Z Malloc error

Revision as of 13:24, 6 October 2008 by Brunoxi (talk | contribs)


Revision as of 13:24, 6 October 2008 by Brunoxi (talk | contribs)


Z_Malloc is an exiterror that occurs whenever an overflow in the Doom Engine (whether it be number of things, linedefs, etc.) exceeds a designated heap size for the game. The DOOM engine tries to render everything but overbounds itself on it's allocated memory array, and disgracefully crashes.

NUTS.WAD[1] is an example if ran on vanilla (crash at 63047+ bytes) or chocolate doom (crash at 262000+ bytes).