Waste Vats

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Waste Vats
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Author Stuart Rynn
Port Eternity Engine
IWAD Doom
Year 2011
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Waste Vats is a single-level PWAD for Doom using the Eternity Engine source port that was released on May 11, 2011. It was designed by Stuart Rynn (stewboy) and uses the music track "Suspense" composed by Robert Prince.

Walkthrough[edit]

Map of Waste Vats
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head into the hall past the shotgun to two yellow key doors. Head slightly north of them to the blinking light, then lower the east wall to get shotgun shells and a box of ammo. (sector 6)
  2. On the second floor, head north from the first column and in this area, open the southeast wall to find an armor bonus, shotgun shells, a stimpack, and a switch. The switch lowers the first column which has a chainsaw. (sector 161)
  3. In the hall at the west side which requires the yellow key, go to the yellow door to the south and press on the green wall to the north to get a soul sphere. (sector 211)

Bugs[edit]

An imp (Thing 195) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 8, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north-east. (thing 345)
  2. facing north. (thing 346)
  3. facing east. (thing 347)
  4. facing north. (thing 348)
  5. facing south. (thing 349)
  6. facing west. (thing 350)

Statistics[edit]

Map data[edit]

Things 351
Vertices 1776*
Linedefs 2140
Sidedefs 2836
Sectors 412
* The vertex count without the effect of node building is 1658.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]