Difference between revisions of "ZDBSP"
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==External links== | ==External links== | ||
*{{zdoomwiki|page=ZDBSP|title=ZDBSP documentation}} | *{{zdoomwiki|page=ZDBSP|title=ZDBSP documentation}} | ||
− | *[ | + | *[https://zdoom.org/files/utils/zdbsp/zdbsp-1.19.zip Standalone package download] |
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[[Category:ZDoom]] | [[Category:ZDoom]] | ||
[[Category:Node builders]] | [[Category:Node builders]] | ||
[[Category:UDMF]] | [[Category:UDMF]] |
Revision as of 20:18, 23 June 2017
ZDBSP is ZDoom's internal node builder. It is available under the GNU GPL v2 as a standalone program, so people can use it for non-ZDoom projects.
ZDBSP features as of version 1.16:
- Fast: it was designed to be potentially used every time a map is loaded
- Polyobject-aware: it splits sectors in a way that minimizes or avoids altogether many polyobject glitches
- Support for GL nodes (v2 and v5 only)
- Support for extended and compressed nodes
- Support for UDMF maps (the only UDMF-compliant nodebuilder available)
- Support for maps with more than 65535 vertices after nodebuilding