Visible sprites limit

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Revision as of 22:26, 25 September 2005 by Ryan W (talk | contribs) (sprite limit is a bug (thanks, wacky), but I think lost soul limit is merely an idiosyncrasy...)

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To avoid overloading the original Doom engine, only 128 sprites are drawn at any one time. The remaining objects continue to exist, but may be invisible. The sprites may also appear to flicker as the player and objects move.

This limit is removed in nearly all source ports.