Editing Z-clipping

From DoomWiki.org

Warning: You are not logged in. Your IP address will be recorded in this page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 15: Line 15:
 
==Strife==
 
==Strife==
  
[[Strife]] independently implemented z-clipping as well, and its implementation is notoriously flawed. In addition to the various problems of Raven's implementation, the player is additionally unable to stand steadily on top of solid objects, since the game believes the player should be falling and is therefore constantly trying to pull their body to the ground via gravity. This creates an erratic "sliding" effect that causes the player to fall off. The game seems to use this limitation to its advantage, however, as it prevents using many objects as vertical shortcuts.
+
[[Strife]] independently implemented z-clipping as well, and its implementation is notoriously flawed. In addition to the various problems of Raven's implementation, the player is additionally unable to stand steadily on top of solid objects, since the game believes the player should be falling and is therefore constantly trying to pull his or her body to the ground via gravity. This creates an erratic "sliding" effect that causes the player to fall off. The game seems to use this limitation to its advantage, however, as it prevents using many objects as vertical shortcuts.
  
 
Due to their vertical hovering behavior, [[Sentinel]]s often become glued to each other. [[Stalker (Strife)|Stalker]]s, which drop onto the player's head from above, may also become stuck and, like with Heretic's Gargoyles, they have a potent melee attack which can be performed at deadly speed which will kill the player within seconds.
 
Due to their vertical hovering behavior, [[Sentinel]]s often become glued to each other. [[Stalker (Strife)|Stalker]]s, which drop onto the player's head from above, may also become stuck and, like with Heretic's Gargoyles, they have a potent melee attack which can be performed at deadly speed which will kill the player within seconds.

All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use.
Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books.

This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present.

Cancel | Editing help (opens in new window)