Editing Zombieman
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* In [[Doom II for Game Boy Advance]], a red blood splatter, half-way covered in green, appears in the zombieman's death animation. | * In [[Doom II for Game Boy Advance]], a red blood splatter, half-way covered in green, appears in the zombieman's death animation. | ||
* The bullpup-style rifle carried by the zombieman matches the one carried by the player sprite, and is likely an in-game conception of [[Tom Hall]]'s [[Doom Bible]] idea for the "machine pistol," which was eventually implemented as the [[Assault rifle (Doom)|assault rifle]] which appears in the [[Doom 0.4]] beta. | * The bullpup-style rifle carried by the zombieman matches the one carried by the player sprite, and is likely an in-game conception of [[Tom Hall]]'s [[Doom Bible]] idea for the "machine pistol," which was eventually implemented as the [[Assault rifle (Doom)|assault rifle]] which appears in the [[Doom 0.4]] beta. | ||
− | * Some of the zombieman's rotation sprites are missing from the IWAD, presumably for space reasons. Doom mirrors the existing sprites horizontally to compensate for the missing rotations, causing the direction of the enemy's rifle to "switch sides" occasionally while walking. The missing rotations were later | + | * Some of the zombieman's rotation sprites are missing from the IWAD, presumably for space reasons. Doom mirrors the existing sprites horizontally to compensate for the missing rotations, causing the direction of the enemy's rifle to "switch sides" occasionally while walking. The missing rotations were later released by John Romero. |
== See also == | == See also == |