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The Xbox port appears to be a relatively rushed and simple port of the [[Linux Doom|Linux]] version of the game. It is somewhat limited in functionality, and has a few bugs and design quirks.
 
The Xbox port appears to be a relatively rushed and simple port of the [[Linux Doom|Linux]] version of the game. It is somewhat limited in functionality, and has a few bugs and design quirks.
  
*The screen resolution is 320x240, rather than the 320x200 of the original game, the 480i minimum output resolution of the Xbox, or any of the 480p/720p/1080i HDTV outputs offered by the Xbox. There is also no option to adjust gamma, so its appearance may be washed out on some TV sets.
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*The screen resolution is 320x240, rather than the 640x480 of the Windows 95 port, the 480i minimum output resolution of the Xbox, or any of the 480p/720p/1080i HDTV outputs offered by the Xbox. There is also no option to adjust gamma, so its appearance may be washed out on some TV sets.
 
*Sound effects play back at the "low" sampling rate that the DOS version defaults to, and not the high sampling rate that is selectable from the configuration dialog (or that is used in most other versions of the game). Thus, sound quality is not as crisp as in other versions.
 
*Sound effects play back at the "low" sampling rate that the DOS version defaults to, and not the high sampling rate that is selectable from the configuration dialog (or that is used in most other versions of the game). Thus, sound quality is not as crisp as in other versions.
 
*Music playback is roughly four beats slower than the original DOS version.
 
*Music playback is roughly four beats slower than the original DOS version.

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