Difference between revisions of "Z1M6: Central Processing (Knee-Deep in ZDoom)"
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Revision as of 01:06, 2 January 2021
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Knee-Deep in ZDoom maps |
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This level occupies the map slot Z1M6. For other maps which occupy this slot, see Category:Z1M6.
Z1M6: Central Processing is the sixth level of Knee-Deep in ZDoom, revisiting the original level with some new twists.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Secrets
- (sector 3095)
- (sector 3460)
- Turn right after going into the building after the aforementioned outdoor area. You will come to some caverns. In the east of these caverns, go up the stairs and jump into the pit to the north. Follow the tunnel. Keep to the right as much as possible. When you come to the crevasse, jump onto the platform to the north-east, and don't fall into the crevasse! You will find a blue armor. (sector 4474)
- In the large slime cavern, go up to the slimefall and submerge. Follow the tunnel. When it opens up, resurface. Take the soulsphere. (sector 5390)
- After the slime cavern, in the outdoor area, jump over the railings. Do not jump into the crevasse! Instead, jump into the alcove to the east. (sector 5724)
- (sector 6940)
- (sector 8122)
Areas / screenshots
Speedrunning
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | ** | ||||
UV max | 34:27 | Andrew Usher | 2011-01-10 | kdizd_demos.zip | |
NM100S | ** | ||||
UV -fast | ** | ||||
UV -respawn | ** | ||||
UV Tyson | ** | ||||
UV pacifist | ** |
Last updated on March 17, 2013.
Statistics
Map data
Things | 1604 |
Vertices | 14613 |
Linedefs | 34577 |
Sidedefs | 61433 |
Sectors | 8858 |
Things
Initially, this level contains the following number of things on each skill level. This does not account for Thing_Spawn. Custom things are italicised.
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Trooper | 13 | 23 | 21 |
Rapid fire trooper | 13 | 18 | 25 |
Shotgun guy | 11 | 22 | 29 |
Chaingunner | 4 | 5 | 8 |
Chainsaw zombie | 2 | 3 | |
Rocket guy | 1 | ||
Imp | 25 | 36 | 42 |
Stone imp | 2 | ||
Dark imp | 11 | 16 | 21 |
Shadow | 9 | 14 | 19 |
Soul harvester | 7 | 13 | 18 |
Demon | 8 | 9 | 10 |
Spectre | 1 | 3 | 5 |
Mauler demon | 3 | 4 | |
Blood demon | 5 | 12 | 15 |
Hell's fury | 1 | 2 | |
Cacodemon | 3 | 4 | 6 |
Hell warrior | 0 | 2 | |
Satyr | 1 | ||
Hell knight | 6 | 7 | 8 |
Baron of Hell | 3 | 4 | |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaw | 1 | ||
Shotgun | 3 | ||
Super shotgun | 1 | ||
Chaingun | 2 | ||
Rocket launcher | 1 | ||
Grenade launcher | 2 | ||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Clip | 12 | 11 | |
Box of bullets | 12 | ||
Shotgun shells | 26 | ||
Box of shells | 10 | 11 | |
Rocket | 14 | ||
Box of rockets | 9 | 10 | |
Backpack | 2 | ||
Power-ups | ITYTD and HNTR | HMP | UV and NM |
Health bonus | 63 | 66 | |
Stimpack | 27 | 25 | |
Medikit | 32 | 28 | |
Armor bonus | 74 | ||
Green armor | 5 | ||
Megaarmor | 1 | ||
Soulsphere | 1 | ||
Megasphere | 1 | ||
Berserk | 1 | ||
Light amplification visor | 1 | ||
Radiation suit | 2 | ||
Keys | ITYTD and HNTR | HMP | UV and NM |
Red keycard | 1 | ||
Blue keycard | 1 | ||
Yellow keycard | 1 | ||
Silver keycard | 1 |
Level Designers
Primary mapping
Tertiary mapping
- Michael Niggel (Risen)
- cccp_leha
- Jason Farlow (farlowj)
- Andrew Fernie (Ninja_of_DooM)
- Burke Hill (Kirby)