Difference between revisions of "WinDoom"
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− | + | :''For the Windows 3.1 port by Microsoft, see [[WinDoom (Microsoft)]]'' | |
− | + | '''WinDoom''' is a Windows source port created by [[Bruce A. Lewis]], who later abandoned the project to work on [[glDoom]]. [[Dean Wiley]] then continued development up to version 2.001. The port's main features include: | |
− | + | *Scoring based on monsters killed and items found | |
− | + | *TCP/IP networking | |
− | + | *High resolutions | |
− | + | *No framerate limit | |
+ | ==External links== | ||
+ | * [https://www.doomworld.com/doom4win WinDoom website] | ||
+ | * {{idgames|title=WinDoom|id=12705}} | ||
− | + | {{s-start}} | |
− | + | {{s-port}} | |
− | + | {{s-bef|before=[[Linux Doom]] 1.10}} | |
+ | {{s-ttl|title=WinDoom}} | ||
+ | {{s-aft|after=[[glDoom]]}} | ||
+ | {{s-end}} | ||
+ | [[Category:Source ports]] | ||
+ | [[Category:Doom ports]] |
Revision as of 19:27, 4 July 2017
- For the Windows 3.1 port by Microsoft, see WinDoom (Microsoft)
WinDoom is a Windows source port created by Bruce A. Lewis, who later abandoned the project to work on glDoom. Dean Wiley then continued development up to version 2.001. The port's main features include:
- Scoring based on monsters killed and items found
- TCP/IP networking
- High resolutions
- No framerate limit
External links
Source code genealogy | ||
---|---|---|
Based on Linux Doom 1.10 |
WinDoom | Base for glDoom |