ZDWARS34: Castle Defense (ZDoom Wars)

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ZDoom Wars maps 24-34

1 2 3 4 5 6 7 8 9 10 11 12
13 14 15 16 17 18 19 20 21 22 23
(24 - 34)
35 36 37 38 39 40 41 42 43 44 45

This level occupies the map slot ZDWARS34. For other maps with a non-standard slot, see Category:Non-standard map slots.
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ZDWARS34: Castle Defense is the thirty-fourth map of ZDoom Wars, a Last Man Standing megawad. It was designed by Banjoster and uses the music track "".

Analysis[edit]

Map of Castle Defense

Map layout[edit]

Player spawns[edit]

This level contains twenty-four spawn points:

  1. facing east. (thing 1)
  2. facing east. (thing 2)
  3. facing east. (thing 3)
  4. facing west. (thing 4)
  5. facing west. (thing 5)
  6. facing west. (thing 6)
  7. facing south. (thing 7)
  8. facing south. (thing 8)
  9. facing south. (thing 9)
  10. facing south-east. (thing 10)
  11. facing south-east. (thing 11)
  12. facing south-east. (thing 12)
  13. facing east. (thing 13)
  14. facing west. (thing 14)
  15. facing east. (thing 15)
  16. facing west. (thing 16)
  17. facing north. (thing 17)
  18. facing south. (thing 18)
  19. facing north. (thing 19)
  20. facing north. (thing 20)
  21. facing north. (thing 21)
  22. facing north-west. (thing 22)
  23. facing north-west. (thing 23)
  24. facing north-west. (thing 24)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 25
Vertices 925*
Linedefs 1165
Sidedefs 1869
Sectors 240
* The vertex count without the effect of node building is 925.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Miscellaneous 1-2 3 4-5
Deathmatch start 24

See also[edit]

External links[edit]