Difference between revisions of "Z1M1: Hangar (Knee-Deep in ZDoom)"

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Revision as of 01:06, 2 January 2021

Knee-Deep in ZDoom maps
This level occupies the map slot Z1M1. For other maps which occupy this slot, see Category:Z1M1.

Z1M1: Hangar is the first level of Knee-Deep in ZDoom, revisiting the original level with some new twists.

Walkthrough

Map of Hangar
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Go in through the door in front of you, on your left through the corridor is a smaller door. Hit the switch up the red staircase to open the jammed door in the previous room, inside are zombiemen and imps, after dealing with these enter the door on the left. Look familiar? It should, because this is the starting room of E1M1: Hangar. Kill the zombiemen and imps and hit the switches in the two alcoves to disable the green forcefields and go retrieve your armor.

Go into the hallway where you will be ambushed by imps and then go forward and go into the door in front of you and kill the Rapid fire trooper and imps then go into the air-lock in front of you and kill the rapid fire troopers and go outside. Kill the hellspawn there go inside and kill the monsters, afterwards go into the door on your right, and hit the switch to lower the shotgun and grab it to kill the lights and kill the Stone Imp and demons.

Afterwards grab the red key off of the pedestal and go out the door that was on the opposite side of the hallway were you came in the area where the door where the shotgun and the rest of the level is kind of like level that this map is based off of.

Secrets

  1. In the green armour room, open the wall to the south. This reveals an outdoor area, containing a shotgun. (sector 438)
  2. Outside, in the area with zombiemen and imps, run around the building to the east. A box of bullets can be found here. (sector 1443)
  3. After what was originally the first room, in the corridor with red lights: A switch is on the wall towards the end of this corridor. Activate it to open an adjacent door, containing health bonuses, stimpacks and a box of bullets. (sector 2953)

Areas / screenshots

Speedrunning

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed **
NM speed **
UV max 12:53 Andrew Usher 2011-01-10 kdizd_demos.zip
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Last updated on March 17, 2013

Statistics

Map data

Things 892
Vertices 14590
Linedefs 17828
Sidedefs 31711
Sectors 3447

Things

This level contains the following number of things on each skill level. Custom things are italicised.

Monsters ITYTD and HNTR HMP UV and NM
Trooper 35
Rapid fire trooper 8 10 13
Imp 36 41
Shadow 20 21
Stone imp 2 3 5
Demon 4 6
Weapons ITYTD and HNTR HMP UV and NM
Shotgun 2
Ammunition ITYTD and HNTR HMP UV and NM
Clip 9
Box of bullets 7
Shotgun shells 11
Box of shells 2
Rocket 1
Power-ups ITYTD and HNTR HMP UV and NM
Health bonus 42
Stimpack 9
Medikit 7
Armor bonus 27
Green armor 1
Megaarmor 1
Keys ITYTD and HNTR HMP UV and NM
Red keycard 1
Yellow keycard 1

Level Designers

Primary mapping

Secondary mapping

Tertiary mapping

Technical information

Inspiration and development

Trivia

External links