Difference between revisions of "ZPack - Random Maps for ZDoom"

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{{wad
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|authors=Various
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|port=ZDoom
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|type=m
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|iwad=Doom II
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|year=2008
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|screenshot=ZPack title.png
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|link={{ig|id=15332}}
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}}
 
'''ZPack - Random Maps for ZDoom''' is a 2008 [[megawad]] by members of the [[ZDoom]] community which contains 30 levels, divided into three 10 map episodes.  It requires ZDoom 2.2.0 or later to play (or alternatively, [[GZDoom]] 1.1.0 or later).  Although the maps are divided into episodes and use the ExMx lump name scheme, the wad is for the [[Doom2.wad|Doom II IWAD]].
 
'''ZPack - Random Maps for ZDoom''' is a 2008 [[megawad]] by members of the [[ZDoom]] community which contains 30 levels, divided into three 10 map episodes.  It requires ZDoom 2.2.0 or later to play (or alternatively, [[GZDoom]] 1.1.0 or later).  Although the maps are divided into episodes and use the ExMx lump name scheme, the wad is for the [[Doom2.wad|Doom II IWAD]].
  
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* [[Armageddon (ZPack episode)|Armageddon]]
 
* [[Armageddon (ZPack episode)|Armageddon]]
  
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==Authors and contributors==
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* Mappers (among other things)
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** [[Jason Farlow (farlowj)|Albino_Rhino]]
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** [[Captain Toenail]]
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** [[Hnsolo77]]
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** [[Icytux]]
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** [[InsanityBringer]]
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** KeksDose
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** Nuke'em
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** [[James Cresswell (Phobus)|Phobus]]
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** [[Paul DeBruyne (skillsaw)|Skillsaw]]
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** [[Daniel Gimmer (Tormentor667)|Tormentor667]]
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** [[Björn Ostmann (Vader)|Vader]]
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** [[Xaser]]
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** Zippy
  
==Authors and Contributors==
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* Other important contributors
: Mappers (among other things)
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** [[Burke Hill (Kirby)|Kirby]] (started the project)
* Albino_Rhino
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** [[Eriance]] (textures & graphics)
* Captain Toenail
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** [[Nick Baker (NiGHTMARE)|Nick Baker]] (textures)
* Hnsolo77
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** [[Matthew McGee (Agent Spork)|AgentSpork]] (graphics)
* IcyTux
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** Gothic Team ([[GothicDM]] textures)
* InsanityBringer
 
* KeksDose
 
* Nuke'em
 
* Phobus
 
* Skillsaw
 
* [[Daniel Gimmer (Tormentor667)|Tormentor667]]
 
* [[Björn Ostmann (Vader)|Vader]]
 
* [[Xaser]]
 
* Zippy
 
 
 
 
 
: Other important contributors
 
* Kirby (started the project)
 
* Eriance (textures & graphics)
 
* [[Nick Baker (NiGHTMARE)|Nick Baker]] (textures)
 
* [[Matthew McGee (AgentSpork)|AgentSpork]] (graphics)
 
* Gothic Team ([[GothicDM]] textures)
 
 
 
  
 
==See Also==
 
==See Also==
* [[ZDoom Community Map Project Take 1]]
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* [[The ZDoom Community Map Project "Take 1"]]
 
 
  
 
== External links ==
 
== External links ==
* {{zdoomwiki|page=ZPack_-_Random_Maps_for_ZDoom|title=ZPack - Random Maps for ZDoom}}
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* {{idgames|id=15332}}
* {{idgames|id=15332|title=ZPack - Random Maps for ZDoom}}
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* {{zdoomwiki|ZPack - Random Maps for ZDoom}}
* [http://www.realm667.com/index.php?option=com_content&task=view&id=445 Download from Realm667]
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* {{dsda|id=2524}}
 
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* {{Realm667|id=445||Download}}
[[Category:Megawads]]
 
[[Category:2008 WADs]]
 
[[Category:PWADs by name]]
 

Revision as of 13:51, 27 March 2020

ZPack - Random Maps for ZDoom
Title screen
Authors Various
Port ZDoom
IWAD Doom II
Year 2008
Link Doomworld/idgames

ZPack - Random Maps for ZDoom is a 2008 megawad by members of the ZDoom community which contains 30 levels, divided into three 10 map episodes. It requires ZDoom 2.2.0 or later to play (or alternatively, GZDoom 1.1.0 or later). Although the maps are divided into episodes and use the ExMx lump name scheme, the wad is for the Doom II IWAD.

The project was initially thought up as being a kind of Community Chest for the ZDoom engine. Each contributor would make a map as they so desired and the end results would be strung together. As contributors began to join in and discussion got underway, some actual rules and guidelines formed. In the end, the agreed upon set of rules was still fairly lax (e.g. mappers were basically free to do what they wanted thematically and for gameplay, as well as could submit multiple maps) while having just enough structure to try and maintain a cohesion between the maps (e.g. mappers could not implement their own new weapons, which would clearly break the flow when no other map has the weapon or ammo for it). As a result of these guiding rules and the community nature of the project, the maps vary greatly in architectural quality, theme, and gameplay design.

Episodes

Authors and contributors

See Also

External links