Difference between revisions of "Uzi"
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Dimon12321 (talk | contribs) (→Data: added damage values. Matches Doom's Chaingun) |
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− | [[File: | + | [[File:Hacx uzi.png|thumb|right|256px|An uzi-wielding player finding another one on a pedestal on [[MAP06: Digi-Ota (Hacx)|MAP06: Digi-Ota]].]] |
− | The '''uzi''' is a player weapon in [[Hacx]]. It | + | The '''uzi''' is a player weapon in [[Hacx]]. It uses [[rounds]] as ammunition, and shares its ammo pool with the [[Pistol (Hacx)|pistol]]. |
− | It | + | It has a very high rate of fire, but has to be reloaded after every burst of fire, leaving the player briefly defenseless. It is also highly inaccurate making it ineffective against single targets at a distance. It does the same damage and has the same accuracy as [[Doom]]'s [[chaingun]]. |
+ | |||
+ | A [[DeHackEd]] lump is used to replace the chaingun with this weapon. Because that same lump replaces the [[chaingunner]] with the [[monstruct]], they will always drop this weapon on death. | ||
+ | |||
+ | == Data == | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | !colspan="2"|Uzi data | ||
+ | |- | ||
+ | |Weapon number | ||
+ | |4 | ||
+ | |- | ||
+ | |[[Damage]] | ||
+ | |5-15 (per pellet) | ||
+ | |- | ||
+ | |Included ammo | ||
+ | |20 (40 on [[Skill level|skill]] 1 & 5) | ||
+ | |- | ||
+ | |Max ammo | ||
+ | |100 (200 with [[valise]]) | ||
+ | |- | ||
+ | |Ammo type | ||
+ | |[[Rounds]] | ||
+ | |- | ||
+ | |Shot type | ||
+ | |[[Hitscan]] | ||
+ | |- | ||
+ | |Shots per minute | ||
+ | |? | ||
+ | |- | ||
+ | |[[Sound]] | ||
+ | |DSPISTOL | ||
+ | |- | ||
+ | |Appears in | ||
+ | |[[Hacx]] | ||
+ | |- | ||
+ | |Thing type | ||
+ | |2002 (decimal), 7D2 (hex) | ||
+ | |- | ||
+ | |Radius | ||
+ | |20 | ||
+ | |- | ||
+ | |Height | ||
+ | |16 | ||
+ | |- | ||
+ | |[[Sprite]] | ||
+ | |MGUN (before pickup)<br/>CHGG (wielded)<br/>CHGF (firing)<br/>PUFF (impact, miss)<br/>BLUD (impact, hit) | ||
+ | |- | ||
+ | |[[Thing types|Class]] | ||
+ | |[[Weapon]]<br/>Pickup | ||
+ | |} | ||
{{Hacx weapons}} | {{Hacx weapons}} | ||
+ | {{minor stub}} | ||
+ | [[Category:Machine guns]] |
Latest revision as of 11:54, 30 October 2022
The uzi is a player weapon in Hacx. It uses rounds as ammunition, and shares its ammo pool with the pistol.
It has a very high rate of fire, but has to be reloaded after every burst of fire, leaving the player briefly defenseless. It is also highly inaccurate making it ineffective against single targets at a distance. It does the same damage and has the same accuracy as Doom's chaingun.
A DeHackEd lump is used to replace the chaingun with this weapon. Because that same lump replaces the chaingunner with the monstruct, they will always drop this weapon on death.
Data[edit]
Uzi data | |
---|---|
Weapon number | 4 |
Damage | 5-15 (per pellet) |
Included ammo | 20 (40 on skill 1 & 5) |
Max ammo | 100 (200 with valise) |
Ammo type | Rounds |
Shot type | Hitscan |
Shots per minute | ? |
Sound | DSPISTOL |
Appears in | Hacx |
Thing type | 2002 (decimal), 7D2 (hex) |
Radius | 20 |
Height | 16 |
Sprite | MGUN (before pickup) CHGG (wielded) CHGF (firing) PUFF (impact, miss) BLUD (impact, hit) |
Class | Weapon Pickup |
Weapons from Hacx | ||||||
---|---|---|---|---|---|---|
Slot: 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Kick | Pistol | Tazer | Uzi | Photon 'zooka | Stick | Nuker |
Hoig Reznator | Cryogun |
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