Difference between revisions of "Z Malloc error"

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(New page: Z_Malloc is an exiterror that occurs whenever an overflow in the Doom Engine (whether it be number of things, linedefs, etc.) exceeds a designated heap size for the game. The DOOM engine ...)
 
 
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Z_Malloc is an exiterror that occurs whenever an overflow in the Doom Engine (whether it be number of things, linedefs, etc.) exceeds a designated heap size for the game.  The DOOM engine tries to render everything but overbounds itself on it's allocated memory array, and disgracefully crashes.
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{{DISPLAYTITLE:Z_Malloc error}}
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[[Media:http://youfailit.net/pub/idgames/levels/doom2/Ports/m-o/nuts.zip]] is an example if ran on vanilla (crash at 63047+ bytes) or chocolate doom (crash at 262000+ bytes).
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'''Z_Malloc''' is an [[Venetian blind crash|exit error]] that occurs whenever an overflow in the Doom engine (whether it be number of [[thing]]s, [[linedef]]s, etc.) exceeds a designated {{wp|Dynamic memory allocation|heap}} size for the game. The Doom engine tries to render everything but overbounds itself on its allocated memory array, and disgracefully crashes.
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[http://youfailit.net/pub/idgames/levels/doom2/Ports/m-o/nuts.zip NUTS.WAD] is an example if run on [[vanilla Doom|vanilla]] (crash at 63047+ bytes) or [[Chocolate Doom]] (crash at 262000+ bytes).
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[[Category:Errors and bugs]]
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[[Category:Stubs]]

Latest revision as of 18:25, 11 May 2015

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Z_Malloc is an exit error that occurs whenever an overflow in the Doom engine (whether it be number of things, linedefs, etc.) exceeds a designated heap size for the game. The Doom engine tries to render everything but overbounds itself on its allocated memory array, and disgracefully crashes.

NUTS.WAD is an example if run on vanilla (crash at 63047+ bytes) or Chocolate Doom (crash at 262000+ bytes).