Editing WAD
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− | '''WAD''' (which, according to the [[Doom Bible]], is an acronym for "Where's All the Data?"{{cite web|author=[[Tom Hall|Hall, Tom]]|title=Doom Bible|url= | + | '''WAD''' (which, according to the [[Doom Bible]], is an acronym for "Where's All the Data?"{{cite web|author=[[Tom Hall|Hall, Tom]]|title=Doom Bible|url=http://5years.doomworld.com/doombible/doombible.pdf|publication=Doomworld|publishdate=28 November, 1992|accessdate=8 October 2017}}) is the file format used by [[Doom]] and all [[Doom engine|Doom-engine-based]] games for storing data. A WAD file consists of a header, a directory, and the data [[lump]]s that make up the resources stored within the file. A WAD file can be of two types: |
* '''[[IWAD]]''': An "Internal WAD" (or "Initial WAD"), or a core WAD that is loaded automatically (or from a game select menu on [[source port]]s) by the engine and generally provides all the data required to run the game. | * '''[[IWAD]]''': An "Internal WAD" (or "Initial WAD"), or a core WAD that is loaded automatically (or from a game select menu on [[source port]]s) by the engine and generally provides all the data required to run the game. |