Difference between revisions of "Z Malloc error"

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Z_Malloc is an exiterror that occurs whenever an overflow in the Doom Engine (whether it be number of things, linedefs, etc.) exceeds a designated heap size for the game.  The DOOM engine tries to render everything but overbounds itself on it's allocated memory array, and disgracefully crashes.
 
Z_Malloc is an exiterror that occurs whenever an overflow in the Doom Engine (whether it be number of things, linedefs, etc.) exceeds a designated heap size for the game.  The DOOM engine tries to render everything but overbounds itself on it's allocated memory array, and disgracefully crashes.
  
[http://youfailit.net/pub/idgames/levels/doom2/Ports/m-o/nuts.zip] is an example if ran on vanilla (crash at 63047+ bytes) or chocolate doom (crash at 262000+ bytes).
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NUTS.WAD[http://youfailit.net/pub/idgames/levels/doom2/Ports/m-o/nuts.zip] is an example if ran on vanilla (crash at 63047+ bytes) or chocolate doom (crash at 262000+ bytes).

Revision as of 13:24, 6 October 2008

Z_Malloc is an exiterror that occurs whenever an overflow in the Doom Engine (whether it be number of things, linedefs, etc.) exceeds a designated heap size for the game. The DOOM engine tries to render everything but overbounds itself on it's allocated memory array, and disgracefully crashes.

NUTS.WAD[1] is an example if ran on vanilla (crash at 63047+ bytes) or chocolate doom (crash at 262000+ bytes).