Difference between revisions of "WinDoom"

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WinDOOM
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:''For the Windows 3.1 port by Microsoft, see [[WinDoom (Microsoft)]]''
  
WinDOOM is a basic frontend/launcher for DOOM 1/II. It's main features include:
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'''WinDoom''' is a Windows source port created by [[Bruce A. Lewis]], who later abandoned the project to work on [[glDoom]]. [[Dean Wiley]] then continued development up to version 2.001. The port's main features include:
  
-Scoring based on monsters killed and items found
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*Scoring based on monsters killed and items found
-TCP/IP networking
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*TCP/IP networking
-High resolutions
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*High resolutions
-Better mouse support
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*No framerate limit
  
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==External links==
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* [https://www.doomworld.com/doom4win WinDoom website]
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* {{idgames|title=WinDoom|id=12705}}
  
It has been discontinued.
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{{s-start}}
 
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{{s-port}}
http://www.doomworld.com/doom4win
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{{s-bef|before=[[Linux Doom]] 1.10}}
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{{s-ttl|title=WinDoom}}
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{{s-aft|after=[[glDoom]]}}
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{{s-end}}
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[[Category:Source ports]]
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[[Category:Doom ports]]

Revision as of 19:27, 4 July 2017

For the Windows 3.1 port by Microsoft, see WinDoom (Microsoft)

WinDoom is a Windows source port created by Bruce A. Lewis, who later abandoned the project to work on glDoom. Dean Wiley then continued development up to version 2.001. The port's main features include:

  • Scoring based on monsters killed and items found
  • TCP/IP networking
  • High resolutions
  • No framerate limit

External links

Source code genealogy
Based on
Linux Doom 1.10
WinDoom Base for
glDoom