Editing Zombieman
From DoomWiki.org
Your changes will be displayed to readers once an authorized user accepts them. (help) |
Warning: You are not logged in. Your IP address will be recorded in this page's edit history.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
The zombieman will make one of three different [[#Data|sounds]] when alerted: two animalistic roars, and an inarticulate chatter sound. All three zombie types make the same sounds when they spot the player. The zombieman is armed with a rifle that fires bullets that are slightly less damaging than [[Pistol|the player's bullets]]. When the zombie attacks, it aims its rifle at the player for a short time (10 tics) and fires a single pellet. The zombieman's weapon has a wide dispersal (standard deviation around 9°, to a maximum of ±22°), and will most likely miss at medium to long ranges. After firing, the monster [[Monster behavior|resumes walking]] to its target. | The zombieman will make one of three different [[#Data|sounds]] when alerted: two animalistic roars, and an inarticulate chatter sound. All three zombie types make the same sounds when they spot the player. The zombieman is armed with a rifle that fires bullets that are slightly less damaging than [[Pistol|the player's bullets]]. When the zombie attacks, it aims its rifle at the player for a short time (10 tics) and fires a single pellet. The zombieman's weapon has a wide dispersal (standard deviation around 9°, to a maximum of ±22°), and will most likely miss at medium to long ranges. After firing, the monster [[Monster behavior|resumes walking]] to its target. | ||
− | The zombieman is generally considered the least dangerous enemy in the game; no other monster (excepting the [[Commander Keen]]) has a lower movement rate, [[hit point]] total, or average damage per attack. When killed, the zombieman falls hard on its back with various bits of blood and flesh blown off its form | + | The zombieman is generally considered the least dangerous enemy in the game; no other monster (excepting the [[Commander Keen]]) has a lower movement rate, [[hit point]] total, or average damage per attack. When killed, the zombieman falls hard on its back with various bits of blood and flesh blown off its form, dropping an [[Clip|ammo clip]] containing 5 bullets (or 10 on [[I'm too young to die]] and [[Nightmare!]]); if he subsequently [[Skill level|respawns]] or is [[Arch-vile|resurrected]], the zombie will drop another clip each time it is killed again. It can also be [[Gibs|gibbed]] if attacked with powerful weaponry, such as a [[rocket launcher]]. |
== Tactical analysis == | == Tactical analysis == |