Difference between revisions of "ZenNode"
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− | '''ZenNode''' is a node/blockmap/reject builder written by Marc Rousseau. It is very fast (especially the reject builder) and produces nodes that work well with GL ports. For example, it makes | + | '''ZenNode''' is a node/blockmap/reject builder written by Marc Rousseau. It is very fast (especially the reject builder) and produces nodes that work well with GL [[source ports]]. For example, it makes OpenGL holes disappear almost entirely in [[Doom Legacy]]. |
ZenNode supports both Doom and Hexen level formats. It is multiplatform and runs on Linux, Mac OS X and even Windows. | ZenNode supports both Doom and Hexen level formats. It is multiplatform and runs on Linux, Mac OS X and even Windows. |
Revision as of 03:03, 8 May 2020
ZenNode is a node/blockmap/reject builder written by Marc Rousseau. It is very fast (especially the reject builder) and produces nodes that work well with GL source ports. For example, it makes OpenGL holes disappear almost entirely in Doom Legacy.
ZenNode supports both Doom and Hexen level formats. It is multiplatform and runs on Linux, Mac OS X and even Windows.