Difference between revisions of "Wallrunning"

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'''Wallrunning''' can occur when a player runs along a north-south wall (either normally or by [[straferunning]]) while in contact with it.  The player will be accelerated to a speed that is greater than normally attainable.  
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'''Wallrunning''' can occur when a player runs along a straight wall (either normally or by [[straferunning]]) while in contact with it.  The player will be accelerated to a speed that is greater than normally attainable.
  
 
Wallrunning is triggered when:
 
Wallrunning is triggered when:
* The player is running north along a straight north-south wall; and
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* The player is running north along a one-sided north-south wall, south along a two-sided north-south wall, or east along a one-sided east-west wall; and
 
* The player is aligned either precisely parallel to, or 38.7 or 45 degrees away from the wall.
 
* The player is aligned either precisely parallel to, or 38.7 or 45 degrees away from the wall.
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([http://www.doom2.net/doom2/facility/agility.html The deathmatch tutorials at doom2.net] suggest that it also works occasionally on walls aligned in other directions.)
  
 
After a brief moment, the player will begin moving at a very high speed, ceasing only when the player stops running, encounters a corner, or changes direction (e.g. by being hit by a monster).
 
After a brief moment, the player will begin moving at a very high speed, ceasing only when the player stops running, encounters a corner, or changes direction (e.g. by being hit by a monster).
  
An agile player can exploit this bug as a [[speedrun]]ning or [[deathmatch]] tactic, taking advantage of north-south walls to dodge projectile attacks or move quickly between distant areas of a map.  Its use in deathmatch play is somewhat limited, however, because it requires that:
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An agile player can exploit this bug as a [[speedrun]]ning or [[deathmatch]] tactic, taking advantage of north-south and east-west walls to dodge projectile attacks or move quickly between distant areas of a map.  Its use in deathmatch play is somewhat limited, however, because it requires that:
  
* The level contain a straight north-south wall in the appropriate place(s);
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* The level contain a straight north-south or east-west wall in the appropriate place(s);
 
* The player determine which way is north, possibly during a fast-moving firefight;
 
* The player determine which way is north, possibly during a fast-moving firefight;
 
* The player <i>rapidly</i> orient themselves at the desired angle to the wall; and
 
* The player <i>rapidly</i> orient themselves at the desired angle to the wall; and

Revision as of 06:22, 10 October 2005

Wallrunning can occur when a player runs along a straight wall (either normally or by straferunning) while in contact with it. The player will be accelerated to a speed that is greater than normally attainable.

Wallrunning is triggered when:

  • The player is running north along a one-sided north-south wall, south along a two-sided north-south wall, or east along a one-sided east-west wall; and
  • The player is aligned either precisely parallel to, or 38.7 or 45 degrees away from the wall.

(The deathmatch tutorials at doom2.net suggest that it also works occasionally on walls aligned in other directions.)

After a brief moment, the player will begin moving at a very high speed, ceasing only when the player stops running, encounters a corner, or changes direction (e.g. by being hit by a monster).

An agile player can exploit this bug as a speedrunning or deathmatch tactic, taking advantage of north-south and east-west walls to dodge projectile attacks or move quickly between distant areas of a map. Its use in deathmatch play is somewhat limited, however, because it requires that:

  • The level contain a straight north-south or east-west wall in the appropriate place(s);
  • The player determine which way is north, possibly during a fast-moving firefight;
  • The player rapidly orient themselves at the desired angle to the wall; and
  • The player wait for the acceleration to begin.

Demo files