Wallrunning

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Revision as of 21:36, 24 June 2005 by Ryan W (talk | contribs) (north-south wall only; NPOV; deathmatch use requires knowing where north is (not necess. obvious in strafe circles!); eh, maybe it's not a stub, because it describes the whole *observed* behavior)


The wallrunning bug can occur when the player runs along a north-south wall (either normally or by straferunning) while touching it. Occasionally, in this situation, the player suddenly finds himself accelerated to a rather greater speed than he can normally attain; this lasts until he stops running, encounters a corner, or changes direction (e.g. by being hit by a monster).

An agile player can exploit this bug as a speedrunning or deathmatch tactic, taking advantage of north-south walls to dodge projectile attacks or move quickly between distant areas of a map. Its use in deathmatch play is somewhat limited, however, because it requires that:

  • the level contain a straight north-south wall in the appropriate place(s);
  • the player figure out which way is north, possibly during a fast-moving firefight;
  • the player rapidly orient himself at the desired angle to the wall (either precisely along it, 38.7 degrees away, or 45 degrees away); and
  • the player then wait a moment for the acceleration to begin.

Demo files

The wallrunning bug on MAP13: Downtown