doomwiki.org/w/index.php?title=File_talk:Sunlust_MAP07.png&diff=prev&oldid=111691 that discussion] is continued and resolved)?
+
:::::: After some installation trouble (my PC took so long to install "VC++ redist 2015" that at first I thought it hung up) I got SLADE3 map printing to work with your settings, thanks. And the built-in tutorial to map printing also helped. But now your tips are buried in this discussion thread. What about adding them to the Wiki FAQ or some other central location, together with guidelines on scaling (if and when [http://doomwiki.org/w/index.php?title=File_talk:Sunlust_MAP07.png&diff=prev&oldid=111691 that discussion] is continued and resolved)?
 
:::::: And if omgifol is still in use, add the same for that? Or is it de-facto obsolete due to SLADE3? --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 08:35, 17 April 2016 (CDT)
 
:::::: And if omgifol is still in use, add the same for that? Or is it de-facto obsolete due to SLADE3? --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 08:35, 17 April 2016 (CDT)
  
Line 92: Line 92:
 
:: The idea that ''all'' of our articles should be well-formatted, which I support, is fairly new.&nbsp; IMO maps are particularly difficult to standardize due to their quantity, their potential length, and the many changes in our conventions and available tools since 2005.&nbsp; I've noticed that when Quasar tests a new style proposal, he tends to avoid map pages.&nbsp; :>&nbsp;&nbsp; What you (and several others) are doing with the stock maps is unquestionably constructive, and I support it also, but the big-picture goal is still a long way off.&nbsp; If we're serious about looking polished, somehow we must address the fact that map articles are created much faster than they are upgraded.
 
:: The idea that ''all'' of our articles should be well-formatted, which I support, is fairly new.&nbsp; IMO maps are particularly difficult to standardize due to their quantity, their potential length, and the many changes in our conventions and available tools since 2005.&nbsp; I've noticed that when Quasar tests a new style proposal, he tends to avoid map pages.&nbsp; :>&nbsp;&nbsp; What you (and several others) are doing with the stock maps is unquestionably constructive, and I support it also, but the big-picture goal is still a long way off.&nbsp; If we're serious about looking polished, somehow we must address the fact that map articles are created much faster than they are upgraded.
  
:: This brings us to your first point, the presentation of early Doom 1 maps.&nbsp; When I joined the wiki, I said to myself, "The stock maps are an indispensable, central topic.&nbsp; They should have uniform formatting so editors can easily see what to fill in."&nbsp; Because the original games are widely considered ancient history (again excepting specialists such as yourself), articles about vanilla gameplay are a deep backwater, and feedback on my changes was extremely rare.&nbsp; The only focused discussion I can find is [https://doomwiki.org/w/index.php?title=Talk:E1M3:_Toxin_Refinery_%28Doom%29&oldid=18221 this].&nbsp; Eventually, after making sweeping revisions for over a year with no great controversy, I changed {{tl|map skel}} and... silence.&nbsp; So I guess that became the standard, at least in the eyes of some editors under #1 above, and was transferred piecemeal to a few other old maps.
+
:: This brings us to your first point, the presentation of early Doom 1 maps.&nbsp; When I joined the wiki, I said to myself, "The stock maps are an indispensable, central topic.&nbsp; They should have uniform formatting so editors can easily see what to fill in."&nbsp; Because the original games are widely considered ancient history (again excepting specialists such as yourself), articles about vanilla gameplay are a deep backwater, and feedback on my changes was extremely rare.&nbsp; The only focused discussion I can find is [http://doomwiki.org/w/index.php?title=Talk:E1M3:_Toxin_Refinery_%28Doom%29&oldid=18221 this].&nbsp; Eventually, after making sweeping revisions for over a year with no great controversy, I changed {{tl|map skel}} and... silence.&nbsp; So I guess that became the standard, at least in the eyes of some editors under #1 above, and was transferred piecemeal to a few other old maps.
  
:: In hindsight I probably got carried away intensively researching one map at a time, and should have started smaller, standardizing sections across all stock maps before trying to fill any in.&nbsp; That's why the pattern stops abruptly at E2M9, which of course comes after E2M5.&nbsp; :>&nbsp;&nbsp; Had I done so, your current project would be much less tedious.&nbsp; Then again, some power users might disagree, saying not to bother with a major revision unless it makes the article 95% complete: there is every chance no one else will take an interest for a decade.&nbsp; (By such reasoning, e.g., [https://doomwiki.org/w/index.php?title=E2M2:_Atmospheric_Processor_%28Aliens_TC%29&oldid=62073 this] is not better than nothing; it's embarrassing when someone googles a specific map title and basically gets a sticky note saying "content coming soon").&nbsp; But that highlights another difficulty with improving formatting systematically &mdash; we don't all have the same concept of what "improving" looks like.
+
:: In hindsight I probably got carried away intensively researching one map at a time, and should have started smaller, standardizing sections across all stock maps before trying to fill any in.&nbsp; That's why the pattern stops abruptly at E2M9, which of course comes after E2M5.&nbsp; :>&nbsp;&nbsp; Had I done so, your current project would be much less tedious.&nbsp; Then again, some power users might disagree, saying not to bother with a major revision unless it makes the article 95% complete: there is every chance no one else will take an interest for a decade.&nbsp; (By such reasoning, e.g., [http://doomwiki.org/w/index.php?title=E2M2:_Atmospheric_Processor_%28Aliens_TC%29&oldid=62073 this] is not better than nothing; it's embarrassing when someone googles a specific map title and basically gets a sticky note saying "content coming soon").&nbsp; But that highlights another difficulty with improving formatting systematically &mdash; we don't all have the same concept of what "improving" looks like.
  
 
:: Hope that makes some amount of sense, and thanks again for your help.&nbsp;&nbsp;&nbsp; [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 18:22, 20 March 2016 (CDT)
 
:: Hope that makes some amount of sense, and thanks again for your help.&nbsp;&nbsp;&nbsp; [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 18:22, 20 March 2016 (CDT)
Line 123: Line 123:
 
::::* Run the "F10, B" error check in DeePsea.&nbsp; There are usually minor bugs we haven't yet documented.
 
::::* Run the "F10, B" error check in DeePsea.&nbsp; There are usually minor bugs we haven't yet documented.
 
::::* Find clashing tags (e.g. the yellow door on E1M4).
 
::::* Find clashing tags (e.g. the yellow door on E1M4).
::::* Convert "Things" tables to the [https://doomwiki.org/w/index.php?title=Template:Map_skel&diff=prev&oldid=49067 new format].
+
::::* Convert "Things" tables to the [http://doomwiki.org/w/index.php?title=Template:Map_skel&diff=prev&oldid=49067 new format].
 
::::* Suicide holes, and situations where the player can become permanently stuck, should be identified in the text.
 
::::* Suicide holes, and situations where the player can become permanently stuck, should be identified in the text.
 
::::* For Plutonia, authorship credits should reflect the community's most recent research (or else note disagreement between sources when it exists).
 
::::* For Plutonia, authorship credits should reflect the community's most recent research (or else note disagreement between sources when it exists).
Line 137: Line 137:
 
:::::: The history screed is mainly to show that there ''was'' a line of reasoning for the current content of {{tl|map skel}}.&nbsp; It's not the only defensible choice, as shown by your comments, and it's not necessarily the choice we'll make when we finally drag every map article into compliance.&nbsp; (I personally believe that will require automation, in addition to community consensus on a style guideline, which is why I said it was a long way off.)
 
:::::: The history screed is mainly to show that there ''was'' a line of reasoning for the current content of {{tl|map skel}}.&nbsp; It's not the only defensible choice, as shown by your comments, and it's not necessarily the choice we'll make when we finally drag every map article into compliance.&nbsp; (I personally believe that will require automation, in addition to community consensus on a style guideline, which is why I said it was a long way off.)
  
:::::: Yes, I realize how lame it is to post TODOs when I am rarely active enough to help [https://doomwiki.org/w/index.php?title=User:Ryan_W&oldid=56575].&nbsp; :( :( :( :(
+
:::::: Yes, I realize how lame it is to post TODOs when I am rarely active enough to help [http://doomwiki.org/w/index.php?title=User:Ryan_W&oldid=56575].&nbsp; :( :( :( :(
  
 
:::::: Regarding Plutonia authorship, I'm only dimly aware of the issue myself.&nbsp; IIRC we've had mild edit warring in the articles, plus e.g. inconsistencies between [https://5years.doomworld.com/interviews/dariocasali/ this] and {{dwforums|id=59924|title=this}}, but I wasn't able to boil those down to an answer at the time.&nbsp; I mentioned it because you are familiar with the 1996 community and I am not.&nbsp; :>&nbsp;&nbsp;&nbsp; [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 15:24, 25 March 2016 (CDT)
 
:::::: Regarding Plutonia authorship, I'm only dimly aware of the issue myself.&nbsp; IIRC we've had mild edit warring in the articles, plus e.g. inconsistencies between [https://5years.doomworld.com/interviews/dariocasali/ this] and {{dwforums|id=59924|title=this}}, but I wasn't able to boil those down to an answer at the time.&nbsp; I mentioned it because you are familiar with the 1996 community and I am not.&nbsp; :>&nbsp;&nbsp;&nbsp; [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 15:24, 25 March 2016 (CDT)
Line 161: Line 161:
 
== P.S. ([[User talk:Gez#Map info (redux)|map info redux]]) ==
 
== P.S. ([[User talk:Gez#Map info (redux)|map info redux]]) ==
  
Re "late March": you're kind to say so, but actually this has been going on a ''while'' [https://doomwiki.org/w/index.php?title=User:Ryan_W&oldid=56575].&nbsp; I'm trying to stop it, because it impedes many things I want to be involved in, not just this site!&nbsp;&nbsp;&nbsp; [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 22:30, 2 May 2016 (CDT)
+
Re "late March": you're kind to say so, but actually this has been going on a ''while'' [http://doomwiki.org/w/index.php?title=User:Ryan_W&oldid=56575].&nbsp; I'm trying to stop it, because it impedes many things I want to be involved in, not just this site!&nbsp;&nbsp;&nbsp; [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 22:30, 2 May 2016 (CDT)
  
Oh wow, I already linked to that on this page.&nbsp; Well, here's another one [https://doomwiki.org/w/index.php?title=User:Ryan_W&oldid=74813].&nbsp;&nbsp;&nbsp; [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 22:58, 2 May 2016 (CDT)
+
Oh wow, I already linked to that on this page.&nbsp; Well, here's another one [http://doomwiki.org/w/index.php?title=User:Ryan_W&oldid=74813].&nbsp;&nbsp;&nbsp; [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 22:58, 2 May 2016 (CDT)
  
 
: You (among others) were very welcoming and helpful when I joined late January, and you seemed to be on an editing spree at that time, so I wasn't sure what to make of the (first) reference to the 2009 message. I understood you were on a wiki-break at that time, but there's no such mention on your user page currently, so it wasn't clear to me that the break is the default situation, and the Jan-Mar period was actually the exception. :) As for real-life impediment, I'm all too familiar with that, so I won't make any further remarks about your activity or lack thereof. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 07:24, 3 May 2016 (CDT)
 
: You (among others) were very welcoming and helpful when I joined late January, and you seemed to be on an editing spree at that time, so I wasn't sure what to make of the (first) reference to the 2009 message. I understood you were on a wiki-break at that time, but there's no such mention on your user page currently, so it wasn't clear to me that the break is the default situation, and the Jan-Mar period was actually the exception. :) As for real-life impediment, I'm all too familiar with that, so I won't make any further remarks about your activity or lack thereof. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 07:24, 3 May 2016 (CDT)
Line 176: Line 176:
 
Just a note that most trivia sections do use list styling. This is due to having multiple small paragraphs of information which do not follow from one to the next, making some kind of interruption to the flow helpful in picking out delineations in the content. While not all articles do this uniformly, and in many cases this is situationally not done deliberately because there are, for example, only one or two items, or all the items do follow each other logically, it would be against consensus to start removing them from all articles. Just a heads-up. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 09:36, 14 May 2016 (CDT)
 
Just a note that most trivia sections do use list styling. This is due to having multiple small paragraphs of information which do not follow from one to the next, making some kind of interruption to the flow helpful in picking out delineations in the content. While not all articles do this uniformly, and in many cases this is situationally not done deliberately because there are, for example, only one or two items, or all the items do follow each other logically, it would be against consensus to start removing them from all articles. Just a heads-up. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 09:36, 14 May 2016 (CDT)
  
: The E1 & E2 map pages I've been working on indeed didn't do this uniformly, in fact the vast majority didn't use bullets in the (Bugs and) Trivia sections. This scratched my inconsistency itch ;) hence my changes. But my [https://doomwiki.org/w/index.php?title=E1M7:_Computer_Station_%28Doom%29&curid=57&diff=113717&oldid=113631 change to E1M7] comprised a single Trivia entry, contrasting with your example guideline above. I'm perfectly willing to re-bulletize the Trivia (and Bugs) sections I changed, and also those that weren't in the first place. But then please providing more clear and consistent rules. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 09:48, 14 May 2016 (CDT)
+
: The E1 & E2 map pages I've been working on indeed didn't do this uniformly, in fact the vast majority didn't use bullets in the (Bugs and) Trivia sections. This scratched my inconsistency itch ;) hence my changes. But my [http://doomwiki.org/w/index.php?title=E1M7:_Computer_Station_%28Doom%29&curid=57&diff=113717&oldid=113631 change to E1M7] comprised a single Trivia entry, contrasting with your example guideline above. I'm perfectly willing to re-bulletize the Trivia (and Bugs) sections I changed, and also those that weren't in the first place. But then please providing more clear and consistent rules. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 09:48, 14 May 2016 (CDT)
  
 
:: Not a big deal; I just wanted to mention that it's a frequent thing to have in that section. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 11:17, 14 May 2016 (CDT)
 
:: Not a big deal; I just wanted to mention that it's a frequent thing to have in that section. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 11:17, 14 May 2016 (CDT)
Line 188: Line 188:
 
== Removal of sections ==
 
== Removal of sections ==
  
If I may, what is the purpose of these? [https://doomwiki.org/w/index.php?title=E1M9:_Military_Base_(Doom)&diff=113728&oldid=113656]&nbsp; It seems to counteract the overall standardization.&nbsp; Also, infrequent editors sometimes arrive with one sentence to add, and I think they're more likely to do it if the section already exists.&nbsp;&nbsp;&nbsp; [[User talk:Ryan W|Ryan W]] (''[[Special:PermaLink/113430|usually gone]]'') 10:54, 15 May 2016 (CDT)
+
If I may, what is the purpose of these? [http://doomwiki.org/w/index.php?title=E1M9:_Military_Base_(Doom)&diff=113728&oldid=113656]&nbsp; It seems to counteract the overall standardization.&nbsp; Also, infrequent editors sometimes arrive with one sentence to add, and I think they're more likely to do it if the section already exists.&nbsp;&nbsp;&nbsp; [[User talk:Ryan W|Ryan W]] (''[[Special:PermaLink/113430|usually gone]]'') 10:54, 15 May 2016 (CDT)
  
 
: I have to counter. Many of those have been blank for years and some have no honest scope for the levels in question. I have removed them before where I felt there was no chance the content would ever be added. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 11:16, 15 May 2016 (CDT)
 
: I have to counter. Many of those have been blank for years and some have no honest scope for the levels in question. I have removed them before where I felt there was no chance the content would ever be added. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 11:16, 15 May 2016 (CDT)
Line 220: Line 220:
 
::Thanks. I don't know if you care to document the secrets on MAP29 and MAP30; I will not. [[User:Damerell|Damerell]] ([[User talk:Damerell|talk]]) 18:44, 2 June 2016 (CDT)
 
::Thanks. I don't know if you care to document the secrets on MAP29 and MAP30; I will not. [[User:Damerell|Damerell]] ([[User talk:Damerell|talk]]) 18:44, 2 June 2016 (CDT)
  
:::I loaded the WAD into DeePsea and the map printing/statistics tools, but have no intention of playing it. Btw, even if completeness' sake (understandably) excludes the last two levels, you may want to return to this [https://doomwiki.org/w/index.php?title=MAP03:_Forgotten_Shrine_%28Sunlust%29&diff=prev&oldid=114966 early level]. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 02:20, 3 June 2016 (CDT)
+
:::I loaded the WAD into DeePsea and the map printing/statistics tools, but have no intention of playing it. Btw, even if completeness' sake (understandably) excludes the last two levels, you may want to return to this [http://doomwiki.org/w/index.php?title=MAP03:_Forgotten_Shrine_%28Sunlust%29&diff=prev&oldid=114966 early level]. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 02:20, 3 June 2016 (CDT)
  
 
::::Bother. I don't think I was referring to the Wiki then, or I'd have spotted one missing. Also, I just realised who you are. Been a while... [[User:Damerell|Damerell]] ([[User talk:Damerell|talk]]) 10:25, 3 June 2016 (CDT)
 
::::Bother. I don't think I was referring to the Wiki then, or I'd have spotted one missing. Also, I just realised who you are. Been a while... [[User:Damerell|Damerell]] ([[User talk:Damerell|talk]]) 10:25, 3 June 2016 (CDT)

All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use.
Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books.

This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present.

Cancel | Editing help (opens in new window)

Templates used on this page: