Difference between revisions of "ZDoomGL (v1)"

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Revision as of 12:50, 6 December 2005

ZDoomGL is an OpenGL port of ZDoom, maintained by Timmie. Originally it was developed by Michaël "Kokak" Ryssen, but once he got a job working at UbiSoft, development on the port slowed considerably (and eventually stopped). Sometime after, Timmie picked up development, and rewrote the port from scratch to be up to date with the latest version(s) of ZDoom.

External links