Difference between revisions of "Whitemare"

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'''Whitemare''' is a 19-level [[megawad]] created by members of the Russian Doom community, released on March 2, 2011. It has 18 regular levels and one outro level in MAP17. Many of the levels were made during [[speedmapping]] contests held in 2010. Many of the maps are themed around the winter season. The maps themselves are [[Boom compatible]], though due to the presence of {{wp|Vorbis|OGG}} and {{wp|MP3}} format music, a more modern port (i.e [[PrBoom+]], [[ZDoom]], [[Eternity Engine|Eternity]]) is required. A 32-level sequel, [[Whitemare 2]], was released in 2014.
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'''Whitemare''' is a 19-level [[megawad]] created by members of the Russian Doom community, released on March 2, 2011. It has 18 regular levels and one outro level in MAP17. Many of the levels were made during [[speedmapping]] contests held in 2010. Many of the maps are themed around the winter season. The maps themselves are [[Boom compatible]], though due to the presence of {{wp|Vorbis|OGG}} and {{wp|MP3}} format music, a more modern port (i.e. [[PrBoom+]], [[ZDoom]], [[Eternity Engine|Eternity]]) is required. A 32-level sequel, [[Whitemare 2]], was released in 2014.
  
 
== Content ==
 
== Content ==
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===Custom monster===
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The mod includes one custom boss enemy named Mogor, a cartoon character with a big head that shoots cacodemon fireballs. It occurs only in MAP32, replaces the [[Wolfenstein SS]], and takes a massive 10,000 [[hit point]]s to kill.
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{{col-begin|width=auto}}
 
{{col-begin|width=auto}}
{{col-break}}
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{{col-break|width=50%}}
=== Levels ===
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===Levels===
 
*{{maplinkgen|MAP01|Ice Canyon|Whitemare}} by [[Aleksandr M. (Dragon Hunter)]]
 
*{{maplinkgen|MAP01|Ice Canyon|Whitemare}} by [[Aleksandr M. (Dragon Hunter)]]
 
*{{maplinkgen|MAP02|North Base|Whitemare}} by bed.intruder
 
*{{maplinkgen|MAP02|North Base|Whitemare}} by bed.intruder
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*{{maplinkgen|MAP06|Frozen Point|Whitemare}} by NRM
 
*{{maplinkgen|MAP06|Frozen Point|Whitemare}} by NRM
 
*{{maplinkgen|MAP07|Ledges of Pain|Whitemare}} by Archi
 
*{{maplinkgen|MAP07|Ledges of Pain|Whitemare}} by Archi
*{{maplinkgen|MAP08|Ice Cavern|Whitemare}} by Nil
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*{{maplinkgen|MAP08|Ice Cavern|Whitemare}} by [[Nil (mapper)|Nil]]
*{{maplinkgen|MAP09|Coldblood|Whitemare}} by [[Ameba]]
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*{{maplinkgen|MAP09|Coldblood|Whitemare}} by Ameba
 
*{{maplinkgen|MAP10|Sweet House|Whitemare}} by [[Slavius]]
 
*{{maplinkgen|MAP10|Sweet House|Whitemare}} by [[Slavius]]
 
*{{maplinkgen|MAP11|Nord Keep|Whitemare}} by [[Shadowman]]
 
*{{maplinkgen|MAP11|Nord Keep|Whitemare}} by [[Shadowman]]
*{{maplinkgen|MAP12|Kleptomania|Whitemare}} by BeeWen
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*{{maplinkgen|MAP12|Kleptomania|Whitemare}} by [[BeeWen]]
 
*{{maplinkgen|MAP13|The Abandoned Base|Whitemare}} by Cybermind
 
*{{maplinkgen|MAP13|The Abandoned Base|Whitemare}} by Cybermind
 
*{{maplinkgen|MAP14|Hopeless Joy|Whitemare}} by BeeWen
 
*{{maplinkgen|MAP14|Hopeless Joy|Whitemare}} by BeeWen
 
*{{maplinkgen|MAP15|Arctic Heart|Whitemare}} by Dragon Hunter
 
*{{maplinkgen|MAP15|Arctic Heart|Whitemare}} by Dragon Hunter
*{{maplinkgen|MAP16|Depraved Feast|Whitemare}} by Arsenikum
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*{{maplinkgen|MAP16|Depraved Feast|Whitemare}} by [[Arsenikum]]
 
* MAP17: The End by Archi
 
* MAP17: The End by Archi
 
 
Secret maps:
 
Secret maps:
 
*{{maplinkgen|MAP31|Ice Riff|Whitemare}} by Archi
 
*{{maplinkgen|MAP31|Ice Riff|Whitemare}} by Archi
 
*{{maplinkgen|MAP32|Mogor's House|Whitemare}} by Shadowman
 
*{{maplinkgen|MAP32|Mogor's House|Whitemare}} by Shadowman
 
{{col-break|gap=5em}}
 
{{col-break|gap=5em}}
=== Soundtrack ===
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===Soundtrack===
 
*MAP01:  
 
*MAP01:  
 
*MAP02:  
 
*MAP02:  
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*MAP16:  
 
*MAP16:  
 
*MAP17:  
 
*MAP17:  
 
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<br>
 
*MAP31:  
 
*MAP31:  
 
*MAP32:  
 
*MAP32:  
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== See also ==  
 
== See also ==  
* [[Whitemare]]
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* [[Whitemare 2]]
  
 
== External links ==  
 
== External links ==  
* {{idgames|id=17531}}
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* {{idgames|id=16356}}
 
* {{dsda2|wad=whitemar}}
 
* {{dsda2|wad=whitemar}}

Revision as of 11:04, 26 October 2021

Whitemare
Title screen
Authors Russian Doom community
Port Boom-compatible
IWAD Doom II
Year 2011
Link Doomworld/idgames

Whitemare is a 19-level megawad created by members of the Russian Doom community, released on March 2, 2011. It has 18 regular levels and one outro level in MAP17. Many of the levels were made during speedmapping contests held in 2010. Many of the maps are themed around the winter season. The maps themselves are Boom compatible, though due to the presence of OGG and MP3 format music, a more modern port (i.e. PrBoom+, ZDoom, Eternity) is required. A 32-level sequel, Whitemare 2, was released in 2014.

Content

Custom monster

The mod includes one custom boss enemy named Mogor, a cartoon character with a big head that shoots cacodemon fireballs. It occurs only in MAP32, replaces the Wolfenstein SS, and takes a massive 10,000 hit points to kill.

See also

External links