Difference between revisions of "Visible sprites limit"

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(category)
(the limit is 128 sprites AFAIK)
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To avoid overloading the original [[Doom engine]], only 64 [[sprite]]s are drawn at any one time.  The remaining objects continue to exist, but may be invisible.  The sprites may also appear to flicker as the [[player]] and objects move.
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To avoid overloading the original [[Doom engine]], only 128 [[sprite]]s are drawn at any one time.  The remaining objects continue to exist, but may be invisible.  The sprites may also appear to flicker as the [[player]] and objects move.
  
 
This limit is removed in nearly all [[source port]]s.
 
This limit is removed in nearly all [[source port]]s.
  
 
[[Category:Doom engine]]
 
[[Category:Doom engine]]

Revision as of 07:48, 24 April 2005

To avoid overloading the original Doom engine, only 128 sprites are drawn at any one time. The remaining objects continue to exist, but may be invisible. The sprites may also appear to flicker as the player and objects move.

This limit is removed in nearly all source ports.