Weapon

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Revision as of 03:45, 23 April 2005 by Illdo (talk | contribs)


Doom

Doom/Ultimate Doom

  • Fists - No ammo? No problem! Use your unlimited physical strength! Especially good with the berserk pack.
  • Chainsaw - Who needs to punch when you can saw demons apart with a spinning blade of fury?
  • Pistol - Your default long-range weapon. Try to find a replacement as soon as possible.
  • Shotgun - Good for general close range combat. Has a slightly longer than usual reload time.
  • Chaingun - Very good for ripping through hordes of demons. However uses up a lot of ammo, so use wisely.
  • Rocket launcher - Shoots explosive rockets. Great for gibbing large, close groups of demons, but also can hurt you if you are not careful.
  • Plasma gun - Shoots pulses of blue-hot plasma at high speed which can take down crowds of incoming enemies easily, if you know what you're doing.
  • BFG 9000 - The big gun. Get it and see for yourself!

Doom II/Final Doom

Doom II and Final Doom contain all of Doom's weapons, with the addition of:

  • Super shotgun - A double-barrelled, sawed-off shotgun which takes a bit to reload, but at close-range is even more deadly than the regular shotgun.

Skulltag

Skulltag supports a few extra weapons that can be added to Skulltag maps:

  • Minigun - Even faster than the chaingun, but has a cooldown pause when the trigger is released, and no first-shot accuracy.
  • Grenade launcher - Fires bouncy, explosive grenades.
  • Railgun - Fires hitscan rails that pierce lines of enemies.
  • BFG 10,000 - Unleashes rapid-fire, hitscan bolts with splash damage for massive destruction.


Other games

Heretic

Hexen

Fighter

Cleric

Mage

Strife