Difference between revisions of "Wallrunning"
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The '''wallrunning bug''' can occur when the player runs along a wall (either normally or by [[straferun]]ning) while touching it. Occasionally, in this situation, the player suddenly finds himself accelerated to a rather greater speed than he can normally attain; this lasts until he stops running, or encounters a corner, or changes direction (e.g. by being hit by a monster). | The '''wallrunning bug''' can occur when the player runs along a wall (either normally or by [[straferun]]ning) while touching it. Occasionally, in this situation, the player suddenly finds himself accelerated to a rather greater speed than he can normally attain; this lasts until he stops running, or encounters a corner, or changes direction (e.g. by being hit by a monster). | ||
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+ | In principle, this bug can be exploited as a [[speedrun]]ning or [[deathmatch]] tactic, allowing the player to dodge projectile attacks or traverse long distances more quickly. It is rarely used in practice, however, because it requires that: | ||
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+ | *the level contain a long, straight wall in the appropriate place(s); | ||
+ | *the player <i>rapidly</i> orient himself precisely perpendicular to the wall; and | ||
+ | *the player then wait a moment for the acceleration to begin. | ||
== Demo files == | == Demo files == |
Revision as of 17:53, 23 June 2005
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The wallrunning bug can occur when the player runs along a wall (either normally or by straferunning) while touching it. Occasionally, in this situation, the player suddenly finds himself accelerated to a rather greater speed than he can normally attain; this lasts until he stops running, or encounters a corner, or changes direction (e.g. by being hit by a monster).
In principle, this bug can be exploited as a speedrunning or deathmatch tactic, allowing the player to dodge projectile attacks or traverse long distances more quickly. It is rarely used in practice, however, because it requires that:
- the level contain a long, straight wall in the appropriate place(s);
- the player rapidly orient himself precisely perpendicular to the wall; and
- the player then wait a moment for the acceleration to begin.