Difference between revisions of "Visible sprites limit"

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To avoid overloading the engine, only 64 [[sprite|sprites]] are drawn at any one time.  The remaining objects continue to exist, but may be invisible.  The sprites may also appear to flicker as the player and objects move.
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To avoid overloading the original [[Doom engine]], only 64 [[sprite]]s are drawn at any one time.  The remaining objects continue to exist, but may be invisible.  The sprites may also appear to flicker as the [[player]] and objects move.
  
This limit is removed in nearly all source ports.
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This limit is removed in nearly all [[source port]]s.

Revision as of 20:12, 22 April 2005

To avoid overloading the original Doom engine, only 64 sprites are drawn at any one time. The remaining objects continue to exist, but may be invisible. The sprites may also appear to flicker as the player and objects move.

This limit is removed in nearly all source ports.