ZDBSP

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Revision as of 17:43, 24 January 2010 by Gez (talk | contribs) (Updated version)


ZDBSP is ZDoom's internal node builder. On September 11, 2003, Randy Heit released it under the GNU GPL v2 as a standalone program, so people could use it for non-ZDoom projects.

ZDBSP features as of version 1.14:

  • Fast: it was designed to be potentially used every time a map is loaded
  • Polyobject-aware: it splits sectors in a way that minimizes or avoids altogether many polyobject glitches
  • Support for GL nodes
  • Support for compressed nodes
  • Support for UDMF maps (the only UDMF-compliant nodebuilder available)

External links