Editing Z-clipping
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==Strife== | ==Strife== | ||
− | [[Strife]] independently implemented z-clipping as well, and its implementation is notoriously flawed. In addition to the various problems of Raven's implementation, the player is additionally unable to stand steadily on top of solid objects, since the game believes the player should be falling and is therefore constantly trying to pull | + | [[Strife]] independently implemented z-clipping as well, and its implementation is notoriously flawed. In addition to the various problems of Raven's implementation, the player is additionally unable to stand steadily on top of solid objects, since the game believes the player should be falling and is therefore constantly trying to pull his or her body to the ground via gravity. This creates an erratic "sliding" effect that causes the player to fall off. The game seems to use this limitation to its advantage, however, as it prevents using many objects as vertical shortcuts. |
Due to their vertical hovering behavior, [[Sentinel]]s often become glued to each other. [[Stalker (Strife)|Stalker]]s, which drop onto the player's head from above, may also become stuck and, like with Heretic's Gargoyles, they have a potent melee attack which can be performed at deadly speed which will kill the player within seconds. | Due to their vertical hovering behavior, [[Sentinel]]s often become glued to each other. [[Stalker (Strife)|Stalker]]s, which drop onto the player's head from above, may also become stuck and, like with Heretic's Gargoyles, they have a potent melee attack which can be performed at deadly speed which will kill the player within seconds. |