Difference between revisions of "ZenNode"
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− | '''ZenNode''' is a node/blockmap/reject builder written by Marc Rousseau. It is very fast (especially the reject builder) and | + | '''ZenNode''' is a node/blockmap/reject builder written by Marc Rousseau. It is very fast (especially the reject builder) and produces nodes that work well with GL ports. For example, it makes [[GL holes]] disappear almost entirely in [[Doom Legacy]]. |
ZenNode supports both Doom and Hexen level formats. It is multiplatform and runs on Linux, Mac OS X and even Windows. | ZenNode supports both Doom and Hexen level formats. It is multiplatform and runs on Linux, Mac OS X and even Windows. |
Revision as of 16:18, 27 September 2007
ZenNode is a node/blockmap/reject builder written by Marc Rousseau. It is very fast (especially the reject builder) and produces nodes that work well with GL ports. For example, it makes GL holes disappear almost entirely in Doom Legacy.
ZenNode supports both Doom and Hexen level formats. It is multiplatform and runs on Linux, Mac OS X and even Windows.