Zandronum
From DoomWiki.org
Zandronum | |
Codebase | Skulltag |
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Developer(s) | Torr Samaho |
Latest release | 3.1 (2021-12-13, 2 years ago) |
Development status | Active |
Written in | C++ |
Target Platform | Windows, Linux, Mac OS X |
License | Modified Sleepycat License |
Website | zandronum.com |
Source Repository
(Mercurial) |
bitbucket.org |
Zandronum is a client-server multiplayer source port based on Skulltag. It was forked from its parent project on June 3, 2012, continuing the development of the latest Skulltag 98e.
Features
- Support for up to 64 players in team deathmatch, capture the flag, duel, possession, Last Man Standing, and other modes.
- Support for most ZDoom and GZDoom features, including the latter's hardware accelerated renderer. Continuing support for unique Skulltag editing features as well.
- Console, Quake-style keybindings, free look, jumping, and other advanced controls.
- Full support for all Doom engine games, including Heretic, Hexen, and Strife.
- Runs on Windows, Mac OS X, and Linux.
Team members
- Torr Samaho - Lead developer
- Braden Obrzut (Blzut3) - Port developer, Doomseeker developer, webmaster
- Dusk - Port developer, forum moderator
- Edward-san - Tester
- bond - IDE developer
- Zalewa - Doomseeker developer
External Links
Source code genealogy | ||
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Based on Skulltag |
Zandronum | Active |