Difference between revisions of "Weapon"

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== Doom ==
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A '''weapon''' is used by the player to attack opponents. It is displayed onscreen as part of the body of the player character to simulate a first person perspective. In Doom it is the main aspect of the game action.
  
=== Doom/Ultimate Doom ===
+
Each appears in the form of an item that, when picked up, provides the [[player]] with an additional weapon with which to attack opponents, as well as a bit of ammo for the corresponding weapon. Normally weapons are either placed in levels by the designers or dropped by dying opponents (such as zombies in the [[Doom games]]). Once a weapon is picked up during a game any additional weapons of the same type will count only as [[Ammo|ammunition]].
  
* [[Fists]] - No ammo?  No problem!  Use your unlimited physical strength! Especially good with the [[berserk pack]].
+
Each weapon has advantages and disadvantages when used against a given [[Monsters|monster]]. Broadly speaking, however, the larger weapons do more damage but are harder to find and harder to keep stocked with ammunition. In each game, one or two weak weapons require no ammo and are therefore always available.
* [[Chainsaw]] - Who needs to punch when you can saw demons apart with a spinning blade of fury?
 
* [[Pistol]] - Your default long-range weapon. Try to find a replacement as soon as possible.
 
* [[Shotgun]] - Good for general close range combat.  Has a slightly longer than usual reload time.
 
* [[Chaingun]] - Very good for ripping through hordes of demons.  However uses up a lot of ammo, so use wisely.
 
* [[Rocket launcher]] - Shoots explosive rockets.  Great for gibbing large, close groups of demons, but also can hurt you if you are not careful.
 
* [[Plasma gun]] - Shoots pulses of blue-hot plasma at high speed which can take down crowds of incoming enemies easily, if you know what you're doing.
 
* [[BFG 9000]] - The big gun. Get it and see for yourself!
 
  
=== Doom II/Final Doom ===
+
== Doom games ==
  
[[Doom II]] and [[Final Doom]] contain all of Doom's weapons, with the addition of:
+
No matter which weapon a player is wielding, his [[sprite]] (in [[multiplayer]] games, or [[source ports]] with a "chasecam" mode) is perpetually shown to be armed with the same generic [[Wikipedia:Assault rifle|assault rifle]] as the [[Zombieman|former humans]]; a weapon similar to this, although presumably intended to be the [[chaingun]], appears on the game's [[title screen]].
  
* [[Super shotgun]] - A double-barrelled, sawed-off shotgun which takes a bit to reload, but at close-range is even more deadly than the regular shotgun.
+
Picking up a weapon plays the sound effect {{c|DSWPNUP}}.
  
=== Skulltag ===
+
=== Early versions ===
 +
Early alpha releases of Doom armed the player with a semi-automatic [[Assault rifle (Doom)|assault rifle]], optionally equipped with a double-bladed {{wp|bayonet}} as a [[melee]] weapon. [http://toastytech.com/dooma/alpha4.html] This weapon was not included in the finished game. The rifle sprites revealed the player character to be wearing elbow pads, which can still be seen on the player character sprite along with the rifle itself. A few other weapons were also included in the alpha versions.
  
[[Skulltag]] supports a few extra weapons that can be added to Skulltag maps:
+
The [[Doom Bible]] mentions the [[Dark Claw]] and [[Unmaker]] that never made it to the finished game. The latter was reintroduced in [[Doom 64]].
  
* [[Minigun]] - Even faster than the chaingun, but has a cooldown pause when the trigger is released, and no first-shot accuracy.
+
=== [[Doom]] ===
* [[Grenade launcher]] - Fires bouncy, explosive grenades.
+
* [[Fist]]s: Extremely basic close-range weapon. Never runs out of ammo, but only about as powerful as a pistol shot; normally used only as a last resort or with a [[berserk]] powerup.
* [[Railgun]] - Fires hitscan rails that pierce lines of enemies.
+
* [[Chainsaw]]: Does damage like the normal fist, but four times faster.
* [[BFG 10,000]] - Unleashes rapid-fire, hitscan bolts with splash damage for massive destruction.  
+
* [[Pistol]]: The default long-range weapon. Not too effective.
 
+
* [[Shotgun]]: A good general-purpose weapon, especially at close range. Reload time is slightly longer than normal.
{{Doom items}}
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* [[Chaingun]]: Very good against large crowds, but its rapid rate of fire can quickly deplete its ammo supply.
skulltag.v0.96d  (cheat=rage,strereg,regeneration......)
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* [[Rocket launcher]]: Fires explosive rockets. Does a lot of damage, but can also seriously hurt the player if used indiscriminately at close range.
[Doble pistol] MORE DAMAGE AND SPPED IN TWO HAND WITH DOBLE ATTACK LIKE UNREAL 
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* [[Plasma gun]]: Shoots pulses of blue-hot plasma at high speed, which can take down groups of incoming enemies easily — if aimed properly.
                                                                    TOURNAMMET.
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* [[BFG9000]]: The "Big Fucking Gun." Somewhat counter-intuitive to operate at first, but kills almost any monster in one shot.
-ALSO INVENTORY ITEMS          (THANK (< BUNNY )
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-WART04.WAD
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The chaingun and pistol both use the same ammo (bullets), so using either will also affect the other in ammo. The shotgun and super shotgun (see below) also share their ammo pool (shells) as do the plasma gun and BFG9000, which both use cells.
 +
 
 +
=== [[Doom II]] ===
 +
All of the above weapons, with the addition of:
 +
 
 +
* [[Super shotgun]]: A double-barrelled, sawed-off shotgun which takes even longer to reload, but at close range is even more deadly than the regular shotgun.
 +
 
 +
=== [[Doom 64]] ===
 +
 
 +
All of the above weapons, with the addition of:
 +
 
 +
* [[Unmaker]]: A demonic laser gun which is a plasma gun clone at first but can be upgraded in firepower by the collection of [[Demon Key]]s.
 +
 
 +
=== [[Doom RPG]] ===
 +
 
 +
Doom RPG includes versions of the [[pistol]], [[shotgun]], [[super shotgun]], [[chaingun]], [[rocket launcher]], [[plasma gun]], and [[BFG9000|BFG-9000]], as well as two new weapons, the [[Axe|fire axe]] and [[fire extinguisher]].
 +
 
 +
=== [[Doom 3]] ===
 +
All of Doom's weapons are [[Doom 3#Weapons|present in some form]] in Doom 3, with the addition of:
 +
 
 +
* [[Flashlight]]: Not a weapon per se, but it doubles as a crude club.
 +
* [[Machine gun]]: Similar to the chaingun, but not as powerful (but more accurate).
 +
* [[Grenades]]: Standard thrown fragmentation grenades on a timer.
 +
* [[Soul cube]]: Charged by the killing of monsters, and then released as a powerful seeking weapon that transfers health from the monster it hits to the player.
 +
 
 +
==== [[Resurrection of Evil]] ====
 +
The Doom 3: Resurrection of Evil expansion pack contains all of Doom 3's weapons except the [[Soul Cube]] and the [[Chainsaw (Doom 3)|Chainsaw]], but introduces a version of the [[gravity gun]] called the [[Grabber]], and includes the [[Double barrel shotgun (Doom 3)|double barrel shotgun]] (as in [[Doom II]]). It also introduces [[The Artifact|an artifact]] somewhat like the Soul Cube.
 +
 
 +
=== [[Doom II RPG]] ===
 +
Doom II RPG includes weapons in the vein of Doom 3's (and its expansion pack, ''Resurrection of Evil'') style of weaponry, along with some that are redesigned or completely new. This includes the [[Chainsaw (Doom 3)|chainsaw]], [[Machine gun|assault rifle]], scoped assault rifle, [[Double barrel shotgun (Doom 3)|double barrel shotgun]], [[Chaingun (Doom 3)|chaingun]], [[Plasma gun (Doom 3)|plasma gun]], [[BFG9000 (Doom 3)|BFG]], and the [[Soul Cube]]. The game introduces the holy water pistol, sentry bots (that either shoot or explode, with green being weaker and red being stronger), as well as toilets and sinks which can be picked up and thrown by the player character.
 +
 
 +
===[[Doom (2016)]]===
 +
The [[Timeline#2016|2016]] Doom game contains all of the Doom II weapons and numerous additions. Some of the weapons are multiplayer-only.
 +
 
 +
====Campaign====
 +
* [[BFG-9000 (Doom 2016)|BFG-9000]]
 +
* [[Pistol (Doom 2016)|UAC EMG sidearm]]: The starting weapon for the player, replacing the original conventional pistol. It can be charged for a more powerful attack, but is very weak. Being energy based, it has infinite ammunition.
 +
* [[Chaingun (Doom 2016)|Chaingun]]
 +
* [[Chainsaw (Doom 2016)|Chainsaw]]
 +
* [[Combat shotgun]]
 +
* [[Gauss cannon]]
 +
* [[Heavy assault rifle]]: An assault rifle taking the place of Doom 3's [[machine gun]]. It has upgrades for mini missiles and a scope.
 +
* [[Plasma rifle (Doom 2016)|Plasma rifle]]
 +
* [[Rocket launcher (Doom 2016)|Rocket launcher]]
 +
* [[Super shotgun (Doom 2016)|Super shotgun]]
 +
 
 +
====Multiplayer====
 +
* [[Burst rifle]] (also available in [[SnapMap]])
 +
* [[Grenade launcher (Doom 2016)|Grenade launcher]] (added in the ''[[Bloodfall]]'' DLC)
 +
* [[Hellshot]] (also available in [[SnapMap]])
 +
* [[Lightning gun]] (also available in [[SnapMap]])
 +
* [[Reaper (weapon)|Reaper]] (added in the ''[[Hell Followed]]'' DLC)
 +
* [[Static cannon]]
 +
* [[EMG Mark V pistol]] (added in the ''[[Unto the Evil]]'' DLC; also available in SnapMap)
 +
* [[Vortex rifle]] (also available in [[SnapMap]])
 +
 
 +
===[[Doom Eternal]]===
 +
Doom Eternal contains weapons that are similar in some form in Doom (2016), along with one weapon that is not revealed during the E3 2019 gameplay reveal.
 +
 
 +
* [[Ballista]]
 +
* [[BFG-9000 (Doom Eternal)|BFG-9000]]
 +
* [[Chaingun (Doom Eternal)|Chaingun]]
 +
* [[Chainsaw (Doom Eternal)|Chainsaw]]
 +
* [[Combat shotgun (Doom Eternal)|Combat shotgun]]
 +
* [[Heavy cannon]]
 +
* [[Plasma rifle (Doom Eternal)|Plasma rifle]]
 +
* [[Rocket launcher (Doom Eternal)|Rocket launcher]]
 +
* [[Super shotgun (Doom Eternal)|Super shotgun]]
 +
 
 +
===[[Doom (film)]]===
 +
: ''See [[List of weapons in Doom (film)]].''
  
 
== Other games ==
 
== Other games ==
  
=== Heretic ===
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=== [[Heretic]] ===
 
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* [[Staff]]
* [[Dragon Claw]]
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* [[Gauntlets of the Necromancer]]
 
* [[Elven Wand]]
 
* [[Elven Wand]]
 
* [[Ethereal Crossbow]]
 
* [[Ethereal Crossbow]]
* [[Firemace]]
+
* [[Dragon Claw]]
* [[Gauntlets of the Necromancer]]
 
 
* [[Hellstaff]]
 
* [[Hellstaff]]
 
* [[Phoenix Rod]]
 
* [[Phoenix Rod]]
* [[Staff]]
+
* [[Firemace]]
  
=== Hexen ===
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=== [[Hexen]] ===
  
'''Fighter'''
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====[[Fighter]]====
 
* [[Spiked Gauntlets]]
 
* [[Spiked Gauntlets]]
 
* [[Timon's Axe]]
 
* [[Timon's Axe]]
 
* [[Hammer of Retribution]]
 
* [[Hammer of Retribution]]
 
* [[Quietus]]
 
* [[Quietus]]
'''Cleric'''
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====[[Cleric]]====
 
* [[Mace of Contrition]]
 
* [[Mace of Contrition]]
 
* [[Serpent Staff]]
 
* [[Serpent Staff]]
 
* [[Firestorm]]
 
* [[Firestorm]]
 
* [[Wraithverge]]
 
* [[Wraithverge]]
'''Mage'''
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====[[Mage]]====
 
* [[Sapphire Wand]]
 
* [[Sapphire Wand]]
 
* [[Frost Shards]]
 
* [[Frost Shards]]
* [[Arc Of Death]]
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* [[Arc of Death]]
* [[BloodScourge]]
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* [[Bloodscourge]]
  
=== Strife ===
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=== [[Strife]] ===
  
 
* [[Punch Dagger]]
 
* [[Punch Dagger]]
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* [[Mauler]]
 
* [[Mauler]]
 
* [[The Sigil of the One God]]
 
* [[The Sigil of the One God]]
 +
 +
=== [[Hacx]] ===
 +
 +
* [[Kick]]
 +
* [[Hoig Reznator]]
 +
* [[Pistol (Hacx)|Pistol]]
 +
* [[Tazer]]
 +
* [[Cryogun]]
 +
* [[Uzi]]
 +
* [[Photon 'Zooka]]
 +
* [[Stick]]
 +
* [[Nuker]]
 +
 +
=== [[Chex Quest|Chex Quest games]] ===
 +
 +
* [[Bootspoon]]
 +
* [[Super bootspork]]
 +
* [[Mini-zorcher]]
 +
* [[Large zorcher]]
 +
* [[Rapid zorcher]]
 +
* [[Zorch propulsor]]
 +
* [[Phasing zorcher]]
 +
* [[LAZ]] (later called LAZ device)
 +
 +
== See also ==
 +
 +
* [[Accuracy Upgrade]]
 +
* [[Targeter]]
 +
* [[Tome of Power]]
  
 
[[Category:Weapons|*]]
 
[[Category:Weapons|*]]
 +
[[Category:Lists]]

Revision as of 13:22, 5 September 2019

A weapon is used by the player to attack opponents. It is displayed onscreen as part of the body of the player character to simulate a first person perspective. In Doom it is the main aspect of the game action.

Each appears in the form of an item that, when picked up, provides the player with an additional weapon with which to attack opponents, as well as a bit of ammo for the corresponding weapon. Normally weapons are either placed in levels by the designers or dropped by dying opponents (such as zombies in the Doom games). Once a weapon is picked up during a game any additional weapons of the same type will count only as ammunition.

Each weapon has advantages and disadvantages when used against a given monster. Broadly speaking, however, the larger weapons do more damage but are harder to find and harder to keep stocked with ammunition. In each game, one or two weak weapons require no ammo and are therefore always available.

Doom games

No matter which weapon a player is wielding, his sprite (in multiplayer games, or source ports with a "chasecam" mode) is perpetually shown to be armed with the same generic assault rifle as the former humans; a weapon similar to this, although presumably intended to be the chaingun, appears on the game's title screen.

Picking up a weapon plays the sound effect DSWPNUP.

Early versions

Early alpha releases of Doom armed the player with a semi-automatic assault rifle, optionally equipped with a double-bladed bayonet as a melee weapon. [1] This weapon was not included in the finished game. The rifle sprites revealed the player character to be wearing elbow pads, which can still be seen on the player character sprite along with the rifle itself. A few other weapons were also included in the alpha versions.

The Doom Bible mentions the Dark Claw and Unmaker that never made it to the finished game. The latter was reintroduced in Doom 64.

Doom

  • Fists: Extremely basic close-range weapon. Never runs out of ammo, but only about as powerful as a pistol shot; normally used only as a last resort or with a berserk powerup.
  • Chainsaw: Does damage like the normal fist, but four times faster.
  • Pistol: The default long-range weapon. Not too effective.
  • Shotgun: A good general-purpose weapon, especially at close range. Reload time is slightly longer than normal.
  • Chaingun: Very good against large crowds, but its rapid rate of fire can quickly deplete its ammo supply.
  • Rocket launcher: Fires explosive rockets. Does a lot of damage, but can also seriously hurt the player if used indiscriminately at close range.
  • Plasma gun: Shoots pulses of blue-hot plasma at high speed, which can take down groups of incoming enemies easily — if aimed properly.
  • BFG9000: The "Big Fucking Gun." Somewhat counter-intuitive to operate at first, but kills almost any monster in one shot.

The chaingun and pistol both use the same ammo (bullets), so using either will also affect the other in ammo. The shotgun and super shotgun (see below) also share their ammo pool (shells) as do the plasma gun and BFG9000, which both use cells.

Doom II

All of the above weapons, with the addition of:

  • Super shotgun: A double-barrelled, sawed-off shotgun which takes even longer to reload, but at close range is even more deadly than the regular shotgun.

Doom 64

All of the above weapons, with the addition of:

  • Unmaker: A demonic laser gun which is a plasma gun clone at first but can be upgraded in firepower by the collection of Demon Keys.

Doom RPG

Doom RPG includes versions of the pistol, shotgun, super shotgun, chaingun, rocket launcher, plasma gun, and BFG-9000, as well as two new weapons, the fire axe and fire extinguisher.

Doom 3

All of Doom's weapons are present in some form in Doom 3, with the addition of:

  • Flashlight: Not a weapon per se, but it doubles as a crude club.
  • Machine gun: Similar to the chaingun, but not as powerful (but more accurate).
  • Grenades: Standard thrown fragmentation grenades on a timer.
  • Soul cube: Charged by the killing of monsters, and then released as a powerful seeking weapon that transfers health from the monster it hits to the player.

Resurrection of Evil

The Doom 3: Resurrection of Evil expansion pack contains all of Doom 3's weapons except the Soul Cube and the Chainsaw, but introduces a version of the gravity gun called the Grabber, and includes the double barrel shotgun (as in Doom II). It also introduces an artifact somewhat like the Soul Cube.

Doom II RPG

Doom II RPG includes weapons in the vein of Doom 3's (and its expansion pack, Resurrection of Evil) style of weaponry, along with some that are redesigned or completely new. This includes the chainsaw, assault rifle, scoped assault rifle, double barrel shotgun, chaingun, plasma gun, BFG, and the Soul Cube. The game introduces the holy water pistol, sentry bots (that either shoot or explode, with green being weaker and red being stronger), as well as toilets and sinks which can be picked up and thrown by the player character.

Doom (2016)

The 2016 Doom game contains all of the Doom II weapons and numerous additions. Some of the weapons are multiplayer-only.

Campaign

Multiplayer

Doom Eternal

Doom Eternal contains weapons that are similar in some form in Doom (2016), along with one weapon that is not revealed during the E3 2019 gameplay reveal.

Doom (film)

See List of weapons in Doom (film).

Other games

Heretic

Hexen

Fighter

Cleric

Mage

Strife

Hacx

Chex Quest games

See also