Difference between revisions of "Versions of Doom and Doom II"

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==Pre-release builds==
 
==Pre-release builds==
 +
In order to make playability of these pre-releases easier a batch launcher has been provided below (Must be run in DOS/DOSBox). Alternatively a map pack WAD with all the pre-release levels is available [http://deathz0r.slipgate.org/alpha.php here]{{deadlink}} (Note that they are still development/education quality, being straight ports of the maps, and not meant for use as a typical game addon).
 +
<div class="mw-collapsible mw-collapsed">
 +
: Alpha Launcher
 +
<div class="mw-collapsible-content">
 +
 +
<pre>
 +
@echo off
 +
set dos4g=quiet
 +
:start
 +
@echo off
 +
CLS
 +
echo                          ═════════════════
 +
echo                          DOOM Pre-Releases
 +
echo                          ═════════════════
 +
echo.
 +
echo      ┌───────────────────────────────────────────────────────────────┐
 +
echo      │ [1] Doom 0.2                                                  │
 +
echo      │ [2] Doom 0.3                                                  │
 +
echo      │ [3] Doom 0.4                                                  │
 +
echo      │ [4] Doom 0.5                                                  │
 +
echo.    ├───────────────────────────────────────────────────────────────┤
 +
echo      │ [5] Doom press release beta: easy                            │
 +
echo      │ [6] Doom press release beta: normal                          │
 +
echo      │ [7] Doom press release beta: hard                            │
 +
echo      │ [Q] Quit!                                                    │
 +
echo      ─────────────────────────────────────────────────────────────────
 +
echo.
 +
:choice
 +
choice/c:1234567q/n Choose Number:
 +
if errorlevel 8 goto exit
 +
if errorlevel 7 goto betah
 +
if errorlevel 6 goto betan
 +
if errorlevel 5 goto betae
 +
if errorlevel 4 goto 05
 +
if errorlevel 3 goto 04
 +
if errorlevel 2 goto 03
 +
if errorlevel 1 goto 02
 +
if errorlevel 0 goto exit
 +
 +
:02
 +
CLS
 +
cd doom0_2
 +
doom
 +
cd ..
 +
goto start
 +
 +
:03
 +
CLS
 +
cd doom0_3
 +
doom
 +
cd ..
 +
goto start
 +
 +
:04
 +
CLS
 +
cd doom0_4
 +
doom
 +
cd ..
 +
goto start
 +
 +
:05
 +
CLS
 +
cd doom0_5
 +
doom
 +
cd ..
 +
goto start
 +
 +
:betae
 +
CLS
 +
cd doomdemo
 +
fakedate
 +
newdoom -devparm -skill 0 -pressrelease %1 %2 %3 %4 %5 %6 %7 %8 %9
 +
fakedate /u
 +
cd ..
 +
goto start
 +
 +
:betan
 +
CLS
 +
cd doomdemo
 +
fakedate
 +
newdoom -devparm -pressrelease %1 %2 %3 %4 %5 %6 %7 %8 %9
 +
fakedate /u
 +
cd ..
 +
goto start
 +
 +
:betah
 +
CLS
 +
cd doomdemo
 +
fakedate
 +
newdoom -devparm -skill 2 -pressrelease %1 %2 %3 %4 %5 %6 %7 %8 %9
 +
fakedate /u
 +
cd ..
 +
goto start
 +
 +
:exit
 +
CLS
 +
echo DOOM
 +
echo by id Software, inc.
 +
echo Copyright (C) 1993
 +
</pre></div></div>
  
 
=== v0.2 ===
 
=== v0.2 ===
Line 34: Line 134:
 
* Platforms move, and doors can be opened.
 
* Platforms move, and doors can be opened.
 
* The player is harmed by [[damaging floor]]s, and can die.
 
* The player is harmed by [[damaging floor]]s, and can die.
* Various [[items]] are present, and can be picked up.
+
* Various [[item]]s are present, and can be picked up.
* [[Health]] kits will heal the player, but use graphics from [[Wolfenstein 3D]].
+
* [[Health]] kits will heal the player, but use graphics from ''[[Wolfenstein 3D]]''.
 
* [[Clip]]s give [[ammo]].
 
* [[Clip]]s give [[ammo]].
 
* [[Key]]s and bonus (point scoring) items are also present.
 
* [[Key]]s and bonus (point scoring) items are also present.
Line 58: Line 158:
 
* Internally numbered as v0.99.
 
* Internally numbered as v0.99.
 
* No registered version yet.
 
* No registered version yet.
* It is possible to play the 1.1 registered [[IWAD]] with this version, one must rename this wad to "doom1.wad", it also mentions that this is the "commercial version" in the startup screen, rather than registered.
+
* It is possible to play the 1.1 registered [[IWAD]] with this version, one must rename this WAD to "doom1.wad", it also mentions that this is the "commercial version" in the startup screen, rather than registered.
  
 
=== v1.1 ===
 
=== v1.1 ===
Line 66: Line 166:
 
* First appearance of gamma correction, which is either ''on'' or ''off''.
 
* First appearance of gamma correction, which is either ''on'' or ''off''.
 
* A more stable version of the DOS extender (DOS/4GW).
 
* A more stable version of the DOS extender (DOS/4GW).
* [[Wikipedia:Sound Blaster#Sound Blaster 1.0|Sound Blaster 1.0]] support.
+
* {{wp|Sound Blaster#Sound_Blaster 1.0, CT1310, CT1320A, CT1320B|Sound Blaster 1.0}} support.
 
* Textual changes:
 
* Textual changes:
 
:* At the [[text screen]] of [[Knee-Deep in the Dead]] "buy" is changed to "play" in the final sentence.
 
:* At the [[text screen]] of [[Knee-Deep in the Dead]] "buy" is changed to "play" in the final sentence.
Line 72: Line 172:
 
:* Many more, including capitalization, spelling corrections and additional error messages.
 
:* Many more, including capitalization, spelling corrections and additional error messages.
 
* Serial mode [[multiplayer]] was added.
 
* Serial mode [[multiplayer]] was added.
* The [[parameter|command line parameters]] <tt>-send</tt> and <tt>-receive</tt> were added.
+
* The [[parameter|command line parameters]] {{c|-send}} and {{c|-receive}} were added.
  
 
=== v1.2 ===
 
=== v1.2 ===
Line 85: Line 185:
 
* Improved joystick calibration.
 
* Improved joystick calibration.
 
* Multiplayer text macros.
 
* Multiplayer text macros.
* The [[three screen mode|<tt>-left</tt> and <tt>-right</tt>]] network options no longer work.
+
* The [[three screen mode|{{c|-left}} and {{c|-right}}]] network options no longer work.
 
* Textual changes:
 
* Textual changes:
 
** "CENTER the joystick and press button 1:" was added, changes to other joystick messages were also made.
 
** "CENTER the joystick and press button 1:" was added, changes to other joystick messages were also made.
 
** "I_StartupSound: forking sound daemon." in 1.1 was changed to "I_StartupSound: Hope you hear a pop."
 
** "I_StartupSound: forking sound daemon." in 1.1 was changed to "I_StartupSound: Hope you hear a pop."
 
** "OpenSocket: ..", "ListenForPacket: .." and a few others were removed.
 
** "OpenSocket: ..", "ListenForPacket: .." and a few others were removed.
* The [[status bar]] is modified and now uses a single STBAR image as a backdrop.
+
* The [[status bar]] is modified and now uses a single {{c|STBAR}} image as a backdrop.
 +
* A change in the way teleports work makes [[telefrag|telefrags]] possible.
  
 
Bug fixes:
 
Bug fixes:
  
 
* Fix for the [[Broadcast packet meltdown|broadcast packet bug]] which caused many networks to suffer decreases in performance.
 
* Fix for the [[Broadcast packet meltdown|broadcast packet bug]] which caused many networks to suffer decreases in performance.
* Runs under [[Wikipedia:Microsoft Windows|Windows]].
+
* Runs under {{wp|Microsoft Windows|Windows}}.
 
* Z_Malloc error implemented.
 
* Z_Malloc error implemented.
 
* IRQ 2 works.
 
* IRQ 2 works.
Line 111: Line 212:
 
* Additional PAS console information.
 
* Additional PAS console information.
 
* Could load doomr.wad (commercial mode, what would become [[DOOM2.WAD]]).
 
* Could load doomr.wad (commercial mode, what would become [[DOOM2.WAD]]).
 +
* Skies are properly scaled depending on the screen size. This change broke sky rendering in low detail mode.
 
* Textual changes:
 
* Textual changes:
 
:* "malloc() in I_InitNetwork() failed" was added.
 
:* "malloc() in I_InitNetwork() failed" was added.
Line 117: Line 219:
 
:* "registered version." was added.
 
:* "registered version." was added.
 
:* "Do not distribute!" was added when in commercial mode.
 
:* "Do not distribute!" was added when in commercial mode.
* [[Parameter#-wart|<tt>-wart</tt>]] parameter was changed to support loading from MAP** files, also located in m:/cdata/ (including E*M* files).
+
* [[Parameter#-wart|{{c|-wart}}]] parameter was changed to support loading from MAP** files, also located in {{c|m:/cdata/}} (including E*M* files).
* The command line parameters: [[Parameter#-regdev|<tt>-regdev</tt>]] and [[Parameter#-comdev|<tt>-comdev</tt>]] were added.
+
* The command line parameters: [[Parameter#-regdev|{{c|-regdev}}]] and [[Parameter#-comdev|{{c|-comdev}}]] were added.
:* <tt>-regdev</tt> loads these files: c:/localid/doom.wad, m:/data/texture1.lmp, m:/data/texture2.lmp, m:/data/pnames.lmp and c:/localid/default.cfg.
+
:* {{c|-regdev}} loads these files: {{c|c:/localid/doom.wad}}, {{c|m:/data/texture1.lmp}}, {{c|m:/data/texture2.lmp}}, {{c|m:/data/pnames.lmp}}, and {{c|c:/localid/default.cfg}}.
:* <tt>-comdev</tt> loads these files: c:/localid/doomr.wad, m:/cdata/texture1.lmp and m:/cdata/pnames.lmp.
+
:* {{c|-comdev}} loads these files: {{c|c:/localid/doomr.wad}}, {{c|m:/cdata/texture1.lmp}} and {{c|m:/cdata/pnames.lmp}}.
:* It is understood that these parameters were used to aid in the development of Doom and Doom II into 1 unique executable, "regdev" would have meant "registered development mode" and the "com" in "comdev" would have meant "commercial".
+
:* It is understood that these parameters were used to aid in the development of Doom and Doom II into one unique executable, "regdev" would have meant "registered development mode" and the "com" in "comdev" would have meant "commercial".
  
 
==== v1.25 ====
 
==== v1.25 ====
Line 140: Line 242:
 
:* Addition of a level warp key (F1).
 
:* Addition of a level warp key (F1).
 
:* Allows up to 8 sound channels to be selected.
 
:* Allows up to 8 sound channels to be selected.
* Addition of [[Deathmatch]] 2.0 (altdeath mode).
+
* Addition of [[Deathmatch]] 2.0 ([[Parameter#-altdeath|{{c|-altdeath}}]] mode).
 
* First inclusion of the [[Doom FAQ]].
 
* First inclusion of the [[Doom FAQ]].
 
* [[Multiplayer]] demos can be recorded.
 
* [[Multiplayer]] demos can be recorded.
 
* Recorded [[demo]]s no longer end when the [[player]] dies or at the end of a level. The 'Q' key must be pressed to end a demo.
 
* Recorded [[demo]]s no longer end when the [[player]] dies or at the end of a level. The 'Q' key must be pressed to end a demo.
* Addition of the [[Parameter#-maxdemo|<tt>-maxdemo</tt>]] [[command line argument]].
+
* Addition of the [[Parameter#-maxdemo|{{c|-maxdemo}}]] [[command line argument]].
* Addition of multiplayer "spy" mode (F12 key).
+
* During multiplayer demo playbacks, the F12 key can be used to access other players' views.
 +
* The TAB key can be used to toggle the automap during demo playbacks if started using the {{c|-playdemo}} command line [[parameter]].
 
* [[PWAD]] files can no longer be used with the [[shareware]] version.
 
* [[PWAD]] files can no longer be used with the [[shareware]] version.
* Maps can be reloaded using the <tt>idclev</tt> [[Doom cheat codes|cheat code]] when map editing on a LAN, via the <tt>-wart</tt> command line [[parameter]].
+
* Maps can be reloaded using the {{c|idclev}} [[Doom cheat codes|cheat code]] when map editing on a LAN, via the {{c|-wart}} command line [[parameter]].
 
* [[Parameter#@|Response file]] support.
 
* [[Parameter#@|Response file]] support.
 
* AWE32 support.
 
* AWE32 support.
 
* The [[Easter egg#Swastika|swastika Easter egg]] in [[E1M4: Command Control (Doom)|E1M4: Command Control]] was removed.
 
* The [[Easter egg#Swastika|swastika Easter egg]] in [[E1M4: Command Control (Doom)|E1M4: Command Control]] was removed.
* No more random sound pitch. (This was not an intentional change, but a bug introduced in [[DMX]].)
+
* [[Random sound pitch removed]]. (This was an unintentional side effect caused by a change in the [[DMX]] API.)
 +
* [[Sector#Doom|Sector special]] 17 (lights flicker randomly) added.<!-- Currently invalid reference, self-authored and points to a not-yet-accepted push request; this can be uncommented if/when the push request is accepted. {{cite web|author=Chocolate Doom source repository|title=Disable sector special 17 in gameversion 1.2 |url=https://github.com/chocolate-doom/chocolate-doom/pull/1554/commits/35fe946754214175d5920191b9b3a1efe7158a47|publication=GitHub|publishdate=}}-->
  
 
Bug fixes:
 
Bug fixes:
Line 172: Line 276:
 
* Added [[MIDI]] support, in addition to [[MUS]].
 
* Added [[MIDI]] support, in addition to [[MUS]].
 
* Replaced GS Standard reset with GM On/Off SysEx.
 
* Replaced GS Standard reset with GM On/Off SysEx.
* Factored in mobj radius in P_CheckMeleeRange; and
+
* Factored in mobj radius in {{c|P_CheckMeleeRange}}; and
* Replaced short-range hitscan by melee range check in A_SargAttack. This made [[demon]]-triggered [[infighting]] impossible<ref>{{dwforums|53040|"Older Doom versions"}} [[Doomworld forums]] thread</ref>.
+
* Replaced short-range hitscan by melee range check in {{c|A_SargAttack}}. This made [[demon]]-triggered [[infighting]] impossible.<ref>{{dwforums|53040|"Older Doom versions"}} [[Doomworld forums]] thread</ref>
 +
 
 
Bug fixes:
 
Bug fixes:
 
 
* Help screen mentions the gamma correction function.
 
* Help screen mentions the gamma correction function.
 
* Bug with response file fixed.
 
* Bug with response file fixed.
 
* Bug when using a baud rate greater than 38,400 bps in null-modem/modem games fixed.
 
* Bug when using a baud rate greater than 38,400 bps in null-modem/modem games fixed.
 
* [[Deathmatch]] bug fixed where items reappeared but could not be picked up.
 
* [[Deathmatch]] bug fixed where items reappeared but could not be picked up.
 +
* Monster [[barrel suicide]]s are no longer possible.
  
 
=== v1.6 ===
 
=== v1.6 ===
  
Registered version 1.6 appears to be an unofficial patch only, created by [[Eric Yick Leung]] and distributed around various [[Usenet groups|Usenet newsgroups]]<ref>[https://groups.google.com/group/alt.games.doom/browse_thread/thread/23a2abb2aa8e9ad6?hl=en dm1_4rpt.zip]</ref>. The [[IWAD]] file has changed since 1.2.
+
Registered version 1.6 appears to be an unofficial patch only, created by [[Eric Yick Leung]] and distributed around various [[Usenet groups|Usenet newsgroups]].<ref>[https://groups.google.com/group/alt.games.doom/browse_thread/thread/23a2abb2aa8e9ad6?hl=en dm1_4rpt.zip]</ref> The [[IWAD]] file has changed since 1.2.
  
 
* Released August 3, 1994.
 
* Released August 3, 1994.
* [[ENDOOM]] had changed, text was added by Eric, calling himself a "DOOM-GOD" and [[John Romero]] a "Chicken", a reference of the former also appears on a newsgroup thread<ref>[https://groups.google.co.nz/group/comp.sys.ibm.pc.games.action/browse_thread/thread/6cdc2f9a92052770?hl=en Eric Yick Leung]</ref>.
+
* [[ENDOOM]] had changed, text was added by Eric, calling himself a "DOOM-GOD" and [[John Romero]] a "Chicken", a reference of the former also appears on a newsgroup thread.<ref>[https://groups.google.co.nz/group/comp.sys.ibm.pc.games.action/browse_thread/thread/6cdc2f9a92052770?hl=en Eric Yick Leung]</ref>
* All demos are different, but are recreations of earlier demos. DEMO1 is almost the same, DEMO2 is a [[Multiplayer#Cooperative|cooperative]] demo, long rumored to be Leung and Romero playing, and DEMO3 is another recreation, that desyncs towards the end.
+
* All demos are different, but are recreations of earlier demos. DEMO1 is almost the same. DEMO2 is a [[Multiplayer#Cooperative|cooperative]] demo, with some intentional frags, long rumored to be Leung and Romero playing. DEMO3 is another recreation.
  
 
=== v1.666 ===
 
=== v1.666 ===
 +
This version number is a reference to the {{wp|number of the beast}}.
 +
 
==== Doom II version ====
 
==== Doom II version ====
* Compiled August 30, 1994<ref>{{dwforums|55505|"Doom Shareware 1.666 beta?"}} [[Doomworld forums]] thread</ref>.
+
* Compiled August 30, 1994.<ref>{{dwforums|55505|"Doom Shareware 1.666 beta?"}} [[Doomworld forums]] thread</ref>
 
* Released September 30, 1994.
 
* Released September 30, 1994.
* Addition of the <tt>[[Parameter#-timer|-timer]]</tt> command line option.
+
* An alternate version, dated August 25, 1994 is considered to be [[DOOM2.EXE#Pirated_versions|pirated]].
 +
* Addition of the [[Parameter#-timer|{{c|-timer}}]] command line option.
 
* [[Doom FAQ]] updated to version 5.8.
 
* [[Doom FAQ]] updated to version 5.8.
 
* [[Lost soul]]s no longer count as monsters (to accommodate for Doom II's [[pain elemental]]s).
 
* [[Lost soul]]s no longer count as monsters (to accommodate for Doom II's [[pain elemental]]s).
Line 201: Line 309:
 
* Released September 1, 1994.
 
* Released September 1, 1994.
 
* OPL music playback crash was fixed.
 
* OPL music playback crash was fixed.
 +
* First appearance of [[Statistics driver|{{c|-statcopy}}]].
  
 
=== v1.7 ===
 
=== v1.7 ===
  
* Released October 11, 1994
+
* Released October 11, 1994.
 
* Various [[IWAD]] changes.
 
* Various [[IWAD]] changes.
 
* [[DeathManager!]] was not included in this release.
 
* [[DeathManager!]] was not included in this release.
* <tt>README.EXE</tt> file was added back.
+
* {{c|README.EXE}} file was added back.
* No <tt>README.TXT</tt> file.
+
* No {{c|README.TXT}} file.
 
* OPL music playback freeze was fixed.
 
* OPL music playback freeze was fixed.
  
Line 217: Line 326:
 
* Sound code changes.
 
* Sound code changes.
 
* Re-appearance of [[DeathManager!]] version 1.1.
 
* Re-appearance of [[DeathManager!]] version 1.1.
* <tt>[[ENDOOM]]</tt> lump had a phone number change.
+
* {{c|[[ENDOOM]]}} lump had a phone number change.
  
 
=== v1.8 ===
 
=== v1.8 ===
Line 227: Line 336:
  
 
* Released February 1, 1995.
 
* Released February 1, 1995.
* A large amount of text from <code>readme.txt</code> was cut, presumably because it duplicated information that was already covered in the bundled copy of the Doom FAQ.
+
* A large amount of text from {{c|README.TXT}} was cut, presumably because it duplicated information that was already covered in the bundled copy of the Doom FAQ.
  
 
=== Ultimate Doom ===
 
=== Ultimate Doom ===
Line 235: Line 344:
 
* Only the bosses present in original maps can trigger [[tag 666]].
 
* Only the bosses present in original maps can trigger [[tag 666]].
 
* The [[lost soul]]s bounce off ceilings and floors (see [[Demo desyncing caused by bouncing lost souls]]).
 
* The [[lost soul]]s bounce off ceilings and floors (see [[Demo desyncing caused by bouncing lost souls]]).
* The executable expects four demos, and will exit after the third demo if DEMO4 lump is not present.
+
* The executable expects four demos, and will exit after the third demo if {{c|DEMO4}} lump is not present.
 
* Introduces [[Par_times_hidden_in_Final_Doom_after_idclev_or_reload|a bug that would hide par times after idclev]] which affects Doom II and Final Doom.
 
* Introduces [[Par_times_hidden_in_Final_Doom_after_idclev_or_reload|a bug that would hide par times after idclev]] which affects Doom II and Final Doom.
  
Line 243: Line 352:
 
* New level names and intermission texts if playing Evilution or Plutonia.
 
* New level names and intermission texts if playing Evilution or Plutonia.
 
* [[Teleporters in Final Doom don't set the Z coordinate|Teleporters do not set the Z coordinate]], causing player to teleport into the air sometimes.
 
* [[Teleporters in Final Doom don't set the Z coordinate|Teleporters do not set the Z coordinate]], causing player to teleport into the air sometimes.
* Setting joyb_speed to 31 in the [[configuration file]] doesn't make the [[player]] always run as in the previous 1.9 versions, though the value of 29 works in all versions.
+
* Setting {{c|joyb_speed}} to 31 in the [[configuration file]] does not make the [[player]] always run as in the previous 1.9 versions, though the value of 29 works in all versions.
  
 
=== Final Doom, id Anthology version ===
 
=== Final Doom, id Anthology version ===
Line 253: Line 362:
 
* The [[MAP31: Pharaoh (TNT: Evilution)#Bugs|missing yellow key]] in TNT MAP31 was fixed.
 
* The [[MAP31: Pharaoh (TNT: Evilution)#Bugs|missing yellow key]] in TNT MAP31 was fixed.
 
* Missing deathmatch starts in both TNT: Evilution and The Plutonia Experiment were added.
 
* Missing deathmatch starts in both TNT: Evilution and The Plutonia Experiment were added.
* Executable expects 3 demos again to resolve issues with IWADs other than Ultimate Doom. As a result, Ultimate Doom will only show the first 3 demos and it won't crash on IWADs where the fourth demo is missing.
+
* Executable expects 3 demos again to resolve issues with IWADs other than Ultimate Doom. As a result, Ultimate Doom will only show the first 3 demos and it will not crash on IWADs where the fourth demo is missing.
  
 
==Other==
 
==Other==
Line 264: Line 373:
  
 
=== Doom Classic ===
 
=== Doom Classic ===
[[Doom Classic]] is a version of the Doom engine integrated into [[id Tech 4]], originally created by {{wp|Vicarious Visions}} for the [[Xbox]] ports of Doom and Doom II, and later carried across by [[Nerve Software]] for the [[Xbox 360]] Live Arcade ports. It was ported back to the PC for [[Doom 3: BFG Edition]].
+
{{Main|Doom Classic}}
 +
Doom Classic is a version of the Doom engine integrated into [[id Tech 4]], originally created by {{wp|Vicarious Visions}} for the [[Xbox]] ports of Doom and Doom II, and later carried across by [[Nerve Software]] for the [[Xbox 360]] Live Arcade ports. It was ported back to the PC for [[Doom 3: BFG Edition]].
 
* The internal version is 1.11.
 
* The internal version is 1.11.
 
* Code ported to C++ language.
 
* Code ported to C++ language.
Line 273: Line 383:
 
* The renderer still works in 320x200, but this output is then scaled to 960x600.
 
* The renderer still works in 320x200, but this output is then scaled to 960x600.
 
* Maximum view bobbing amplitude reduced by 25%.
 
* Maximum view bobbing amplitude reduced by 25%.
 +
 +
=== Doom Classic (Unity) ===
 +
{{Main|Doom Classic Unity port}}
 +
Further versions of the Doom Classic codebase have been developed as of 2019, utilizing the {{wp|Unity (game engine)|Unity}} game engine as an abstraction layer in place of id Tech 4. Development was initially handled by Nerve Software and then continued in-house at id Software.
  
 
== Patches ==
 
== Patches ==
Line 298: Line 412:
 
{{s-aft-cond|after=[[Atari Jaguar|Jaguar Doom]]}}
 
{{s-aft-cond|after=[[Atari Jaguar|Jaguar Doom]]}}
 
{{s-aft-cond|after=[[WinDoom (Microsoft)|WinDoom (Microsoft)]]}}
 
{{s-aft-cond|after=[[WinDoom (Microsoft)|WinDoom (Microsoft)]]}}
 +
{{s-bef-cond|before=Doom v1.4|style=border-top: 2px solid #999;}}
 +
{{s-ttl|title=Doom v1.5}}
 +
{{s-aft-cond|after=[[SGI Doom]]}}
 
{{s-bef-cond|rows=2|before=Doom v1.5|style=border-top: 2px solid #999;}}
 
{{s-bef-cond|rows=2|before=Doom v1.5|style=border-top: 2px solid #999;}}
 
{{s-ttl|rows=2|title=Doom v1.666}}
 
{{s-ttl|rows=2|title=Doom v1.666}}

Latest revision as of 06:53, 9 February 2024

From 1993 to 1995, various versions of Doom and Doom II were released by id Software to address bugs and input from players and fans. Additionally a few pre-release builds were preserved by testers, which eventually made their way to public archives. Summarised below are the main differences of each known version of the games, as changes were made. Executable and IWAD resource differences are noted, as well as what levels were modified, if any. For details on what was changed in each level, refer to the article about that level.

Pre-release builds[edit]

In order to make playability of these pre-releases easier a batch launcher has been provided below (Must be run in DOS/DOSBox). Alternatively a map pack WAD with all the pre-release levels is available here[dead link] (Note that they are still development/education quality, being straight ports of the maps, and not meant for use as a typical game addon).

Alpha Launcher
@echo off
set dos4g=quiet
:start
@echo off
CLS
echo                          ═════════════════
echo                          DOOM Pre-Releases
echo                          ═════════════════
echo.
echo      ┌───────────────────────────────────────────────────────────────┐
echo      │ [1] Doom 0.2                                                  │
echo      │ [2] Doom 0.3                                                  │
echo      │ [3] Doom 0.4                                                  │
echo      │ [4] Doom 0.5                                                  │
echo.     ├───────────────────────────────────────────────────────────────┤
echo      │ [5] Doom press release beta: easy                             │
echo      │ [6] Doom press release beta: normal                           │
echo      │ [7] Doom press release beta: hard                             │
echo      │ [Q] Quit!                                                     │
echo      ─────────────────────────────────────────────────────────────────
echo.
:choice
choice/c:1234567q/n Choose Number:
if errorlevel 8 goto exit
if errorlevel 7 goto betah
if errorlevel 6 goto betan
if errorlevel 5 goto betae
if errorlevel 4 goto 05
if errorlevel 3 goto 04
if errorlevel 2 goto 03
if errorlevel 1 goto 02
if errorlevel 0 goto exit

:02
CLS
cd doom0_2
doom
cd ..
goto start

:03
CLS
cd doom0_3
doom
cd ..
goto start

:04
CLS
cd doom0_4
doom
cd ..
goto start

:05
CLS
cd doom0_5
doom
cd ..
goto start

:betae
CLS
cd doomdemo
fakedate
newdoom -devparm -skill 0 -pressrelease %1 %2 %3 %4 %5 %6 %7 %8 %9
fakedate /u
cd ..
goto start

:betan
CLS
cd doomdemo
fakedate
newdoom -devparm -pressrelease %1 %2 %3 %4 %5 %6 %7 %8 %9
fakedate /u
cd ..
goto start

:betah
CLS
cd doomdemo
fakedate
newdoom -devparm -skill 2 -pressrelease %1 %2 %3 %4 %5 %6 %7 %8 %9
fakedate /u
cd ..
goto start

:exit
CLS
echo DOOM
echo by id Software, inc.
echo Copyright (C) 1993

v0.2[edit]

Main article: Doom v0.2
  • Compiled February 4, 1993.
  • One flat level with non-orthogonal texture-mapped walls, variable light levels, and inactive monsters.
  • Non-interactive status interface like a helmet interior.
  • Commands to alter some level properties.

v0.3[edit]

Main article: Doom v0.3
  • Compiled February 28, 1993.
  • Several maps in their earliest known forms.
  • A fully functional on-screen automap.
  • Though apparently never released to id's alpha testers, this build was sent to several industry professionals for comment and review. A copy was found in late 2014, and released to the idgames archive in 2015.

v0.4[edit]

Main article: Doom v0.4
  • Compiled April 2, 1993.
  • Various recognizable levels in an early stage of design.
  • Non-functional lifts.
  • Player rifle can be fired.

v0.5[edit]

Main article: Doom v0.5
  • Compiled May 22, 1993.
  • More levels are present, including a version of MAP10: Refueling Base.
  • Platforms move, and doors can be opened.
  • The player is harmed by damaging floors, and can die.
  • Various items are present, and can be picked up.
  • Health kits will heal the player, but use graphics from Wolfenstein 3D.
  • Clips give ammo.
  • Keys and bonus (point scoring) items are also present.
  • The inactive monsters disappear when shot.
  • The player has a rifle bayonet for melee attacks.

Press release beta[edit]

  • Compiled October 4, 1993.
  • Functionally is fairly close to the commercial release.
  • Includes three levels.
  • The plasma gun fires red as well as green shots.
  • The BFG9000 fires many plasma gun shots in a wide field in front of the player.

Release builds[edit]

v1.0[edit]

  • Released December 10, 1993.
  • Initial public release.
  • Internally numbered as v0.99.
  • No registered version yet.
  • It is possible to play the 1.1 registered IWAD with this version, one must rename this WAD to "doom1.wad", it also mentions that this is the "commercial version" in the startup screen, rather than registered.

v1.1[edit]

  • Released December 16, 1993.
  • The first registered release of Doom.
  • First appearance of gamma correction, which is either on or off.
  • A more stable version of the DOS extender (DOS/4GW).
  • Sound Blaster 1.0 support.
  • Textual changes:
  • At the text screen of Knee-Deep in the Dead "buy" is changed to "play" in the final sentence.
  • The "This version is NOT SHAREWARE, do not distribute!" text was added, to be shown with the registered version.
  • Many more, including capitalization, spelling corrections and additional error messages.

v1.2[edit]

  • Released February 17, 1994.
  • Rewritten sound code.
  • Modem/null-modem support. This release saw the network code split into external "drivers", providing a modular network system.
  • PAS-16 stereo support.
  • First appearance of "Nightmare!" skill level.
  • Mouse and joystick can be used in the menus.
  • Gamma correction mode was expanded to include five settings (0–4).
  • Improved joystick calibration.
  • Multiplayer text macros.
  • The -left and -right network options no longer work.
  • Textual changes:
    • "CENTER the joystick and press button 1:" was added, changes to other joystick messages were also made.
    • "I_StartupSound: forking sound daemon." in 1.1 was changed to "I_StartupSound: Hope you hear a pop."
    • "OpenSocket: ..", "ListenForPacket: .." and a few others were removed.
  • The status bar is modified and now uses a single STBAR image as a backdrop.
  • A change in the way teleports work makes telefrags possible.

Bug fixes:

  • Fix for the broadcast packet bug which caused many networks to suffer decreases in performance.
  • Runs under Windows.
  • Z_Malloc error implemented.
  • IRQ 2 works.
  • Savegame slots 5 and 6 work.
  • Switches and platforms work when reloading from a saved game.
  • Network play no longer locks up when using a sound card.

v1.3[edit]

There are three known variants of this version: first level and second level betas, and a shareware build marked as v1.25. id Software stated that these beta releases were unauthorized, possibly because these executables had partial support for Doom II, which was being developed at the time.

Second level[edit]

  • Improvements to MIDI and modem code.
  • Additional PAS console information.
  • Could load doomr.wad (commercial mode, what would become DOOM2.WAD).
  • Skies are properly scaled depending on the screen size. This change broke sky rendering in low detail mode.
  • Textual changes:
  • "malloc() in I_InitNetwork() failed" was added.
  • "program loaded at: 0x%p" was removed.
  • "Game mode indeterminate" was added and "Adding external file %s." was removed.
  • "registered version." was added.
  • "Do not distribute!" was added when in commercial mode.
  • -wart parameter was changed to support loading from MAP** files, also located in m:/cdata/ (including E*M* files).
  • The command line parameters: -regdev and -comdev were added.
  • -regdev loads these files: c:/localid/doom.wad, m:/data/texture1.lmp, m:/data/texture2.lmp, m:/data/pnames.lmp, and c:/localid/default.cfg.
  • -comdev loads these files: c:/localid/doomr.wad, m:/cdata/texture1.lmp and m:/cdata/pnames.lmp.
  • It is understood that these parameters were used to aid in the development of Doom and Doom II into one unique executable, "regdev" would have meant "registered development mode" and the "com" in "comdev" would have meant "commercial".

v1.25[edit]

Doom shareware v1.25 disks

A v1.25 build of shareware Doom was prepared by id Software for distribution by Sybex with the licensed book The Official Doom Survivor's Strategies & Secrets by author Jonathan Mendoza, which included two 3.5" high density floppy disks.

  • Released April 21 1994.
  • The engine internal version is 1.3.
  • Could load doom2.wad (commercial mode)

v1.4[edit]

  • Released June 28 1994.
  • Support for 14.4 and 28.8k modems.
  • Improved null-modem/modem support.
  • Improved version of setup:
  • Phone number list.
  • Database of modem control strings.
  • Addition of a level warp key (F1).
  • Allows up to 8 sound channels to be selected.

Bug fixes:

  • Projectiles no longer trigger linedefs.
  • More than two people can play over a network without crashes.
  • Sound problem fixes.
  • Fix for a bug with the PS/2 mouse.
  • Savegame bug fix, where player saves a game under a door, restores it and presses the use key.
  • Difficulty can be selected when starting a null-modem/modem game.
  • '+' and '-' can be typed in multiplayer chat mode.
  • Map bug fixes.

v1.5[edit]

  • Released July 8, 1994.
  • Rewrite of the null-modem/modem support (SERSETUP).
  • Improved GUS instrument mapping file.
  • Increased savegame buffer size.
  • Added MIDI support, in addition to MUS.
  • Replaced GS Standard reset with GM On/Off SysEx.
  • Factored in mobj radius in P_CheckMeleeRange; and
  • Replaced short-range hitscan by melee range check in A_SargAttack. This made demon-triggered infighting impossible.[1]

Bug fixes:

  • Help screen mentions the gamma correction function.
  • Bug with response file fixed.
  • Bug when using a baud rate greater than 38,400 bps in null-modem/modem games fixed.
  • Deathmatch bug fixed where items reappeared but could not be picked up.
  • Monster barrel suicides are no longer possible.

v1.6[edit]

Registered version 1.6 appears to be an unofficial patch only, created by Eric Yick Leung and distributed around various Usenet newsgroups.[2] The IWAD file has changed since 1.2.

  • Released August 3, 1994.
  • ENDOOM had changed, text was added by Eric, calling himself a "DOOM-GOD" and John Romero a "Chicken", a reference of the former also appears on a newsgroup thread.[3]
  • All demos are different, but are recreations of earlier demos. DEMO1 is almost the same. DEMO2 is a cooperative demo, with some intentional frags, long rumored to be Leung and Romero playing. DEMO3 is another recreation.

v1.666[edit]

This version number is a reference to the number of the beast.

Doom II version[edit]

  • Compiled August 30, 1994.[4]
  • Released September 30, 1994.
  • An alternate version, dated August 25, 1994 is considered to be pirated.
  • Addition of the -timer command line option.
  • Doom FAQ updated to version 5.8.
  • Lost souls no longer count as monsters (to accommodate for Doom II's pain elementals).

Doom version[edit]

  • Released September 1, 1994.
  • OPL music playback crash was fixed.
  • First appearance of -statcopy.

v1.7[edit]

  • Released October 11, 1994.
  • Various IWAD changes.
  • DeathManager! was not included in this release.
  • README.EXE file was added back.
  • No README.TXT file.
  • OPL music playback freeze was fixed.

v1.7a[edit]

  • Released November 8, 1994
  • Various level design bugs. (HOM, see through walls, etc.).
  • Sound code changes.
  • Re-appearance of DeathManager! version 1.1.
  • ENDOOM lump had a phone number change.

v1.8[edit]

  • Released January 23, 1995.
  • Doom FAQ updated to version 6.666.

v1.9[edit]

  • Released February 1, 1995.
  • A large amount of text from README.TXT was cut, presumably because it duplicated information that was already covered in the bundled copy of the Doom FAQ.

Ultimate Doom[edit]

Final Doom[edit]

  • The engine internal version is still 1.9. The same executable is used for both the TNT: Evilution and The Plutonia Experiment; the game setting is selected depending on the IWAD name (either tnt.wad or plutonia.wad).
  • New level names and intermission texts if playing Evilution or Plutonia.
  • Teleporters do not set the Z coordinate, causing player to teleport into the air sometimes.
  • Setting joyb_speed to 31 in the configuration file does not make the player always run as in the previous 1.9 versions, though the value of 29 works in all versions.

Final Doom, id Anthology version[edit]

Some copies of the id Anthology contain an updated Final Doom; the rest use the version described above. The GOG.com release uses this alternate version.

  • The engine internal version is still 1.9, and likewise the same executable is used for both IWADs.
  • The teleportation bug introduced in the original Final Doom was fixed.
  • The bug with skies never changing was fixed.
  • The missing yellow key in TNT MAP31 was fixed.
  • Missing deathmatch starts in both TNT: Evilution and The Plutonia Experiment were added.
  • Executable expects 3 demos again to resolve issues with IWADs other than Ultimate Doom. As a result, Ultimate Doom will only show the first 3 demos and it will not crash on IWADs where the fourth demo is missing.

Other[edit]

Source release[edit]

  • The engine internal version is 1.10.
  • This was a source release only. No binaries were included. The source code was for the Linux version, not the DOS one.
  • The bug with skies never changing was fixed.
  • The FixedDiv function uses floating-point division internally, leading to occasional desyncs.

Doom Classic[edit]

Main article: Doom Classic

Doom Classic is a version of the Doom engine integrated into id Tech 4, originally created by Vicarious Visions for the Xbox ports of Doom and Doom II, and later carried across by Nerve Software for the Xbox 360 Live Arcade ports. It was ported back to the PC for Doom 3: BFG Edition.

  • The internal version is 1.11.
  • Code ported to C++ language.
  • Thy Flesh Consumed levels have gained par times.
  • Visplane limit raised to 384.
  • Drawsegs limit raised to 1280.
  • Built-in support for No Rest for the Living and the Master Levels.
  • The renderer still works in 320x200, but this output is then scaled to 960x600.
  • Maximum view bobbing amplitude reduced by 25%.

Doom Classic (Unity)[edit]

Further versions of the Doom Classic codebase have been developed as of 2019, utilizing the Unity game engine as an abstraction layer in place of id Tech 4. Development was initially handled by Nerve Software and then continued in-house at id Software.

Patches[edit]

Main article: Game patch

External links[edit]

Sources[edit]

References[edit]

  1. "Older Doom versions" Doomworld forums thread
  2. dm1_4rpt.zip
  3. Eric Yick Leung
  4. "Doom Shareware 1.666 beta?" Doomworld forums thread
Source code genealogy
Based on Name Base for
Doom v1.1 Doom v1.2 Heretic
Jaguar Doom
WinDoom (Microsoft)
Doom v1.4 Doom v1.5 SGI Doom
Doom v1.5 Doom v1.666 Sony PlayStation
Strife
Doom v1.7a Doom v1.8 WinDoom v1.8
Doom v1.8 Doom v1.9 Ultimate Doom
Doom v1.9 Ultimate Doom Final Doom
Final Doom Final Doom (id Anthology) Chex Quest
Linux Doom 1.10