Difference between revisions of "Zen Dynamics"

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Zen Dynamics is a complete [[ZDoom]] [[partial conversion]] created by [[Xaser]]. The game includes features such as reloading, selecting and deselecting frames, cutscenes, new monsters, new levels, new sounds, and 13 new weapons.
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{{wad
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|author=Xaser
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|port=ZDoom
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|type=e
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|iwad=Doom II
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|year=2006
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|screenshot=Zen Dynamics Title.png
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|link={{ig|id=14669}}
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|caco=2006
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|ru=true
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}}
 +
'''Zen Dynamics''' is a 2005 [[ZDoom]] [[partial conversion]] created by [[Xaser]]. It was created to demonstrate an implementation of weapon reloading in ZDoom, seven years before it was officially and fully implemented as a weapon state. The game also includes features such selecting and deselecting frames, cut-scenes, new monsters, new levels, new sounds, and 13 new weapons. Most of the levels are based on unfinished levels created by [[Malcolm Sailor]] which were released in 2000 in the "Assorted Scraps and Leftovers" collection.
  
== Zen Dynamics weapons ==
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At the [[Cacowards 2006|13th Annual Cacowards]], this WAD was listed as a runner-up alongside [[Oniria]].
*[[Machete]]
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*[[Bloodsphere]]
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== Content ==
*[[Magnum]]
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{{stub}}
*[[Advanced Double Barrelled Shotgun]]
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===Custom monsters===
*[[Thompson Shotgun]]
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===Custom weapons===
*[[Assault Rifle w/ Grenade Launcher]]
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* Machete
*[[Dual Plasma Sub-Machine Guns]]
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* ZEN-Roids performance enhancers
*[[Nailgun]]
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* .357 'Viper' Magnum
*[[Advanced Railgun]]
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* 12-Gauge 'Streetsweeper' Shotgun
*[[Fusion Rifle]]
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* 10-Guage (''sic'') 'Egosmasher' Sawed-off Shotgun
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* 'ChaosZero' Submachine Gun
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* 'Zen-II' Submachine Gun
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* 'Stinger' Assault Rifle
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* 'Aeolus' Dual Plasma Submachine Guns
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* 'Sawtooth' Nail Projector
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* 'Scorcher' Flame Weapon
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* Z-4 'Synthesis' Railgun
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* 'Orion' Fusion Cannon
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* The ancient Blood Sphere
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===Custom items===
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{{col-begin|width=auto}}
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{{col-break|width=30%}}
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=== Levels ===
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<br>
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* [[MAP01: Laboratory (Zen Dynamics)|MAP01: Laboratory]]
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* [[MAP02: Urban Doom (Zen Dynamics)|MAP02: Urban Doom]] ''(exit to secret level MAP08)''
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* [[MAP03: Refinery (Zen Dynamics)|MAP03: Refinery]]
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* [[MAP04: City of Dis (Zen Dynamics)|MAP04: City of Dis]] ''(exit to secret level MAP00)''
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* [[MAP05: Shadowrun (Zen Dynamics)|MAP05: Shadowrun]]
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* [[MAP06: The Malebolge (Zen Dynamics)|MAP06: The Malebolge]]
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* [[MAP07: Death Sentence (Zen Dynamics)|MAP07: Death Sentence]]
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* [[MAP08: Core Zero (Zen Dynamics)|MAP08: Core Zero]] ''(secret level)''
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* [[MAP00: Lost Station (Zen Dynamics)|MAP00: Lost Station]] ''(secret level)''
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{{col-break|gap=5em}}
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=== Soundtrack ===
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Zen Dynamics makes almost exclusive use of {{wp|module file}}s for background music, with the exception of a couple of {{wp|Ogg}} files. Some of the modules were edited by Xaser for use in the WAD.
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* MAP01: "Numb" by Harri Blom (Rage)
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* MAP02: "Zen Dynamics" by [[Xaser]]
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* MAP03: "War Stars" by {{wp|Jeroen Tel}}
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* MAP04: "4th Dimension" by Harri Blom (Rage)
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* MAP05: "Shadowrun" by {{wp|Jonne Valtonen|Jonne Valtonen (Purple Motion)}}
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* MAP06: "No truth" by Harri Blom (Rage), edited by Xaser
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* MAP07: "rush of freedom" by Leif R. Kolberg Jr. (Acidb0kx), edited by Xaser
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* MAP07 (boss defeated): "Martian Space" by Xaser
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* MAP08: "Guild of Sounds" by Harri Blom (Rage)
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* MAP08 (escape): excerpt from "Drakk Awaken"{{ref|1}} from ''{{wp|Unreal II: The Awakening}}''
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* MAP00: "Rpg-Explosion" by Cyn, edited by Xaser
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* Boss music: "Neutron Spirits" by Xaser
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* Final boss music: "Legendary Battle" from ''{{wp|Devil May Cry (video game)|Devil May Cry}}'', composed by Masato Koda
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* Title screen music: "Yellow Movement" by Harri Blom (Rage)
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* Intro music (computer screens): "VorteX" by Timelord
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* Intro music (laboratory): "deeper inspiration" by Leif R. Kolberg Jr. (Acidb0kx)
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* [[Text screen]] music: "Dark Sun" by Xaser
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* Normal ending music: "Light-years" by Harri Blom (Rage)
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* Secret ending music: "speedracer (Crazy speed mix)" by Daniel Nicholson (maelcum)
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{{note|1}} Misidentified as "Drakk Attack" in the text file.
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{{col-end}}
  
 
== External links ==
 
== External links ==
 
* {{Idgames|id=14669|title=Zen Dynamics}}
 
* {{Idgames|id=14669|title=Zen Dynamics}}
 
* {{Zdoomwiki|Zen_Dynamics|Zen Dynamics}}
 
* {{Zdoomwiki|Zen_Dynamics|Zen Dynamics}}
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* {{idgames|id=11001|title=ASSORTED SCRAPS AND LEFTOVERS}} - Malcolm Sailor's scrapped levels, which served as the basis for many levels in this WAD
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* {{zdforums|t=6675}}
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* {{onemandoom|page=2014/07/zen-dynamics-zendynxwad.html}}
  
[[Category:PWADs by name|Zen Dynamics]]
 
 
[[Category:Partial conversions]]
 
[[Category:Partial conversions]]
[[Category:2006 WADs]]
 
[[Category:Cacoward winners]]
 

Latest revision as of 08:14, 28 June 2022

Zen Dynamics
Title screen
Author Xaser
Port ZDoom
IWAD Doom II
Year 2006
Link Doomworld/idgames
Cacoward.png This mod was a runner-up for the 2006 Cacowards on Doomworld!

Zen Dynamics is a 2005 ZDoom partial conversion created by Xaser. It was created to demonstrate an implementation of weapon reloading in ZDoom, seven years before it was officially and fully implemented as a weapon state. The game also includes features such selecting and deselecting frames, cut-scenes, new monsters, new levels, new sounds, and 13 new weapons. Most of the levels are based on unfinished levels created by Malcolm Sailor which were released in 2000 in the "Assorted Scraps and Leftovers" collection.

At the 13th Annual Cacowards, this WAD was listed as a runner-up alongside Oniria.

Content[edit]

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Custom monsters[edit]

Custom weapons[edit]

  • Machete
  • ZEN-Roids performance enhancers
  • .357 'Viper' Magnum
  • 12-Gauge 'Streetsweeper' Shotgun
  • 10-Guage (sic) 'Egosmasher' Sawed-off Shotgun
  • 'ChaosZero' Submachine Gun
  • 'Zen-II' Submachine Gun
  • 'Stinger' Assault Rifle
  • 'Aeolus' Dual Plasma Submachine Guns
  • 'Sawtooth' Nail Projector
  • 'Scorcher' Flame Weapon
  • Z-4 'Synthesis' Railgun
  • 'Orion' Fusion Cannon
  • The ancient Blood Sphere

Custom items[edit]

External links[edit]