Difference between revisions of "Z1M5: Phobos Lab (Knee-Deep in ZDoom)"

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{{Level stub}}
 
 
{{Knee-Deep in ZDoom}}
 
{{Knee-Deep in ZDoom}}
{{map|slot=Z1M5}}
+
{{map|slot=Z1M5|nonstd=true}}
 +
'''Z1M5: Phobos Lab''' is the fifth level of [[Knee-Deep in ZDoom]]. It is a reimagining of [[Doom]]'s {{maplinkgen|E1M5|Phobos Lab|Doom}} with new areas and enemies. The [[#Level designers|primary designer]] was [[Daniel Gimmer (Tormentor667)]]. The [[par time]] defined in [[MAPINFO]] is 11:00.
  
'''Z1M5: Phobos Lab''' is the fifth level of [[Knee-Deep in ZDoom]], revisiting the [[E1M5: Phobos Lab (Doom)|original level]] with some new twists.
+
== Walkthrough ==
 +
[[File:KDIZD map Z1M5.png|thumb|330x300px|Map of Phobos Lab]]
 +
{{Map spots}}
 +
 
 +
===Essentials===
 +
Push past the [[imp]]s and dark imps in the starting area to collect a [[chaingun]] (and [[shotgun]] on Hurt Me Plenty (HMP) [[Skill level#Doom and Doom II skill levels|skill level]] or higher), then enter the building and go through the door on the other side of the bridge. Turn right and head into a tunnel with yellow and gray strips then go round the corner to find a [[radiation shielding suit]]; take this item then drop into the [[Damaging floor|nukage]] and [[swim]] to the south-east corner to find a tunnel that you should follow until you surface inside a cavern. Flip the [[switch]] on the north wall then head south and step through a gray tube to a second cavern with dark imps. Follow the cavern east and south until you reach a door with a stone imp in front of it, then go through and turn right to see some shadows guarding a switch. Flip it then return to the gray tube and head west until you can [[jump]] up to a platform where a [[shotgun guy]] is guarding a button. Press it to open the nearby door so you can return to the starting area.
 +
 
 +
Head north up the stairs then turn right and open the door in front of you; the walkway leads to a passage that contains shotgun guys and an imp on HMP or higher. Follow the passage until you reach a window with a [[medikit]] and [[clip]] under it, which will open a door behind you concealing the [[red keycard]]. Take the key then head back down the stairs and turn right to go through a red key door, which leads to a nukage pool surrounded by several zombies. Open the west door and kill two [[demon]]s waiting behind it on Ultra-Violence and Nightmare, then step on the platform behind the door; it will carry you down to the next room after a short delay. Head down the south staircase then go round the corner and open the door on your left to find a radiation suit; pick it up then drop to the bottom of the nukage pool and swim north-east to an opening in the wall. Swim to the surface once you go through the opening and head south to find a switch that will power a door elsewhere in the level.
 +
 
 +
Swim back into the previous area and be ready to kill some shotgun guys, imps and demons that have teleported in, then head back up the stairs and use the platform to return to the outdoor area. Head east across some stepping stones to an octagonal doorway then go up the stairs and through the split door on your left (which you powered earlier) where several zombies, imps and demons are waiting. Head east through a hall with flashing computer panels and press the button in the south-east corner to open it to enter a green tube, then follow this tube past several enemies and the orange and silver key doors - you will eventually reach a chamber containing the orange keycard (the switch next to it opens a door leading back to the area you can see through the window, but it is not vital to progression).
 +
 
 +
Head back along the green tube until you see an orange key door on your left and go through it to find a room with several monsters, including two blood demons and a Hell warrior. Use the lift on the north side of the room to reach the upper floor then go through either doorway to find the silver keycard being guarded by [[Hell knight]]s. Take the silver key and go back to the green tube, then follow it east and south to a silver key door; after walking through this door, head east and north past some imps and mauler demons then enter a corridor and follow it until you see a nukage pool on your right. Flip the switch on the south wall to open a submerged gate then take the radiation suit next to it and dive into the nukage, swimming through the tunnel until you can surface in a cavern with imps (plus a Hell knight on HMP or higher). Head south into another corridor and follow it east past some demons and imps, then enter a second cavern with some dark imps guarding a [[rocket launcher]]. Continue north into a passage guarded by shadows and you will reach a room containing (depending on skill level) a satyr, Hell knight or [[baron of Hell]]. Go through the doorway to the south to find the blue keycard, then flip the switch by the west door to open it and return to the nukage pool you dived into earlier.
 +
 
 +
Return to where you found the orange key then head north down a slope and open the blue key door at the bottom. Kill two soul harvesters and flip the switch behind them, then follow the hallway west past some dark imps and more harvesters until you reach another blue key door leading back to the nukage pool on the west side of the level. Head through the now-open west door and go straight forward to the building in front of you, open the door to confront some shotgun guys and troopers then head through the north-west doorway and go down the stairs to an underground chamber with dark imps and a [[backpack]]. Head east through a tunnel with a [[cacodemon]] and two more dark imps, then go through either door to a large nukage room with [[chaingunner]]s, blood demons and shadows. Cross the room and open either door in the east wall to find two Hell knights guarding an alcove containing the yellow keycard.
 +
 
 +
Head back upstairs and return to the nukage area on the west side of the level, then go back through the blue key door and head north through another door that requires the yellow key. Kill the waiting soul harvesters then head north under an open door to a dark hall with several demons and mauler demons (the door shuts as you walk under it). Go to the north side of the hall to find an exit door, kill one more blood demon waiting behind it on HMP or higher then flip the switch to finish the level.
 +
 
 +
===Other points of interest===
 +
Open the door opposite the red key door to find an [[armor]] and [[shotgun shells]]. Interact with the computer terminal in this room to spawn a [[berserk]] pack.
 +
 
 +
A [[megaarmor]] and a [[box of bullets]] can be seen on platforms in the nukage area on the west side of the level. You can reach them by carefully walking up the sloped walls either side of the nukage.
  
== Walkthrough ==
+
After going down the stairs to the underground area leading to the yellow key, open the south door to find several imps, shadows and soul harvesters guarding a megaarmor.
[[Image:KDIZD map z1m5.png|thumb|300px|Map of Z1M5]]
 
:Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count towards the [[intermission screen|end-of-level tally]].
 
  
 
===Secrets===
 
===Secrets===
#'''Sector 68:''' At the beginning of the level, go to the north and then to the east. Get up the stairs next to the red key door and you will end up in a room with a computer table. Press on it, and a wall will open behind you, revealing a secret chamber similar to that of the original level. The chamber has a [[super shotgun]], one [[box of shells]], one [[health bonus]] and two [[armor bonus]]es.
+
# At the beginning of the level, cross the bridge then head north and east. Go up the stairs next to the red key door and you will end up in a room with a computer terminal; press on it, and a wall will open behind you revealing a chamber with a [[super shotgun]], a [[box of shotgun shells]], a [[health bonus]] and two [[armor bonus]]es. ('''sector 68''')
#'''Sector 49:''' Just like in the original map, the platforms where the [[imp]]s reside can be lowered. The one to the north has an openable wall to its right, which allows you to enter a room that holds a box of shells. Open the back wall of the room to find a [[green armor]] in a new area.
+
# The room on the west side of the map between two outdoor areas has imps on platforms which lower when you reach the bottom of the stairs. Step on the north platform and wait for it to rise, then open the east wall to find a box of shotgun shells. ('''sector 49''') You can also open the computer panel behind the shells to find a hallway with an armor.
#'''Sector 2595:''' In the green armor room of secret #2, you should see a red switch. When you press it, the message "Nothing seems to happen!" appears. Go back to the other side of the red key door and look behind the corner on the right. You will see that the orange-colored door you could not activate before is now open. Get inside and you will see [[Daniel Gimmer (Tormentor667)|Tormentor667]]'s head on a stick. When you kill it, you will get a [[soul sphere]].
+
# In the room with the armor behind secret #2, you will find a button in the south-west corner - pressing it displays the message "Nothing seems to happen!". Go back to the south side of the red key door and look round the corner on your right, where you will find that a locked orange door has now opened. Go through it to find [[Daniel Gimmer (Tormentor667)|Tormentor667]]'s head on a stick and kill it to get a [[supercharge]]. ('''sector 2595''')
#'''Sector 1068:''' The [[chaingun]] and [[computer area map]] secret in the computer room remains in its original position, which can be accessed by pressing a wall to the south. The lighting of the wall flickers powerfully and it is taller than many of the other walls in the room that have a similar lighting.
+
# In the room with flashing computer panels, open the flashing vent on the south wall to find a dead-end with a chaingun, a backpack and a box of bullets. ('''sector 1068''') This area also contains a [[computer area map]], a medikit, a [[stimpack]] and two armor bonuses.
#'''Sector 3374:''' This is located in the silver key door room. When you enter and move forward, you will notice a [[partial invisibility]] powerup. To get it, just jump on the adjacent crates.
+
# Go through the silver key door to find a hall with octagonal orange floor panels. Jump up the crates by the south wall to reach a [[partial invisibility]] item on a platform. ('''sector 3374''')
#'''Sector 2954:''' In the westernmost outdoor area, there is a base that has a door with yellow lights. Go behind the building and you will see a red-glowing floor vent with a [[berserk pack]].
+
# Go behind the building in the western-most outdoor area to find a berserk pack on a red-glowing floor vent. ('''sector 2954''')
#'''Sector 2207:''' When you reach the yellow key inside the base mentioned in secret #6, look to the west of the [[automap]] and open the wall right in the center. Beyond it, there is the KDiZD Grenade Launcher and ten [[rocket]]s.
+
# Opposite the alcove with the yellow key is a wall of computer panels. Open the center wall that has red panels to find a grenade launcher and ten [[rocket]]s. ('''sector 2207''')
#'''Sector 1514:''' In the dark room where the exit room is located, go to the west and you will see a wall with a flickering light in the center. Press it and you will get a [[light amplification visor]].
+
# In the dark area before the exit room, look at the west wall to see that the section between the computer panels is flickering. Open that section to find a [[light amplification visor]]. ('''sector 1514''')
  
== Areas / Screenshots ==
+
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
Image:Kdizd z1M5 centre.png|Central area of the map.
+
Kdizd z1M5 centre.png|Central area of the map.
Image:Kdizd z1m5 nearstart.png|Recognisable area near the start of the level.
+
Kdizd z1m5 nearstart.png|Recognisable area near the start of the level.
Image:KDiZD Z1M5 Tormentorsecret.png|The head of [[Daniel Gimmer (Tormentor667)]]. Kill it to spawn a [[soul sphere]].
+
KDiZD Z1M5 Tormentorsecret.png|The head of Tormentor667.
 +
KDIZD Z1M5 1.png|Clearing one of the corridors.
 +
KDIZD Z1M5 2.png|A destroyed wall.
 +
KDIZD Z1M5 3.png|Killing Tormentor667's head will show a rather interesting message...
 +
KDIZD Z1M5 4.png|...as well as spawning a supercharge
 +
KDIZD Z1M5 5.png|Cumulative stats screen with a nice 100% rating achieved in every level so far.
 
</gallery>
 
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
+
 
 +
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 
 
{| {{prettytable}}
 
{| {{prettytable}}
!|Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]||10:46||{{dsda2user|id=andrew_usher|title=Andrew Usher|linkonly=1}}||2016-05-22||{{dsda2ftp|kdizd_12/43555/kdizd_usher.zip|kdizd_usher.zip}}||
 
|-
 
|-
|[[NM speed]]|| || || ||{{competnftp|**|**}}||
+
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||27:32||[[Andrew Usher]]||2011-01-02||[http://doomedsda.us/lmps/collections/kdizd_demos.zip kdizd_demos.zip]||
+
|[[UV max]]||14:00||{{dsda2user|id=andrew_usher|title=Andrew Usher|linkonly=1}}||2016-05-22||{{dsda2ftp|kdizd_12/43555/kdizd_usher.zip|kdizd_usher.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || ||{{competnftp|**|**}}||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || ||{{competnftp|**|**}}||
+
|[[UV -fast]]|| || || || ||
 
|-
 
|-
|[[UV -respawn]]|| || || ||{{competnftp|**|**}}||
+
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]|| || || ||{{competnftp|**|**}}||
+
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || ||{{competnftp|**|**}}||
+
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
''Last updated on March 17, 2013.''
+
 
 +
''The data was last verified in its entirety on December 12, 2021.''
  
 
== Statistics ==
 
== Statistics ==
Line 64: Line 91:
  
 
===Things===
 
===Things===
Initially, this level contains the following number of things on each [[skill level]]:
+
This level initially contains the following number of things per [[Skill level#Doom and Doom II skill levels|skill level]]. It does not include things spawned via [[zdoom:Thing_Spawn|scripts]].
  
{| {{prettytable}}
+
{| {{prettytable|style=text-align: center;}}
!|[[Monsters]]||[[Skill level|ITYTD]] and [[Skill level|HNTR]]||[[Skill level|HMP]]||[[Skill level|UV]] and [[Skill level|NM]]
+
![[Monster]]s!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||12||colspan=2|24
 
|-
 
|-
|[[Zombieman]]||align=center|12||colspan=2 align=center|24
+
|style="text-align: left;"|Rapid fire trooper||colspan=3|6
 
|-
 
|-
|''Rapid fire trooper''||colspan=3 align=center|6
+
|style="text-align: left;"|[[Shotgun guy]]||5||25||40
 
|-
 
|-
|[[Sergeant]]||align=center|5||align=center|25||align=center|40
+
|style="text-align: left;"|[[Chaingunner]]||colspan=3|4
 
|-
 
|-
|[[Chaingunner]]||colspan=3 align=center|4
+
|style="text-align: left;"|Rocket guy||0||colspan=2|1
 
|-
 
|-
|''Rocket guy''||align=center|0||colspan=2 align=center|1
+
|style="text-align: left;"|[[Imp]]||31||51||57
 
|-
 
|-
|[[Imp]]||align=center|31||align=center|51||align=center|57
+
|style="text-align: left;"|Stone imp||1||4||6
 
|-
 
|-
|''Stone imp''||align=center|1||align=center|4||align=center|6
+
|style="text-align: left;"|Dark imp||24||26||30
 
|-
 
|-
|''Dark imp''||align=center|24||align=center|26||align=center|30
+
|style="text-align: left;"|Shadow||10||21||24
 
|-
 
|-
|''Shadow''||align=center|10||align=center|21||align=center|24
+
|style="text-align: left;"|Soul harvester||12||15||17
 
|-
 
|-
|''Soul harvester''||align=center|12||align=center|15||align=center|17
+
|style="text-align: left;"|[[Demon]]||3||5||11
 
|-
 
|-
|[[Demon]]||align=center|3||align=center|5||align=center|11
+
|style="text-align: left;"|[[Spectre]]||5||21||27
 
|-
 
|-
|[[Spectre]]||align=center|5||align=center|21||align=center|27
+
|style="text-align: left;"|Mauler demon||4||6||9
 
|-
 
|-
|''Mauler demon''||align=center|4||align=center|6||align=center|9
+
|style="text-align: left;"|Blood demon||4||colspan=2|5
 
|-
 
|-
|''Blood demon''||align=center|4||colspan=2 align=center|5
+
|style="text-align: left;"|Satyr||4||3||4
 
|-
 
|-
|[[Cacodemon]]||colspan=3 align=center|1
+
|style="text-align: left;"|[[Cacodemon]]||colspan=3|1
 
|-
 
|-
|''Satyr''||align=center|4||align=center|3||align=center|4
+
|style="text-align: left;"|[[Hell knight]]||4||6||5
 
|-
 
|-
|''Hell warrior''||colspan=3 align=center|1
+
|style="text-align: left;"|[[Baron of Hell]]||colspan=2|0||1
 
|-
 
|-
|[[Hell knight]]||align=center|4||align=center|6||align=center|5
+
|style="text-align: left;"|Hell warrior||colspan=3|1
 
|-
 
|-
|[[Baron of hell]]||colspan=2 align=center|0||align=center|1
+
|style="text-align: left;"|[[Daniel Gimmer (Tormentor667)|Tormentor667's]] head||colspan=3|1
 
|-
 
|-
|''[[Tormentor667]]'s head''||colspan=3 align=center|1
+
![[Weapon]]s!!1-2!!3!!4-5
 
|-
 
|-
!|[[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Shotgun]]||3||colspan=3|2
 
|-
 
|-
|[[Shotgun]]||align=center|3||colspan=3 align=center|2
+
|style="text-align: left;"|[[Super shotgun]]||colspan=3|1
 
|-
 
|-
|''Super shotgun''||colspan=3 align=center|1
+
|style="text-align: left;"|[[Chaingun]]||colspan=3|2
 
|-
 
|-
|[[Chaingun]]||colspan=3 align=center|2
+
|style="text-align: left;"|[[Rocket launcher]]||colspan=3|1
 
|-
 
|-
|[[Rocket launcher]]||colspan=3 align=center|1
+
|style="text-align: left;"|Grenade launcher||colspan=3|1
 
|-
 
|-
|''Grenade launcher''||colspan=3 align=center|1
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
!|[[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Clip]]||colspan=2|7||5
 
|-
 
|-
|[[Clip]]||colspan=2 align=center|7||align=center|5
+
|style="text-align: left;"|[[Box of bullets]]||colspan=2|11||10
 
|-
 
|-
|[[Box of bullets]]||colspan=2 align=center|11||align=center|10
+
|style="text-align: left;"|[[4 shotgun shells]]||19||colspan=2|18
 
|-
 
|-
|[[Shotgun shells]]||align=center|19||colspan=2 align=center|18
+
|style="text-align: left;"|[[Box of shotgun shells]]||9||colspan=2|10
 
|-
 
|-
|[[Box of shells]]||align=center|9||colspan=2 align=center|10
+
|style="text-align: left;"|[[Rocket]]||colspan=2|14||13
 
|-
 
|-
|[[Rocket]]||colspan=2 align=center|14||align=center|13
+
|style="text-align: left;"|[[Box of rockets]]||colspan=3|1
 
|-
 
|-
|[[Box of rockets]]||colspan=3 align=center|1
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Backpack]]||colspan=3 align=center|2
+
|style="text-align: left;"|[[Stimpack]]||colspan=2|22||21
 
|-
 
|-
!|[[Item|Power-ups]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Medikit]]||colspan=3|15
 
|-
 
|-
|[[Health bonus]]||colspan=3 align=center|45
+
|style="text-align: left;"|[[Armor]]||colspan=3|2
 
|-
 
|-
|[[Stimpack]]||colspan=2 align=center|22||align=center|21
+
|style="text-align: left;"|[[Megaarmor]]||colspan=3|2
 
|-
 
|-
|[[Medikit]]||colspan=3 align=center|15
+
![[Item]]s!!1-2!!3!!4-5
 
|-
 
|-
|[[Armor bonus]]||colspan=3 align=center|25
+
|style="text-align: left;"|[[Armor bonus]]||colspan=3|25
 
|-
 
|-
|[[Green armor]]||colspan=3 align=center|2
+
|style="text-align: left;"|[[Health bonus]]||colspan=3|45
 
|-
 
|-
|[[Megaarmor]]||colspan=3 align=center|2
+
|style="text-align: left;"|[[Backpack]]||colspan=3|2
 
|-
 
|-
|[[Berserk]]||colspan=3 align=center|1
+
|style="text-align: left;"|[[Berserk]]||colspan=3|1
 
|-
 
|-
|[[Computer area map]]||colspan=3 align=center|1
+
|style="text-align: left;"|[[Computer area map]]||colspan=3|1
 
|-
 
|-
|[[Partial invisibility]]||colspan=3 align=center|1
+
|style="text-align: left;"|[[Light amplification visor]]||colspan=3|1
 
|-
 
|-
|[[Light amplification visor]]||colspan=3 align=center|1
+
|style="text-align: left;"|[[Partial invisibility]]||colspan=3|1
 
|-
 
|-
|[[Radiation suit]]||colspan=3 align=center|3
+
|style="text-align: left;"|[[Radiation shielding suit]]||colspan=3|3
 
|-
 
|-
!|[[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
![[Key]]s!!1-2!!3!!4-5
 
|-
 
|-
|Red keycard||colspan=3 align=center|1
+
|style="text-align: left;"|Blue keycard||colspan=3|1
 
|-
 
|-
|Blue keycard||colspan=3 align=center|1
+
|style="text-align: left;"|Red keycard||colspan=3|1
 
|-
 
|-
|Yellow keycard||colspan=3 align=center|1
+
|style="text-align: left;"|Yellow keycard||colspan=3|1
 
|-
 
|-
|''Orange keycard''||colspan=3 align=center|1
+
|style="text-align: left;"|Orange keycard||colspan=3|1
 
|-
 
|-
|''Silver keycard''||colspan=3 align=center|1
+
|style="text-align: left;"|Silver keycard||colspan=3|1
 
|}
 
|}
  
== Level Designers ==
+
== Level designers ==
  
 
===Primary mapping===
 
===Primary mapping===
Line 182: Line 211:
 
*[[Nick Baker (NiGHTMARE)]]
 
*[[Nick Baker (NiGHTMARE)]]
 
*[[Michael Niggel (Risen)]]
 
*[[Michael Niggel (Risen)]]
*[[Kirby]]
+
*[[Burke Hill (Kirby)]]
  
 
===Tertiary mapping===
 
===Tertiary mapping===
 
*[[Björn Ostmann (Vader)]]
 
*[[Björn Ostmann (Vader)]]
*[[Lexus Alyus]]
+
*[[Damian Lee (Lexus Alyus)]]
 +
 
 +
== External links ==
 +
* {{dsda2|wad=kdizd_12|title=Knee-Deep in ZDoom demos}}
  
[[Category:Levels by name|Phobos Lab (Knee-Deep in ZDoom)]]
 
 
[[Category:Daniel Gimmer levels]]
 
[[Category:Daniel Gimmer levels]]
 
[[Category:Nick Baker levels]]
 
[[Category:Nick Baker levels]]

Revision as of 10:58, 12 December 2021

Knee-Deep in ZDoom maps
This level occupies the map slot Z1M5. For other maps with a non-standard slot, see Category:Non-standard map slots.

Z1M5: Phobos Lab is the fifth level of Knee-Deep in ZDoom. It is a reimagining of Doom's E1M5: Phobos Lab with new areas and enemies. The primary designer was Daniel Gimmer (Tormentor667). The par time defined in MAPINFO is 11:00.

Walkthrough

Map of Phobos Lab
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Push past the imps and dark imps in the starting area to collect a chaingun (and shotgun on Hurt Me Plenty (HMP) skill level or higher), then enter the building and go through the door on the other side of the bridge. Turn right and head into a tunnel with yellow and gray strips then go round the corner to find a radiation shielding suit; take this item then drop into the nukage and swim to the south-east corner to find a tunnel that you should follow until you surface inside a cavern. Flip the switch on the north wall then head south and step through a gray tube to a second cavern with dark imps. Follow the cavern east and south until you reach a door with a stone imp in front of it, then go through and turn right to see some shadows guarding a switch. Flip it then return to the gray tube and head west until you can jump up to a platform where a shotgun guy is guarding a button. Press it to open the nearby door so you can return to the starting area.

Head north up the stairs then turn right and open the door in front of you; the walkway leads to a passage that contains shotgun guys and an imp on HMP or higher. Follow the passage until you reach a window with a medikit and clip under it, which will open a door behind you concealing the red keycard. Take the key then head back down the stairs and turn right to go through a red key door, which leads to a nukage pool surrounded by several zombies. Open the west door and kill two demons waiting behind it on Ultra-Violence and Nightmare, then step on the platform behind the door; it will carry you down to the next room after a short delay. Head down the south staircase then go round the corner and open the door on your left to find a radiation suit; pick it up then drop to the bottom of the nukage pool and swim north-east to an opening in the wall. Swim to the surface once you go through the opening and head south to find a switch that will power a door elsewhere in the level.

Swim back into the previous area and be ready to kill some shotgun guys, imps and demons that have teleported in, then head back up the stairs and use the platform to return to the outdoor area. Head east across some stepping stones to an octagonal doorway then go up the stairs and through the split door on your left (which you powered earlier) where several zombies, imps and demons are waiting. Head east through a hall with flashing computer panels and press the button in the south-east corner to open it to enter a green tube, then follow this tube past several enemies and the orange and silver key doors - you will eventually reach a chamber containing the orange keycard (the switch next to it opens a door leading back to the area you can see through the window, but it is not vital to progression).

Head back along the green tube until you see an orange key door on your left and go through it to find a room with several monsters, including two blood demons and a Hell warrior. Use the lift on the north side of the room to reach the upper floor then go through either doorway to find the silver keycard being guarded by Hell knights. Take the silver key and go back to the green tube, then follow it east and south to a silver key door; after walking through this door, head east and north past some imps and mauler demons then enter a corridor and follow it until you see a nukage pool on your right. Flip the switch on the south wall to open a submerged gate then take the radiation suit next to it and dive into the nukage, swimming through the tunnel until you can surface in a cavern with imps (plus a Hell knight on HMP or higher). Head south into another corridor and follow it east past some demons and imps, then enter a second cavern with some dark imps guarding a rocket launcher. Continue north into a passage guarded by shadows and you will reach a room containing (depending on skill level) a satyr, Hell knight or baron of Hell. Go through the doorway to the south to find the blue keycard, then flip the switch by the west door to open it and return to the nukage pool you dived into earlier.

Return to where you found the orange key then head north down a slope and open the blue key door at the bottom. Kill two soul harvesters and flip the switch behind them, then follow the hallway west past some dark imps and more harvesters until you reach another blue key door leading back to the nukage pool on the west side of the level. Head through the now-open west door and go straight forward to the building in front of you, open the door to confront some shotgun guys and troopers then head through the north-west doorway and go down the stairs to an underground chamber with dark imps and a backpack. Head east through a tunnel with a cacodemon and two more dark imps, then go through either door to a large nukage room with chaingunners, blood demons and shadows. Cross the room and open either door in the east wall to find two Hell knights guarding an alcove containing the yellow keycard.

Head back upstairs and return to the nukage area on the west side of the level, then go back through the blue key door and head north through another door that requires the yellow key. Kill the waiting soul harvesters then head north under an open door to a dark hall with several demons and mauler demons (the door shuts as you walk under it). Go to the north side of the hall to find an exit door, kill one more blood demon waiting behind it on HMP or higher then flip the switch to finish the level.

Other points of interest

Open the door opposite the red key door to find an armor and shotgun shells. Interact with the computer terminal in this room to spawn a berserk pack.

A megaarmor and a box of bullets can be seen on platforms in the nukage area on the west side of the level. You can reach them by carefully walking up the sloped walls either side of the nukage.

After going down the stairs to the underground area leading to the yellow key, open the south door to find several imps, shadows and soul harvesters guarding a megaarmor.

Secrets

  1. At the beginning of the level, cross the bridge then head north and east. Go up the stairs next to the red key door and you will end up in a room with a computer terminal; press on it, and a wall will open behind you revealing a chamber with a super shotgun, a box of shotgun shells, a health bonus and two armor bonuses. (sector 68)
  2. The room on the west side of the map between two outdoor areas has imps on platforms which lower when you reach the bottom of the stairs. Step on the north platform and wait for it to rise, then open the east wall to find a box of shotgun shells. (sector 49) You can also open the computer panel behind the shells to find a hallway with an armor.
  3. In the room with the armor behind secret #2, you will find a button in the south-west corner - pressing it displays the message "Nothing seems to happen!". Go back to the south side of the red key door and look round the corner on your right, where you will find that a locked orange door has now opened. Go through it to find Tormentor667's head on a stick and kill it to get a supercharge. (sector 2595)
  4. In the room with flashing computer panels, open the flashing vent on the south wall to find a dead-end with a chaingun, a backpack and a box of bullets. (sector 1068) This area also contains a computer area map, a medikit, a stimpack and two armor bonuses.
  5. Go through the silver key door to find a hall with octagonal orange floor panels. Jump up the crates by the south wall to reach a partial invisibility item on a platform. (sector 3374)
  6. Go behind the building in the western-most outdoor area to find a berserk pack on a red-glowing floor vent. (sector 2954)
  7. Opposite the alcove with the yellow key is a wall of computer panels. Open the center wall that has red panels to find a grenade launcher and ten rockets. (sector 2207)
  8. In the dark area before the exit room, look at the west wall to see that the section between the computer panels is flickering. Open that section to find a light amplification visor. (sector 1514)

Areas / screenshots

Speedrunning

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 10:46 Andrew Usher 2016-05-22 kdizd_usher.zip
NM speed
UV max 14:00 Andrew Usher 2016-05-22 kdizd_usher.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 12, 2021.

Statistics

Map data

Things 1238
Vertices 14613
Linedefs 17844
Sidedefs 31074
Sectors 7287

Things

This level initially contains the following number of things per skill level. It does not include things spawned via scripts.

Monsters 1-2 3 4-5
Zombieman 12 24
Rapid fire trooper 6
Shotgun guy 5 25 40
Chaingunner 4
Rocket guy 0 1
Imp 31 51 57
Stone imp 1 4 6
Dark imp 24 26 30
Shadow 10 21 24
Soul harvester 12 15 17
Demon 3 5 11
Spectre 5 21 27
Mauler demon 4 6 9
Blood demon 4 5
Satyr 4 3 4
Cacodemon 1
Hell knight 4 6 5
Baron of Hell 0 1
Hell warrior 1
Tormentor667's head 1
Weapons 1-2 3 4-5
Shotgun 3 2
Super shotgun 1
Chaingun 2
Rocket launcher 1
Grenade launcher 1
Ammunition 1-2 3 4-5
Clip 7 5
Box of bullets 11 10
4 shotgun shells 19 18
Box of shotgun shells 9 10
Rocket 14 13
Box of rockets 1
Health & Armor 1-2 3 4-5
Stimpack 22 21
Medikit 15
Armor 2
Megaarmor 2
Items 1-2 3 4-5
Armor bonus 25
Health bonus 45
Backpack 2
Berserk 1
Computer area map 1
Light amplification visor 1
Partial invisibility 1
Radiation shielding suit 3
Keys 1-2 3 4-5
Blue keycard 1
Red keycard 1
Yellow keycard 1
Orange keycard 1
Silver keycard 1

Level designers

Primary mapping

Secondary mapping

Tertiary mapping

External links