Difference between revisions of "ZDBSP"

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'''ZDBSP''' is [[ZDoom]]'s internal [[node builder]]. On September 11, 2003, [[Randy Heit]] released it under the GNU GPL v2 as a standalone program, so people could use it for non-ZDoom projects.
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'''ZDBSP''' is [[ZDoom]]'s internal [[node builder]]. It is available under the GNU GPL v2 as a standalone program, so people can use it for non-ZDoom projects.
  
ZDBSP features as of version 1.12:
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ZDBSP features as of version 1.16:
 
* Fast: it was designed to be potentially used every time a map is loaded
 
* Fast: it was designed to be potentially used every time a map is loaded
 
* [[Polyobject]]-aware: it splits sectors in a way that minimizes or avoids altogether many polyobject glitches
 
* [[Polyobject]]-aware: it splits sectors in a way that minimizes or avoids altogether many polyobject glitches
* Support for GL nodes
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* Support for GL nodes (v2 and v5 only)
* Support for compressed nodes
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* Support for extended and compressed nodes
 
* Support for [[UDMF]] maps (the only UDMF-compliant nodebuilder available)
 
* Support for [[UDMF]] maps (the only UDMF-compliant nodebuilder available)
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* Support for maps with more than 65535 vertices after nodebuilding
  
 
==External links==
 
==External links==
 
*{{zdoomwiki|page=ZDBSP|title=ZDBSP documentation}}
 
*{{zdoomwiki|page=ZDBSP|title=ZDBSP documentation}}
*[http://zdoom.org/Download Download page]
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*[https://zdoom.org/files/utils/zdbsp/zdbsp-1.19.zip Standalone package download]
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[[Category:ZDoom]]
 
[[Category:ZDoom]]
 
[[Category:Node builders]]
 
[[Category:Node builders]]
 
[[Category:UDMF]]
 
[[Category:UDMF]]

Revision as of 20:18, 23 June 2017

ZDBSP is ZDoom's internal node builder. It is available under the GNU GPL v2 as a standalone program, so people can use it for non-ZDoom projects.

ZDBSP features as of version 1.16:

  • Fast: it was designed to be potentially used every time a map is loaded
  • Polyobject-aware: it splits sectors in a way that minimizes or avoids altogether many polyobject glitches
  • Support for GL nodes (v2 and v5 only)
  • Support for extended and compressed nodes
  • Support for UDMF maps (the only UDMF-compliant nodebuilder available)
  • Support for maps with more than 65535 vertices after nodebuilding

External links