Difference between revisions of "Z1M5: Phobos Lab (Knee-Deep in ZDoom)"
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'''Z1M5: Phobos Lab''' is the fifth level of [[Knee-Deep in ZDoom]], revisiting the [[E1M5: Phobos Lab (Doom)|original level]] with some new twists. | '''Z1M5: Phobos Lab''' is the fifth level of [[Knee-Deep in ZDoom]], revisiting the [[E1M5: Phobos Lab (Doom)|original level]] with some new twists. | ||
+ | |||
+ | == Walkthrough == | ||
+ | |||
+ | ===Secrets=== | ||
+ | 1) Like the original level, the [[imp]] platforms after was originally the yellow door (which no longer needs a key), can be lowered. A hidden door is on the north platform, rewarding the player with a [[box of shells]] and a [[green armor]]. | ||
+ | |||
+ | 2) The [[chaingun]] and [[computer area map]] secret in the computer room remains in it's original position. | ||
+ | |||
+ | 3-8) TBA | ||
== Statistics == | == Statistics == | ||
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|Silver Keycard||1||1||1 | |Silver Keycard||1||1||1 | ||
|} | |} | ||
+ | |||
+ | == Level Designers == | ||
+ | |||
+ | ===Primary mapping=== | ||
+ | *[[Daniel Gimmer (Tormentor667)]] | ||
+ | |||
+ | ===Secondary mapping=== | ||
+ | *[[Nick Baker (NiGHTMARE)]] | ||
+ | *[[Michael Niggel (Risen)]] | ||
+ | *[[Kirby]] | ||
+ | |||
+ | ===Tertiary mapping=== | ||
+ | *[[Björn Ostmann (Vader)]] | ||
+ | *[[Lexus Alyus]] | ||
[[Category:Levels by name|Phobos Lab (Knee-Deep in ZDoom)]] | [[Category:Levels by name|Phobos Lab (Knee-Deep in ZDoom)]] | ||
+ | [[Category:Daniel Gimmer levels]] | ||
+ | [[Category:Nick Baker levels]] | ||
+ | [[Category:Michael Niggel levels]] | ||
+ | [[Category:Kirby levels]] | ||
+ | [[Category:Björn Ostmann levels]] | ||
+ | [[Category:Lexus Alyus levels]] |
Revision as of 13:56, 14 January 2013
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Knee-Deep in ZDoom maps |
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This level occupies the map slot Z1M5. For other maps which occupy this slot, see Category:Z1M5.
Z1M5: Phobos Lab is the fifth level of Knee-Deep in ZDoom, revisiting the original level with some new twists.
Contents
Walkthrough
Secrets
1) Like the original level, the imp platforms after was originally the yellow door (which no longer needs a key), can be lowered. A hidden door is on the north platform, rewarding the player with a box of shells and a green armor.
2) The chaingun and computer area map secret in the computer room remains in it's original position.
3-8) TBA
Statistics
Map data
Things | 0 |
Vertices | 0 |
Linedefs | 0 |
Sidedefs | 0 |
Sectors | 0 |
Things
Initially, this level contains the following number of things on each skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Zombieman | 12 | 24 | 24 |
Rapid Fire Trooper | 6 | 6 | 6 |
Sergeant | 5 | 25 | 40 |
Chaingunner | 4 | 4 | 4 |
Rocket Guy | 0 | 1 | 1 |
Imp | 31 | 51 | 57 |
Stone Imp | 1 | 4 | 6 |
Dark Imp | 17 | 19 | 23 |
Shadow | 10 | 21 | 24 |
Soul Harvester | 7 | 10 | 12 |
Demon | 3 | 5 | 11 |
Spectre | 0 | 14 | 18 |
Mauler Demon | 1 | 1 | 2 |
Blood Demon | 4 | 5 | 5 |
Cacodemon | 1 | 1 | 1 |
Satyr | 4 | 3 | 4 |
Hell Warrior | 1 | 1 | 1 |
Hell Knight | 4 | 6 | 5 |
Baron of Hell | 0 | 0 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Power-ups | ITYTD and HNTR | HMP | UV and NM |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red Keycard | 1 | 1 | 1 |
Blue Keycard | 1 | 1 | 1 |
Yellow Keycard | 1 | 1 | 1 |
Orange Keycard | 1 | 1 | 1 |
Silver Keycard | 1 | 1 | 1 |