Difference between revisions of "WinDoom (Microsoft)"

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'''WinDoom''' was a preliminary port of [[Doom]] v1.8 to [[wikipedia:Microsoft Windows|Microsoft Windows]] 3.11 by [[wikipedia:Gabe Newell|Gabe Newell]] using the newly developed [[wikipedia:Win32s|Win32s]] and [[wikipedia:WinG|WinG]] technologies. This port never made it past beta testing due to the impending release of [[wikipedia:Windows 95|Windows 95]]. Two beta versions were unofficially released and are available in the [[Idgames archive|/idgames]] historic archive.
 
'''WinDoom''' was a preliminary port of [[Doom]] v1.8 to [[wikipedia:Microsoft Windows|Microsoft Windows]] 3.11 by [[wikipedia:Gabe Newell|Gabe Newell]] using the newly developed [[wikipedia:Win32s|Win32s]] and [[wikipedia:WinG|WinG]] technologies. This port never made it past beta testing due to the impending release of [[wikipedia:Windows 95|Windows 95]]. Two beta versions were unofficially released and are available in the [[Idgames archive|/idgames]] historic archive.
  
This code base was later upgraded to the full Win32 platform in order to exploit the [[wikipedia:DirectX]] technology available on Windows 95, where it became known as [[Doom 95]].
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This code base was later upgraded to the full Win32 platform in order to exploit the [[wikipedia:DirectX|DirectX]] technology available on Windows 95, where it became known as [[Doom 95]].
  
 
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Revision as of 23:54, 6 June 2010

WinDoom was a preliminary port of Doom v1.8 to Microsoft Windows 3.11 by Gabe Newell using the newly developed Win32s and WinG technologies. This port never made it past beta testing due to the impending release of Windows 95. Two beta versions were unofficially released and are available in the /idgames historic archive.

This code base was later upgraded to the full Win32 platform in order to exploit the DirectX technology available on Windows 95, where it became known as Doom 95.

Source code genealogy
Based on
Doom v1.8
WinDoom Base for
Doom95