Editing ZDBSP
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* Fast: it was designed to be potentially used every time a map is loaded | * Fast: it was designed to be potentially used every time a map is loaded | ||
* [[Polyobject]]-aware: it splits sectors in a way that minimizes or avoids altogether many polyobject glitches | * [[Polyobject]]-aware: it splits sectors in a way that minimizes or avoids altogether many polyobject glitches | ||
− | * Support for GL nodes | + | * Support for GL nodes |
* Support for extended and compressed nodes | * Support for extended and compressed nodes | ||
* Support for [[UDMF]] maps (the only UDMF-compliant nodebuilder available) | * Support for [[UDMF]] maps (the only UDMF-compliant nodebuilder available) |