Difference between revisions of "ZenNode"

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m (Zennode moved to ZenNode: Using proper capitalization (plus, why render the article title one way and render it another way in the introduction?))
m (Revision: Slight clarification, checking the page.)
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'''ZenNode''' is a node/blockmap/reject builder written by Marc Rousseau. It is very fast (especially the reject builder) and produces nodes that work well with GL ports.  For example, it makes [[GL holes]] disappear almost entirely in [[Doom Legacy]].
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'''ZenNode''' is a node/blockmap/reject builder written by Marc Rousseau. It is very fast (especially the reject builder) and produces nodes that work well with GL [[source ports]].  For example, it makes OpenGL holes disappear almost entirely in [[Doom Legacy]].
  
 
ZenNode supports both Doom and Hexen level formats. It is multiplatform and runs on Linux, Mac OS X and even Windows.
 
ZenNode supports both Doom and Hexen level formats. It is multiplatform and runs on Linux, Mac OS X and even Windows.

Revision as of 03:03, 8 May 2020

ZenNode is a node/blockmap/reject builder written by Marc Rousseau. It is very fast (especially the reject builder) and produces nodes that work well with GL source ports. For example, it makes OpenGL holes disappear almost entirely in Doom Legacy.

ZenNode supports both Doom and Hexen level formats. It is multiplatform and runs on Linux, Mac OS X and even Windows.

External links