Difference between revisions of "Wallrunning"

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(Demo included.)
 
(is wallrunning a practical speedrun trick?)
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The '''wallrunning bug''' can occur when the player runs along a wall (either normally or by [[straferun]]ning) while touching it. Occasionally, in this situation, the player suddenly finds himself accelerated to a rather greater speed than he can normally attain; this lasts until he stops running, or encounters a corner, or changes direction (e.g. by being hit by a monster).
 
The '''wallrunning bug''' can occur when the player runs along a wall (either normally or by [[straferun]]ning) while touching it. Occasionally, in this situation, the player suddenly finds himself accelerated to a rather greater speed than he can normally attain; this lasts until he stops running, or encounters a corner, or changes direction (e.g. by being hit by a monster).
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In principle, this bug can be exploited as a [[speedrun]]ning or [[deathmatch]] tactic, allowing the player to dodge projectile attacks or traverse long distances more quickly. It is rarely used in practice, however, because it requires that:
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*the level contain a long, straight wall in the appropriate place(s);
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*the player <i>rapidly</i> orient himself precisely perpendicular to the wall; and
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*the player then wait a moment for the acceleration to begin.
  
 
== Demo files ==
 
== Demo files ==

Revision as of 17:53, 23 June 2005

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The wallrunning bug can occur when the player runs along a wall (either normally or by straferunning) while touching it. Occasionally, in this situation, the player suddenly finds himself accelerated to a rather greater speed than he can normally attain; this lasts until he stops running, or encounters a corner, or changes direction (e.g. by being hit by a monster).

In principle, this bug can be exploited as a speedrunning or deathmatch tactic, allowing the player to dodge projectile attacks or traverse long distances more quickly. It is rarely used in practice, however, because it requires that:

  • the level contain a long, straight wall in the appropriate place(s);
  • the player rapidly orient himself precisely perpendicular to the wall; and
  • the player then wait a moment for the acceleration to begin.

Demo files

The wallrunning bug on MAP13: Downtown