Difference between revisions of "Zombie (Doom 3)"

From DoomWiki.org

[unchecked revision][checked revision]
m (Should also go above see also, oops)
(37 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{doom 3 remake|name=Zombie}}
 
 
{{enemybox
 
{{enemybox
| image=[[image:GroupZombie.jpg|250px]]
+
| image=[[File:GroupZombie.jpg|250px]]
| hp= 50-100 (regular/fat), 150 (flaming), 250 (chainsaw)
+
| hp= 80 (most regular), 50 (jumpsuit/skinny), 100 (fat/morgue), 150 (flaming/bony), 250 (chainsaw)
 
| attack= 15 (unarmed regular/fat/flaming), 20 (wrench/flashlight regular/fat), 20 per second (chainsaw)
 
| attack= 15 (unarmed regular/fat/flaming), 20 (wrench/flashlight regular/fat), 20 per second (chainsaw)
| found=Mars City Underground - Delta Labs Sector 2b, Delta Labs Sector 4, Hell, Erebus Sector 3 - Phobos Labs Sector 1, Phobos Labs Sector 3, Delta Labs Unknown
+
| found=*'''Doom 3''': Mars City Underground - Alpha Labs Sector 3, Monorail Skybridge - Delta Labs Level 2b, Delta Labs Sector 4, Hell
| spawn=1. "spawn monster_zombie_maint" (spawns a fast zombie with an open shirt)
+
*'''RoE''': Erebus Sector 3 - Phobos Labs Sector 1, Phobos Labs Sector 3, Delta Labs Unknown
 +
*'''Lost Mission''': EnPro Sector 1 - Hell (Lost Mission level)
 +
}}
 +
{{Monster versions|disambig={{thisisabout|monster|doom3}}|doom1=Zombie|doom4=Unwilling}}
 +
The basic [[Doom 3]] '''zombie''' is a reinterpretation of the classic [[former human]]. They were once [[UAC]] civilian employees, now possessed by evil spirits. A scripted event early in the game shows scientist [[Jonathan Ishii]] coming into contact with a transparent "ghost skull," which turns him into a zombie. The demonic force that creates zombies does not differentiate between the living and the dead, as slain humans will be also be re-animated as zombies and do not seem to be any less powerful than the ones created through possession of a living host.
  
2. "spawn monster_zombie_maint_bald" (spawns a bald maintenance zombie)
+
Zombies come in differently-colored clothes like the original zombie soldiers and have other minor characteristics in common with the classic zombie soldiers, such as one zombie type having withered hair (compared to the classic [[zombieman]]'s green hair). The basic zombies in Doom 3 do not carry firearms like the [[Z-Sec]]s, though a few may use wrenches and flashlights as clubs.
  
3. "spawn monster_zombie_maint_skinny" (spawns a skinny maintenance zombie)
+
They come in a number of flavors, each with different heads (or even, occasionally, no head) and different damage skins.
  
4. "spawn monster_zombie_maint_nojaw" (spawns a maintenance zombie with a no lower jaw)
+
Distinct types of zombies are listed here. Most regular zombie types have 80 health.
  
5. "spawn monster_zombie_maint_wrench" (spawns a nojaw zombie with a wrench)
+
Regular types:
 +
* Zombie scientist: wears a greenish or blue lab coat, can appear jawless, headless, and faceless.
 +
* Zombie maintenance worker: wears a brown-orange maintenance uniform, can appear jawless, headless and faceless; may carry a wrench or a flashlight.
 +
* Zombie marine: NOT the same as a Commando or a Z-Sec; unarmored, wears a blood-stained olive-colored set of BDUs. Very rare in the original game.
 +
* Zombie civilian: wears a blackish coat/suit.
 +
* Jumpsuit zombie: wears a brownish jumpsuit. Unlike the previous zombie types, this one has only 50 health. Quite rare in the original game.
 +
* [[Fat zombie]]: fat, barefoot, civilian wearing grey clothes; can appear faceless and with an open stomach; may carry a wrench, has 100 health.
  
6. "spawn monster_zombie_maint_flashlight" (spawns a nojaw zombie with a flashlight)
+
Special types:
 +
* Skinny zombie: wears open shirts and shambles at a noticeably higher speed than normal zombies, has only 50 health. A very rare type; encountered only three times in the original game, though it is found much more commonly in the expansion.
 +
* [[Flaming zombie]]: affectionately monikered "Bernie", this burning zombie is noticeably faster than normal, has 150 health. Also encountered only three times in the original game.
 +
* [[Morgue zombie (Doom 3)|Morgue zombie]]: Looks like the bony zombies but wears a pair of underwear. Unlike regular zombies, he runs instead of walking or shambling, making him quite fast. Has 100 health and, unlike, other zombies, has 1.25 headshot damage multiplier instead of 2. Appears only once in the game, in [[Mars City: Union Aerospace Corporate Division|Mars City]].
 +
* Bony zombie: naked and very skinny, with burned skin. Appears only once in the game, in [[Hell (Doom 3 level)|Hell]] in a quantity of five.
 +
* Chainsaw zombie (also known as "Sawyer"): A unique zombie type with a distinct appearance and armed with a [[Chainsaw (Doom 3)|chainsaw]], has 250 health. Very rare in the original game; appears only in two levels. One of these zombies in Delta Labs Sector 4 is seen wearing a party hat.
  
7. "spawn monster_zombie_suit_skinny" (spawns a skinny zombie with a brown shirt)
+
All zombies but the last four are very quiet save the moaning.
  
8. "spawn monster_zombie_suit_bloodymouth" (spawns a brown shirt zombie with blood on the lower mouth)
+
==Combat characteristics==
  
9. "spawn monster_zombie_suit_neckstump" (spawns a brown shirt zombie with no head)
+
The basic zombie types take around eight pistol bullets to the body to kill, but headshots do twice the damage. They move rather slowly and are melee enemies only. However, their melee attacks do much more damage than Imp attacks, especially if they are armed with a flashlight or wrench to use as a club.
  
10. "spawn monster_zombie_jumpsuit" (spawns a zombie with a jumpsuit on)
+
==Tactical analysis==
  
11. "spawn monster_zombie_labcoat_skinny" (spawns a skinny scientist zombie)
+
Mostly slow-moving and entirely melee-only, these monsters are really only in the game as target practice and for putting a scare on the player when they burst from a "[[monster closet]]". Any weapon, including fists and the flashlight, can be used effectively against them, but when a melee weapon is used, it is necessary to take careful aim and back away frequently to avoid their attacks. On the other hand, when facing a chainsaw zombie, forget melee, it is ''vital'' that you kill the zombie before it can attack you at close range.
  
12. "spawn monster_zombie_labcoat_neckstump" (spawns a scientist zombie with no head)
+
Zombies are ideal enemies to use the pistol or the chainsaw on. When facing a chainsaw zombie you should use a rapid fire ranged weapon instead of weak or slow firing weapons.
  
13. "spawn monster_zombie_labcoat_limb" (spawns a scientist zombie with blood under it's mouth)
+
If you notice a dead body on the ground, shine your flashlight at it. The game is filled with inanimate corpses but some zombies play dead, and will attack if you get too close. The flashlight is a good way to check which corpses are really "dead"; dormant zombies are alerted to your presence with the flashlight, allowing you to deal with them safely from a distance. A single shot from the pistol into the corpse is another way to check whether it is a corpse or a dormant zombie.
  
14. "spawn monster_zombie_labcoat_pipe" (spawns a scientist zombie with no face)
+
The chainsaw zombie can also be killed by standing still with the chainsaw spinning, and letting the chainsaw zombie walk into the spinning blade and kill itself. If you instead run at a chainsaw zombie with the chainsaw, the zombie will be able to hit you with its chainsaw before it dies.
  
15. "spawn monster_zombie_tshirt_bald" (spawns a bald marine zombie)
+
==Spawn commands==
 +
{| {{prettySortable}}
 +
|-
 +
! Monster
 +
! Spawn command
 +
|-
 +
| Fast zombie with open shirt || {{c|spawn monster_zombie_maint}}
 +
|-
 +
| Bald maintenance zombie || {{c|spawn monster_zombie_maint_bald}}
 +
|-
 +
| Skinny maintenance zombie || {{c|spawn monster_zombie_maint_skinny}}
 +
|-
 +
| Maintenance zombie with no lower jaw || {{c|spawn monster_zombie_maint_nojaw}}
 +
|-
 +
| Maintenance zombie, no jaw, with wrench || {{c|spawn monster_zombie_maint_wrench}}
 +
|-
 +
| Maintenance zombie, no jaw, with flashlight || {{c|spawn monster_zombie_maint_flashlight}}
 +
|-
 +
| Skinny brown shirt zombie || {{c|spawn monster_zombie_suit_skinny}}
 +
|-
 +
| Brown shirt zombie with bloody mouth || {{c|spawn monster_zombie_suit_bloodymouth}}
 +
|-
 +
| Brown shirt zombie with no head || {{c|spawn monster_zombie_suit_neckstump}}
 +
|-
 +
| Jumpsuit zombie || {{c|spawn monster_zombie_jumpsuit}}
 +
|-
 +
| Skinny scientist zombie || {{c|spawn monster_zombie_labcoat_skinny}}
 +
|-
 +
| Scientist zombie with no head || {{c|spawn monster_zombie_labcoat_neckstump}}
 +
|-
 +
| Scientist zombie with bloody mouth || {{c|spawn monster_zombie_labcoat_limb}}
 +
|-
 +
| Scientist zombie with no face || {{c|spawn monster_zombie_labcoat_pipe}}
 +
|-
 +
| Bald marine zombie || {{c|spawn monster_zombie_tshirt_bald}}
 +
|-
 +
| Marine zombie with no face || {{c|spawn monster_zombie_tshirt_blown}}
 +
|-
 +
| Morgue zombie || {{c|spawn monster_zombie_morgue}}
 +
|-
 +
| Bony zombie || {{c|spawn monster_zombie_boney}}
 +
|-
 +
| Fat zombie || {{c|spawn monster_zombie_fat}}
 +
|-
 +
| Fat zombie with open abdomen || {{c|spawn monster_zombie_fat2}}
 +
|-
 +
| Fat zombie with open abdomen and wrench || {{c|spawn monster_zombie_fat_wrench}}
 +
|-
 +
| Flaming zombie (Bernie) || {{c|spawn monster_zombie_bernie}}
 +
|-
 +
| Chainsaw zombie (Sawyer) || {{c|spawn monster_zombie_sawyer}}
 +
|}
  
16. "spawn monster_zombie_tshirt_blown" (spawns a marine zombie with no face)
+
==Appearance statistics==
 +
''See [[Zombie (Doom 3)/Appearance statistics]].''
  
17. "spawn monster_zombie_morgue" (spawns a fast zombie wearing nothing but boxers)
+
==Trivia==
 
+
* The chainsaw zombie with a party hat is most likely Jim, whose birthday party was scheduled for 21:00 on the day of the invasion in the Delta Access Lobby, according to a sign found in Delta Main Lobby in Delta 1 and again in Delta Complex.
18. "spawn monster_zombie_boney" (spawns a fast naked hell zombie)
 
 
 
19. "spawn monster_zombie_fat" (spawns a fat zombie)
 
 
 
20. "spawn monster_zombie_fat2" (spawns a fast zombie with an open tummy)
 
 
 
21. "spawn monster_zombie_fat_wrench" (spawns an open tummy fat zombie with a wrench)
 
 
 
22. "spawn monster_zombie_bernie" (spawns a flaming zombie)
 
 
 
23. "spawn monster_zombie_sawyer" (spawns a chainsaw zombie)
 
}}
 
The basic [[Doom 3]] '''Zombie''' is a reinterpretation of the classic [[Former Human]]. They were once UAC civilians, now possessed by evil spirits. A scripted event early in the game shows scientist [[Jonathan Ishii]] coming into contact with a transparent "ghost skull", which turns him into a Zombie. The demonic force that creates Zombies does not differentiate between the living and the dead, slain humans will be re-animated as Zombies, and do not seem to be any less powerful than the ones created through possession of a living host.
 
 
 
Zombies come in differently-colored clothes like the original zombie soldiers and have other minor characteristics in common with the classic zombie soldiers, such as one zombie type having withered hair (compared to the classic [[Zombieman]]'s green hair). The basic Zombies in Doom 3 do not carry firearms like the [[Z-Sec]]s, though a few may use wrenches and flashlights as clubs.
 
 
 
They generally come in a number of flavours, each with different heads (or even, occasionally, no head) and different damage skins.
 
 
 
Distinct types of zombies are listed here:
 
 
 
Regular Zombies:
 
* Zombie Scientist (wears a greenish or blue lab coat, can appear jawless, headless and faceless).
 
* Zombie Maintenance Worker (wears a brown-orange suit, can appear jawless, headless and faceless. May carry a wrench at times).
 
* Zombie Marine (NOT the same as a Commando or a Z-Sec, unarmored, wears a blood-stained olive-colored tanktop).
 
* Zombie Civilian (wears a blackish coat/suit).
 
* Bony Zombie (naked and only found in [[Hell (Doom 3 level)|Hell]]).
 
* [[Fat Zombie]] (fat, barefoot, civilian guy wearing grey clothes. Can appear faceless and with open stomach. Has roughly twice as much health as a regular zombie, due to the fat on the stomach absorbing bullets).
 
 
 
Fast Zombies:
 
* Fast Zombie (wears open shirts and shambles at a noticeably higher speed than normal zombies).
 
* [[Flaming Zombie]] (affectionately monikered "Bernie", this burning zombie is noticeably faster than normal).
 
* [[Morgue zombie (Doom 3)|Morgue Zombie]] (Created from a corpse in the morgue. Looks like the bony zombies but wears a pair of underwear. Only one appears in the entire game. Unlike regular zombies, he runs instead of walking or shambling, making him quite fast).
 
 
 
Special Zombies:
 
* Chainsaw Zombie (also known as "Sawyer"; a unique zombie type with a distinct appearance, significantly higher than normal health, and armed with [[Chainsaw (Doom 3)|a powerful weapon]]).
 
 
 
All zombies but the last four are very quiet save the moaning.
 
 
 
==Combat Characteristics==
 
 
 
The basic zombie types take around eight pistol bullets to the body to kill, but headshots do twice the damage. They move rather slowly and are melee enemies only. However, their melee attacks do much more damage than Imp attacks, especially if they are armed with a flashlight or wrench to use as a club.
 
 
 
==Tactical Analysis==
 
 
 
Mostly slow-moving and entirely melee-only, these monsters are really only in the game as target practice and for putting a scare on the player when they burst from a "[[monster closet]]". Any weapon, including fists and the flashlight, can be used effectively against them, but when a melee weapon is used, it is necessary to take careful aim and back away frequently to avoid their attacks. On the other hand, when facing a Chainsaw Zombie, forget melee, it is ''vital'' that you kill the zombie before it can attack you at close range.
 
 
 
Zombies are ideal enemies to use the pistol or the chainsaw on. When facing a Chainsaw Zombie you should use a rapid fire ranged weapon instead of weak or slow firing weapons.
 
  
 
== See also ==
 
== See also ==
  
 
The following monsters are related to the zombies:
 
The following monsters are related to the zombies:
 
+
* [[Bio-suit zombie]]
* [[Z-Sec]]s
 
 
* [[Commando (Doom 3)|Commando]]
 
* [[Commando (Doom 3)|Commando]]
 +
* [[Z-Sec]]
  
 
{{Doom 3 monsters}}
 
{{Doom 3 monsters}}
 +
{{RoE monsters}}
 +
[[Category:Zombies]]

Revision as of 11:54, 12 October 2022

250px
Zombie (Doom 3)
Health

80 (most regular), 50 (jumpsuit/skinny), 100 (fat/morgue), 150 (flaming/bony), 250 (chainsaw)

Attack Damage

15 (unarmed regular/fat/flaming), 20 (wrench/flashlight regular/fat), 20 per second (chainsaw)

Found in
  • Doom 3: Mars City Underground - Alpha Labs Sector 3, Monorail Skybridge - Delta Labs Level 2b, Delta Labs Sector 4, Hell
  • RoE: Erebus Sector 3 - Phobos Labs Sector 1, Phobos Labs Sector 3, Delta Labs Unknown
  • Lost Mission: EnPro Sector 1 - Hell (Lost Mission level)
This article is about the monster in Doom 3. For other games, see:

The basic Doom 3 zombie is a reinterpretation of the classic former human. They were once UAC civilian employees, now possessed by evil spirits. A scripted event early in the game shows scientist Jonathan Ishii coming into contact with a transparent "ghost skull," which turns him into a zombie. The demonic force that creates zombies does not differentiate between the living and the dead, as slain humans will be also be re-animated as zombies and do not seem to be any less powerful than the ones created through possession of a living host.

Zombies come in differently-colored clothes like the original zombie soldiers and have other minor characteristics in common with the classic zombie soldiers, such as one zombie type having withered hair (compared to the classic zombieman's green hair). The basic zombies in Doom 3 do not carry firearms like the Z-Secs, though a few may use wrenches and flashlights as clubs.

They come in a number of flavors, each with different heads (or even, occasionally, no head) and different damage skins.

Distinct types of zombies are listed here. Most regular zombie types have 80 health.

Regular types:

  • Zombie scientist: wears a greenish or blue lab coat, can appear jawless, headless, and faceless.
  • Zombie maintenance worker: wears a brown-orange maintenance uniform, can appear jawless, headless and faceless; may carry a wrench or a flashlight.
  • Zombie marine: NOT the same as a Commando or a Z-Sec; unarmored, wears a blood-stained olive-colored set of BDUs. Very rare in the original game.
  • Zombie civilian: wears a blackish coat/suit.
  • Jumpsuit zombie: wears a brownish jumpsuit. Unlike the previous zombie types, this one has only 50 health. Quite rare in the original game.
  • Fat zombie: fat, barefoot, civilian wearing grey clothes; can appear faceless and with an open stomach; may carry a wrench, has 100 health.

Special types:

  • Skinny zombie: wears open shirts and shambles at a noticeably higher speed than normal zombies, has only 50 health. A very rare type; encountered only three times in the original game, though it is found much more commonly in the expansion.
  • Flaming zombie: affectionately monikered "Bernie", this burning zombie is noticeably faster than normal, has 150 health. Also encountered only three times in the original game.
  • Morgue zombie: Looks like the bony zombies but wears a pair of underwear. Unlike regular zombies, he runs instead of walking or shambling, making him quite fast. Has 100 health and, unlike, other zombies, has 1.25 headshot damage multiplier instead of 2. Appears only once in the game, in Mars City.
  • Bony zombie: naked and very skinny, with burned skin. Appears only once in the game, in Hell in a quantity of five.
  • Chainsaw zombie (also known as "Sawyer"): A unique zombie type with a distinct appearance and armed with a chainsaw, has 250 health. Very rare in the original game; appears only in two levels. One of these zombies in Delta Labs Sector 4 is seen wearing a party hat.

All zombies but the last four are very quiet save the moaning.

Combat characteristics

The basic zombie types take around eight pistol bullets to the body to kill, but headshots do twice the damage. They move rather slowly and are melee enemies only. However, their melee attacks do much more damage than Imp attacks, especially if they are armed with a flashlight or wrench to use as a club.

Tactical analysis

Mostly slow-moving and entirely melee-only, these monsters are really only in the game as target practice and for putting a scare on the player when they burst from a "monster closet". Any weapon, including fists and the flashlight, can be used effectively against them, but when a melee weapon is used, it is necessary to take careful aim and back away frequently to avoid their attacks. On the other hand, when facing a chainsaw zombie, forget melee, it is vital that you kill the zombie before it can attack you at close range.

Zombies are ideal enemies to use the pistol or the chainsaw on. When facing a chainsaw zombie you should use a rapid fire ranged weapon instead of weak or slow firing weapons.

If you notice a dead body on the ground, shine your flashlight at it. The game is filled with inanimate corpses but some zombies play dead, and will attack if you get too close. The flashlight is a good way to check which corpses are really "dead"; dormant zombies are alerted to your presence with the flashlight, allowing you to deal with them safely from a distance. A single shot from the pistol into the corpse is another way to check whether it is a corpse or a dormant zombie.

The chainsaw zombie can also be killed by standing still with the chainsaw spinning, and letting the chainsaw zombie walk into the spinning blade and kill itself. If you instead run at a chainsaw zombie with the chainsaw, the zombie will be able to hit you with its chainsaw before it dies.

Spawn commands

Monster Spawn command
Fast zombie with open shirt spawn monster_zombie_maint
Bald maintenance zombie spawn monster_zombie_maint_bald
Skinny maintenance zombie spawn monster_zombie_maint_skinny
Maintenance zombie with no lower jaw spawn monster_zombie_maint_nojaw
Maintenance zombie, no jaw, with wrench spawn monster_zombie_maint_wrench
Maintenance zombie, no jaw, with flashlight spawn monster_zombie_maint_flashlight
Skinny brown shirt zombie spawn monster_zombie_suit_skinny
Brown shirt zombie with bloody mouth spawn monster_zombie_suit_bloodymouth
Brown shirt zombie with no head spawn monster_zombie_suit_neckstump
Jumpsuit zombie spawn monster_zombie_jumpsuit
Skinny scientist zombie spawn monster_zombie_labcoat_skinny
Scientist zombie with no head spawn monster_zombie_labcoat_neckstump
Scientist zombie with bloody mouth spawn monster_zombie_labcoat_limb
Scientist zombie with no face spawn monster_zombie_labcoat_pipe
Bald marine zombie spawn monster_zombie_tshirt_bald
Marine zombie with no face spawn monster_zombie_tshirt_blown
Morgue zombie spawn monster_zombie_morgue
Bony zombie spawn monster_zombie_boney
Fat zombie spawn monster_zombie_fat
Fat zombie with open abdomen spawn monster_zombie_fat2
Fat zombie with open abdomen and wrench spawn monster_zombie_fat_wrench
Flaming zombie (Bernie) spawn monster_zombie_bernie
Chainsaw zombie (Sawyer) spawn monster_zombie_sawyer

Appearance statistics

See Zombie (Doom 3)/Appearance statistics.

Trivia

  • The chainsaw zombie with a party hat is most likely Jim, whose birthday party was scheduled for 21:00 on the day of the invasion in the Delta Access Lobby, according to a sign found in Delta Main Lobby in Delta 1 and again in Delta Complex.

See also

The following monsters are related to the zombies: