Difference between revisions of "Z1M4: Command Control (Knee-Deep in ZDoom)"

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[[Image:KDIZD map Z1M4.png|thumb|300px|Map of Z1M4]]
 
[[Image:KDIZD map Z1M4.png|thumb|300px|Map of Z1M4]]
 
===Secrets===
 
===Secrets===
#'''Sector 73:''' Find your way to the start room of the original level. The secret room is still there.
+
#'''Sector 73:''' Find your way to the start room of the original level. The secret room, which is opened by pressing on the wall to the south of the [[automap]], is still there, containing two [[stimpack]]s and one [[bullet box]].
#'''Sector 1375:''' Near the green door, go down the corridor with the rotating fans. One of the walls on the right opens. A [[berserk pack]] is found inside.
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#'''Sector 1375:''' Near the green door, go down the corridor with the rotating fans. One of the walls on the right can be opened by pressing it. A [[berserk pack]], four [[rockets]] and two [[stimpack]]s are found inside.
 
#'''Sector 2583:''' In the room with the giant [[UAC]] logo on the floor, jump on the box next to the barrel. Then jump onto the large crate structure, and drop down onto the [[backpack]].
 
#'''Sector 2583:''' In the room with the giant [[UAC]] logo on the floor, jump on the box next to the barrel. Then jump onto the large crate structure, and drop down onto the [[backpack]].
 
#'''Sector 4577:''' After the underground remotely opened door, in the slime room with [[3D floor|bridges]], a curved wall with misaligned texture, before crossing the bridges, can be opened. A [[radiation suit]] is inside.
 
#'''Sector 4577:''' After the underground remotely opened door, in the slime room with [[3D floor|bridges]], a curved wall with misaligned texture, before crossing the bridges, can be opened. A [[radiation suit]] is inside.
 
#'''Sector 4911:''' In the same area, head east while submerged. There is an alcove containing a [[super shotgun]].
 
#'''Sector 4911:''' In the same area, head east while submerged. There is an alcove containing a [[super shotgun]].
#'''Sector 5643:''' In the room after the yellow door, the wall by the two dead marines can be opened, leading to a "DOPEFISH LIVES!" Easter egg and a [[megasphere]].
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#'''Sector 5643:''' In the room after the yellow door, the wall by the two dead marines can be opened, leading to a "DOPEFISH LIVES!" easter egg and a [[megasphere]].
#'''Sector 5822:''' In the room with the mega-armour in a elevated position, riding the lift up to get it will open a wall in the corridor to the west. Some health and ammo can be found inside as well as the letters "NMN" referring to [[Pawel Zarczynski]], a member of the KDiZD team, and primary mapper of this level.
+
#'''Sector 5822:''' In the room with the [[megaarmor]] in an elevated position, riding the lift up to get it will open a wall in the corridor to the west, right at the fifth step of the stairs. Some health and ammo can be found inside as well as the letters "NMN" referring to [[Pawel Zarczynski]], a member of the KDiZD team and primary mapper of this level.
  
 
== Areas / Screenshots ==
 
== Areas / Screenshots ==

Revision as of 11:01, 29 June 2014

Knee-Deep in ZDoom maps
This level occupies the map slot Z1M4. For other maps which occupy this slot, see Category:Z1M4.

Z1M4: Command Control is the fourth level of Knee-Deep in ZDoom, revisiting the original level with some new twists.

Walkthrough

Map of Z1M4

Secrets

  1. Sector 73: Find your way to the start room of the original level. The secret room, which is opened by pressing on the wall to the south of the automap, is still there, containing two stimpacks and one bullet box.
  2. Sector 1375: Near the green door, go down the corridor with the rotating fans. One of the walls on the right can be opened by pressing it. A berserk pack, four rockets and two stimpacks are found inside.
  3. Sector 2583: In the room with the giant UAC logo on the floor, jump on the box next to the barrel. Then jump onto the large crate structure, and drop down onto the backpack.
  4. Sector 4577: After the underground remotely opened door, in the slime room with bridges, a curved wall with misaligned texture, before crossing the bridges, can be opened. A radiation suit is inside.
  5. Sector 4911: In the same area, head east while submerged. There is an alcove containing a super shotgun.
  6. Sector 5643: In the room after the yellow door, the wall by the two dead marines can be opened, leading to a "DOPEFISH LIVES!" easter egg and a megasphere.
  7. Sector 5822: In the room with the megaarmor in an elevated position, riding the lift up to get it will open a wall in the corridor to the west, right at the fifth step of the stairs. Some health and ammo can be found inside as well as the letters "NMN" referring to Pawel Zarczynski, a member of the KDiZD team and primary mapper of this level.

Areas / Screenshots

Speedrunning

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed **
NM speed **
UV max 31:02 Andrew Usher 2011-01-16 kdizd_demos.zip
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Last updated on March 17, 2013.

Statistics

Map data

Things 1969
Vertices 27192
Linedefs 35418
Sidedefs 19703
Sectors 7287

Things

Initially, this level contains the following number of things on each skill level:

Monsters ITYTD and HNTR HMP UV and NM
Zombieman 6 8 10
Rapid Fire Trooper 10 11 13
Sergeant 23 30 38
Chaingunner 3 5 6
Chainsaw Zombie 1 1 1
Rocket Guy 3 4 4
Imp 64 76 91
Stone Imp 1 1 1
Dark Imp 34 44 53
Shadow 8 13 15
Soul Harvester 15 23 27
Demon 11 14 15
Mauler Demon 4 5 5
Blood Demon 4 9 9
Satyr 5 5 6
Hell Warrior 3 3 5
Hell Knight 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Power-ups ITYTD and HNTR HMP UV and NM
Ammunition ITYTD and HNTR HMP UV and NM
Keys ITYTD and HNTR HMP UV and NM
Red Keycard 1 1 1
Blue Keycard 1 1 1
Yellow Keycard 1 1 1
Green Keycard 1 1 1

Level Design

Primary mapping

Secondary mapping

Tertiary mapping