Difference between revisions of "Weapon"

From DoomWiki.org

[unchecked revision][unchecked revision]
(sp)
m (wiki)
Line 3: Line 3:
 
No matter which weapon a player is wielding, his sprite (in multiplayer games, or [[source ports]] with a "chasecam" mode) is perpetually shown to be armed with the same generic assault rifle as the former human [[trooper]]s; a weapon similar to this, although presumably intended to be the [[chaingun]], appears on the game's [[title screen]].
 
No matter which weapon a player is wielding, his sprite (in multiplayer games, or [[source ports]] with a "chasecam" mode) is perpetually shown to be armed with the same generic assault rifle as the former human [[trooper]]s; a weapon similar to this, although presumably intended to be the [[chaingun]], appears on the game's [[title screen]].
  
=== Doom Alpha ===
+
=== [[alpha|Doom Alpha]] ===
Early [[alpha]] releases of Doom armed the player with a semi-automatic rifle, optionally equipped with a double-bladed bayonet as a [[melee]] weapon. [http://toastytech.com/dooma/alpha4.html] This weapon was not included in the finished game. The firing sequence animation was unique, and revealed the player character to be wearing elbow pads, which can still be seen on the player character sprite.
+
Early alpha releases of Doom armed the player with a semi-automatic rifle, optionally equipped with a double-bladed bayonet as a [[melee]] weapon. [http://toastytech.com/dooma/alpha4.html] This weapon was not included in the finished game. The firing sequence animation was unique, and revealed the player character to be wearing elbow pads, which can still be seen on the player character sprite.
  
=== Doom/Ultimate Doom ===
+
=== [[Doom]]/[[Ultimate Doom]] ===
 
* [[Fists]]: Weak, but never runs out of ammo. Especially useful with the [[berserk pack]].
 
* [[Fists]]: Weak, but never runs out of ammo. Especially useful with the [[berserk pack]].
 
* [[Chainsaw]]: Does damage like the normal fist, but four times faster.
 
* [[Chainsaw]]: Does damage like the normal fist, but four times faster.
Line 16: Line 16:
 
* [[BFG 9000]]: The big gun. Somewhat counterintuitive to operate at first, but kills almost any monster in one shot.
 
* [[BFG 9000]]: The big gun. Somewhat counterintuitive to operate at first, but kills almost any monster in one shot.
  
=== Doom II/Final Doom ===
+
=== [[Doom II]]/[[Final Doom]] ===
 
All of the above weapons, with the addition of:
 
All of the above weapons, with the addition of:
  
 
* [[Super shotgun]]: A double-barrelled, sawed-off shotgun which takes even longer to reload, but at close range is even more deadly than the regular shotgun.
 
* [[Super shotgun]]: A double-barrelled, sawed-off shotgun which takes even longer to reload, but at close range is even more deadly than the regular shotgun.
  
=== Doom 3 ===
+
=== [[Doom 3]] ===
All of Doom's weapons are present in some form in [[Doom 3]], with the addition of:
+
All of Doom's weapons are present in some form in Doom 3, with the addition of:
  
 
* [[Flashlight]]: Not a weapon per se, but it doubles as a crude club.
 
* [[Flashlight]]: Not a weapon per se, but it doubles as a crude club.
Line 29: Line 29:
 
* [[Soul Cube]]: Charged by the killing of monsters, and then released as a powerful seeking weapon that transfers health from the monster it hits to the player.
 
* [[Soul Cube]]: Charged by the killing of monsters, and then released as a powerful seeking weapon that transfers health from the monster it hits to the player.
  
==== Resurrection of Evil ====
+
==== [[Resurrection of Evil]] ====
The Doom 3: [[Resurrection of Evil]] expansion pack contains all of Doom 3's weapons, as well as a rendition of Doom 2's [[super shotgun]].
+
The Doom 3: Resurrection of Evil expansion pack contains all of Doom 3's weapons, as well as a rendition of Doom 2's [[super shotgun]].
  
=== Skulltag ===
+
=== [[Skulltag]] ===
[[Skulltag]] supports a few extra weapons that can be added to Skulltag maps:
+
Skulltag supports a few extra weapons that can be added to Skulltag maps:
  
 
* [[Minigun]]: Even faster than the chaingun, but has a cooldown pause when the trigger is released, and no first-shot accuracy.
 
* [[Minigun]]: Even faster than the chaingun, but has a cooldown pause when the trigger is released, and no first-shot accuracy.

Revision as of 02:09, 2 October 2005

Doom

No matter which weapon a player is wielding, his sprite (in multiplayer games, or source ports with a "chasecam" mode) is perpetually shown to be armed with the same generic assault rifle as the former human troopers; a weapon similar to this, although presumably intended to be the chaingun, appears on the game's title screen.

Doom Alpha

Early alpha releases of Doom armed the player with a semi-automatic rifle, optionally equipped with a double-bladed bayonet as a melee weapon. [1] This weapon was not included in the finished game. The firing sequence animation was unique, and revealed the player character to be wearing elbow pads, which can still be seen on the player character sprite.

Doom/Ultimate Doom

  • Fists: Weak, but never runs out of ammo. Especially useful with the berserk pack.
  • Chainsaw: Does damage like the normal fist, but four times faster.
  • Pistol: The default long-range weapon. Not too effective.
  • Shotgun: A good general-purpose weapon, especially at close range. Reload time is slightly longer than normal.
  • Chaingun: Very good against large crowds, but uses up a lot of ammo if not handled carefully.
  • Rocket launcher: Fires explosive rockets. Does a lot of damage, but can also seriously hurt the player if used indiscriminately at close range.
  • Plasma gun: Shoots pulses of blue-hot plasma at high speed, which can take down groups of incoming enemies easily — if aimed properly.
  • BFG 9000: The big gun. Somewhat counterintuitive to operate at first, but kills almost any monster in one shot.

Doom II/Final Doom

All of the above weapons, with the addition of:

  • Super shotgun: A double-barrelled, sawed-off shotgun which takes even longer to reload, but at close range is even more deadly than the regular shotgun.

Doom 3

All of Doom's weapons are present in some form in Doom 3, with the addition of:

  • Flashlight: Not a weapon per se, but it doubles as a crude club.
  • Machine Gun: Similar to the chaingun, but not as powerful.
  • Grenades: Standard thrown fragmentation grenades on a timer.
  • Soul Cube: Charged by the killing of monsters, and then released as a powerful seeking weapon that transfers health from the monster it hits to the player.

Resurrection of Evil

The Doom 3: Resurrection of Evil expansion pack contains all of Doom 3's weapons, as well as a rendition of Doom 2's super shotgun.

Skulltag

Skulltag supports a few extra weapons that can be added to Skulltag maps:

  • Minigun: Even faster than the chaingun, but has a cooldown pause when the trigger is released, and no first-shot accuracy.
  • Grenade launcher: Fires bouncy, explosive grenades.
  • Railgun: Fires hitscan rails that can pierce multiple enemies.
  • BFG 10000: Unleashes rapid-fire, hitscan bolts with splash damage which can affect a large area.


Other games

Heretic

Hexen

Fighter

Cleric

Mage

Strife